Unsteadicam chronicles
Friday | August 17, 2007![open printable version open printable version](http://www.davidbordwell.net/blog/wp-content/plugins/wp-print/images/print.gif)
DB again:
A spectre is haunting contemporary cinema: the shaky shot.
Viewers have been protesting for some years now. I recall friends asking me why the images were so bumpy in Woody Allen’s Husbands and Wives and Lars von Trier’s Dancer in the Dark. The Bourne Ultimatum, this summer’s wildest excursion into Unsteadicam, has put the matter back on the agenda.
If you drop in at Roger Ebert’s website, you’ll find many annoyed comments from readers about what one calls the Queasicam. The writers make shrewd points about the purpose and effects of director Paul Greengrass’s technique. I’ll try to add some historical perspective and a little analysis.
From whose Bourne no traveling shot returneth
First, what exactly are we talking about? Some viewers and critics think the jarring quality of the movie proceeds from rapid editing. The cutting in Bourne Ultimatum is indeed very fast; there are about 3200 shots in 105 minutes, yielding an average of about 2 seconds per shot. But there are other fast-cut films that don’t yield the same dizzy effects, such as Sky Captain and the World of Tomorrow (1.6 seconds average), Batman Begins (1.9 seconds), Idiocracy (1.9 seconds), and the Transporter movies (less than 2 seconds).
As for the series itself, The Bourne Identity, directed by Doug Liman, was edited a tad slower, averaging 3 seconds per shot. The second entry, The Bourne Supremacy, also signed by Greengrass, was as fast-cut as this, coming in at 1.9 seconds. People noticed the rough texture of the second one, but it didn’t arouse the protests that this last installment does. Something else is up.
Partly, it’s not the pace of the editing but the spasmodic quality of it. Cuts here seem abrasive because they interrupt actions and camera movements. Pans, zooms, and movements of the actors are seldom allowed to come to rest before the shot changes. This creates a strong sense of jerkiness and visual imbalance.
Still, a lot of the film’s effect has to be laid at the handheld camera. The technique in itself, however, shouldn’t shock us. The handheld aesthetic has been with us a long time. There were silent-era experiments with the technique by E. A. Dupont (Variety, 1925) and Abel Gance (Napoleon, 1927). It recurred sporadically after that, but in mainstream cinema handheld shooting became common in 1960s films as different as The Miracle Worker, Seven Days in May, Dr. Strangelove, and the dramas of John Cassavetes. Today, many films from Asia and Europe as well as the US rely on the device all the way through. The Danes call it the “free camera,” and I write about it here. The trend is so widespread that it’s been satirized: In the Danish comedy Clash of Egos (2006), when an ordinary workman gets a chance to direct a movie, he insists that the camera be put on a tripod, and the cinematographer complains that he hasn’t done this since film school. Directors nowadays tell us that they are in search of energy, a moment-by-moment spiking of audience interest. You can get it through fast cutting, arcing camera movements, sudden frame entrances, the nervousness of the handheld shot, or all of the above.
Roughhouse
I think the upsetting qualities of the visuals in The Bourne Ultimatum derive principally from the particular way the handheld camera is used. Several of Ebert’s writers complain that the camerawork made them nauseated, and there seems little doubt that the shots are bouncier and jerkier than in much handheld work. Adding to the effect is the fact that Greengrass often doesn’t try to center or contain the main action. Sometimes, as in a fight scene, the camera is just too close to the action to show everything, so it tries to grab what it can. At other times Greengrass pans away from the subject, or shoves it to the edge of the 2.40:1 frame. In the standard technique of over-the-shoulder reverse angles, we see one character’s shoulders in the foreground and the primary character’s face clearly. Greengrass likes to let a neck or shoulder overwhelm the composition as a dark mass, so that only a bit of the face, perhaps even just a single eye, is tucked into a corner of the shot. This visual idea was already on offer in The Bourne Supremacy.
In The Way Hollywood Tells It, I described contemporary films as employing “intensified continuity,” an amplification and exaggeration of tradition methods of staging, shooting, and cutting. (I explain a little about it in this blog entry.) What Greengrass has done is to roughen up intensified continuity, making its conventions a little less easy to take in. Normally, for instance, rack-focus smoothly guides our attention from one plane to another. But in The Bourne Ultimatum, when Jason bursts into a corridor close to the camera, the camera tries but fails to rack focus on his pursuer darting off in the distance. The man never comes into sharp focus. Likewise, most directors fill their scenes with close-ups, and so does Greengrass, but he lets the main figure bounce around the frame or go blurry or slip briefly out of view.
Essentially, intensified continuity is about using brief shots to maintain the audience’s interest but also making each shot yield a single point, a bit of information. Got it? On to the next shot. Greengrass’s camera technique makes the shot’s point a little harder to get at first sight. Instead of a glance, he gives us a glimpse.
Although this strategy is more aggressive in this third Bourne installment, we can find it as well in Supremacy. An agent pulls a document out of a carryon bag, and for an instant we can see the government seal. In the next shot the agent bobs in and out of the frame, as if the camera can’t anticipate his next move.
Later in Supremacy, the camera jerks across a computer display and suddenly focuses itself, evoking the jumpy saccadic flicks with which we scan our world.
Greengrass claims that his creative choices were influenced by the cinema-vérité documentary school and cites as well The Battle of Algiers, which helped popularize the handheld look in the 1960s. At other times he says that the style is subjective: “Your p.o.v. is limited to the eye of the character, instead of the camera being a godlike instrument choreographed to be in the right place at the right time.” But our point of view isn’t confined to what Bourne or anybody else sees and knows. The whole movie relies on crosscutting to create an omniscient awareness of various CIA maneuvers to trap him. And if Bourne saw his enemies in the flashes we get, he couldn’t wreck them so thoroughly.
The Bourne Ultimatum belongs to a trend of rough-edged stylization sometimes called run-and-gun. The film has been described as bare-bones but it’s actually quite flashy. All the crashing zooms (accompanied by whams on the soundtrack), jittery shots, drifting framings, uncompleted pans, freeze-frame flashbacks, and other extroverted devices call attention to themselves. You can find earlier instances in Oliver Stone’s Natural Born Killers and U-Turn, along with stretches in Michael Mann’s latest films. In milder form you find the style on display in TV crime shows, as well as in the notorious docudrama The Road to 9/11.
The most extreme practitioner of this style is probably Tony Scott. From Spy Game through Man on Fire, Domino, and Déjà vu, he has taken this aesthetic in delirious directions. His framing is often restless, as if groping for the right composition. In this shot from Domino, the camera starts a bit too far to the right, shifts left to frame Frances a little better, zooms back hesitantly, then finally stabilizes itself as he grins at the Motor Vehicles worker.
A single shot may give us not only changes of focus but jumps in exposure, lighting, and color; sometimes it’s hard to say whether we have one shot or several. The result is a series of visual jolts, as in Man on Fire.
Scott, trained as a painter, pushes toward a mannered, decorative abstraction, aided by long-lens compositions and a burning, high-contrast palette. For Supremacy, Greengrass adopted a toned-down version of Scott’s approach, while in Ultimatum, he favors drab surroundings and steely colors. Still, both men’s approaches to run-and-gun are frankly artificial, and both remain within the premises of intensified continuity. Of the Waterloo Station sequence Greengrass says: “It has got a sense of energy.”
The Bourne coverup
There’s one more function of Bourne’s style I want to consider. In an earlier post, I quoted Hong Kong cinematographers’ saying about the shaky camera. The handheld camera covers three mistakes: Bad acting, bad set design, and bad directing. It’s worth considering, as some of Ebert’s correspondents do, what Greengrass’s style may serve to camouflage. One suggests that because the cutting doesn’t let the viewer reconstruct the fights blow by blow, anybody can seem to be a superhero if the filming is flurried enough.
Just as important, the director who is just (apparently) snatching shots doesn’t have to worry about building up performances slowly; s/he can simply give us the most minimal, stereotyped signals in facial close-ups. Lengthier shots let the actor develop the character’s reactions in detail, and force us to follow them. Classic studio cinema, with its more distant framings and longer takes, lets you follow the evolution of a feeling or idea through the actor’s blocking and behavior. The villain in the average Charlie Chan movie displays more psychological continuity than the nasty agents in Bourne Ultimatum.
Moreover, run-and-gun technique doesn’t demand that you develop an ongoing sense of the figures within a spatial whole. The bodies, fragmented and smeared across the frame, don’t dwell within these locales. They exist in an architectural vacuum. In United 93, the technique could work because we’re all minimally familiar with the geography of a passenger jet. But in The Bourne Ultimatum, could anybody reconstruct any of these stations, streets, or apartment blocks on the strength of what we see? Of course, some will say, that’s the point. Jason himself is dizzyingly preoccupied by the immediacy of the action, and so are we. Yet Jason must know the layout in detail, if he’s able to pursue others and escape so efficiently. Moreover, we can justify any fuzziness in any piece of storytelling as reflecting a confused protagonist. This rationale puts us close to Poe’s suggestion that we shouldn’t confuse obscurity of expression with the expression of obscurity.
The run-and-gun style is indeed visceral, but let’s be aware of how it achieves its impact. I’ve argued in Planet Hong Kong that the clean, hard-edged technique of classic Hong Kong films allows extravagant action to affect us viscerally; by following the action effortlessly, we can feel its bodily impact. We’re shown bodies in sleek, efficient movement that gets amplified by cogent framing and smooth matches on action. But in the fancy run-and-gun style, cinematography and sound do most of the work. Instead of arousing us through kinetic figures, the film makes bouncy and blurry movement do the job. Rather than exciting us by what we see, Greengrass tries to arouse us by how he shows it. The resulting visual texture is so of a piece, so persistently hammering, that to give it flow and high points, Greengrass must rely on sound effects and music. As a friend points out, we understand that Bourne is wielding a razor at one point chiefly because we hear its whoosh.
What else does the handheld style conceal? Since the 1980s, in many action pictures the cutting has become so fast, and often capricious, that we can’t clearly see the physical action that’s being executed. That complaint is justified in Bourne Ultimatum, certainly, but here the style also seeks to make the stunts seem less preposterous. Instead of showing cars crashing and flipping balletically, Greengrass barely lets us see the crash. All the conventions of the action film are smudged in Bourne Identity, as if a sketchy rendering made them seem less outlandish. In a Hong Kong film, Bourne in striding flight, grabbing objects to use as weapons without missing a beat, would be presented crisply, showing him executing feats of resourceful grace. But many viewers seem to find this sort of choreography outlandish or cartoony. So when Bourne plucks up pieces of laundry and wraps them around his hands to protect them when he vaults a glass-strewn wall, Greengrass’s shot-snatching conceals the flamboyance of the stunt.
Finally, I’d argue that the style camouflages something else: plot problems. I’m not talking about the hero’s indestructibility, which is a given in this genre. John McClane in Die Hard 4.0 survives about as much mayhem as does Jason Bourne. But there are some howlers here that, because of the rapid pace and the just-barely-visible action, are somewhat muffled. By whisking the action past us and forcing us to keep up, the film doesn’t allow us to dwell on its holes and thin patches.
The plot, praised by so many, is actually a very simple one: Find Guy A, but when he’s killed, locate the clues that will lead you to Guy B, etc. until you get to Mr. Big. The mechanics of how the clues are pursued remain obscure. (Skip ahead to the next paragraph if you haven’t seen the movie.) Why would an all-powerful CIA operation house its key players in offices that can easily be watched from a neighboring building? How does Bourne get into Noah Vosen’s office, past all the security? Is the revelation of Bourne’s identity and his training regimen really much of a surprise? The wrapup, showing the bad guys exposed by the press and punished by government investigation, seemed risible, not only because of the current inability of either press or congress to right any wrongs, but because I had no idea to whom Pamela Landy has faxed the incriminating documents. “You can’t make stuff like this up,” remarks one sinister agency boss, but many, many films have done so.
I’m not against handheld styles as such, and even Late Tony Scott Rococo can have its virtues. Yet I find the style as practiced by Greengrass to be pretty incoherent and nowhere near as engaging as most critics claim. It just seems too easy. But then, I think that certain standards of filmmaking craftsmanship have pretty much vanished, and the run-and-gun trend is one more symptom of that. Given the praise heaped on The Bourne Ultimatum, however, things are unlikely to change. Next time you head to the movies, you might want to bring your Dramamine.
Thanks to Vance Kepley and Jeff Smith for engaging discussion about The Bourne Ultimatum.
The Bourne Supremacy.
PS: I’ve done a followup entry on the Bourne series, elaborating on these points and adding some new ones.
PPS: One more, I hope final, cluster of comments on Ultimatum, this time on the plotting.
PPPS 5 January 2008: Spielberg weighs in on the Bourne style; thanks to Fred Holliday and Brad Schauer for calling my attention to this.
PPPPS 22 September 2008: This blog post and its mates have stimulated critical discussion in Spain. Manuel Garin has a lengthy piece on the Unsteadicam style in Contrapicado.