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David Koepp: Making the world movie-sized

Tuesday | June 18, 2013   open printable version open printable version

Stir of Echoes (1999).


DB here:

For a long time, Hollywood movies have fed off other Hollywood movies. We’ve had sequels and remakes since the 1910s. Studios of the Golden Era relied on “swipes” or “switches,” in which an earlier film was ripped off without acknowledgment. Vincent Sherman talks about pulling the switch at Warners with Crime School (1938), which fused Mayor of Hell (1933) and San Quentin (1937). Films referred to other films too, sometimes quite obliquely (as seen in this recent entry).

People who knock Hollywood will say that this constant borrowing shows a bankruptcy of imagination. True, there can be mindless mimicry. But any artistic tradition houses copycats. A viable tradition provides a varied number of points of departure for ambitious future work. Nothing comes from nothing; influences, borrowings, even refusals–all depend on awareness of what went before. The tradition sparks to life when filmmakers push us to see new possibilities in it.

From this angle, the references littering the 1960s-70s Movie Brats’ pictures aren’t just showing off their film-school knowledge. Often the citations simply acknowledge the power of a tradition. When Bonnie, Clyde, and C. W. Moss hide out in a movie theatre during the “We’re in the Money” sequence from Gold Diggers of 1933, the scene offers an ironic sideswipe at their bungled bank job, and a recollection of Warner Bros. gangster classics. When a shot in Paper Moon shows a marquee announcing Steamboat Round the Bend, it evokes a parallel with Ford’s story about an older man and a girl. Even those who despised the tradition, like Altman, were obliged to invoke it, as in the parodic reappearances of the main musical theme throughout The Long Goodbye.

But tradition is additive. As the New Hollywood wing of the Brats—Lucas, Spielberg, De Palma, Carpenter, and others—revived the genres of classic studio filmmaking, they created modern classics. The Godfather, Jaws, Star Wars, Carrie, Raiders of the Lost Ark, and others weren’t only updated versions of the gangster films, horror movies, thrillers, science-fiction sagas, and adventure tales that Hollywood had turned out for years. They formed a new canon for younger filmmakers. Accordingly, the next wave of the 1980s and 1990s referenced the studio tradition, but it also played off the New Hollywood. For “New New Hollywood” directors like Robert Zemeckis and James Cameron, their tradition included the breakthroughs of filmmakers only a few years older than themselves.

So today’s young filmmaker working in Hollywood faces a task. How to sustain and refresh this multifaceted tradition?  One filmmaker who writes screenplays and occasionally directs them has found some lively solutions.

 

From the ’40s to the ’10s

The Trigger Effect (1996).

David Koepp was fourteen when he saw Star Wars and eighteen when he saw Raiders. By the time he was twenty-nine he was writing the screenplay for Jurassic Park. Later he would provide Spielberg with War of the Worlds (2005) and Indiana Jones and the Kingdom of the Crystal Skull (2008). Across the same period he worked with De Palma (Carlito’s Way, 1993; Mission: Impossible, 1996; Snake Eyes, 1998), and Ron Howard (The Paper, 1994), as well as younger directors like Zemeckis (Death Becomes Her, 1992), Raimi (Spider-Man, 2002), and Fincher (Panic Room, 2002). The young man from Pewaukee, Wisconsin who grew up with the New Hollywood became central to the New New Hollywood, and what has come after.

Koepp began directing his own lower-budget features as well: The Trigger Effect (1996), Stir of Echoes (1999), Secret Window (2004), Ghost Town (2008), and last year’s Premium Rush. The last two were written with his frequent collaborator and high-school friend John Kamps. Koepp’s directorial efforts show how  contemporary films can build intelligently on the tradition of American studio cinema.

He spent two years at UW–Madison, mostly working in the Theatre Department but also hopping among the many campus film societies. He spent two years after that at UCLA, enraptured by archival prints screened in legendary Melnitz Hall. The result was a wide-ranging taste for powerful narrative cinema. He came to admire 1970s and 1980s classics like Annie Hall, The Shining, and Tootsie. As a director, Koepp resembles Polanski in his efficient classical technique; his favorite movie is Rosemary’s Baby, and one inspiration for Apartment Zero (1988) and Secret Window was The Tenant. You can imagine Koepp directing a project like Frantic or The Ghost Writer.

Old Hollywood is no less important to Koepp. Among his favorites are Double Indemnity, Mildred Pierce, and Sorry, Wrong Number. In conversation he tosses off dozens of film references, from specifically recalled shots and scenes to one-liners pulled from classics, like the “But with a little sex” refrain from Sullivan’s Travels.

It’s not mere geek quotation-spotting, either. The classical influence shows up in the very architecture of his work. He creates ghost movies both comic and dramatic, gangster pictures, psychological thrillers, and spy sagas. The Paper revives the machine-gun gabfests of His Girl Friday, while Premium Rush gives us a sunny update of the noir plot centered on a man pursued through the city by both cops and crooks.

One of the greatest compliments I ever got (well, it seemed like a compliment to me, anyway) was when Mr. Spielberg told me I’d missed my era as a screenwriter–that I would have had a ball in the 40s.

Like his contemporary Soderbergh, Koepp sustains the American tradition of tight, crisp storytelling. He also thinks a lot about his craft, and he explains his ideas vividly. His interviews and commentary tracks offer us a vein of practical wisdom that repays mining. It was with that in mind that I visited him in his Manhattan office to dig a little deeper.

 

Humanizing the Gizmo

Today, the challenge is the tentpole, the big movie full of special effects. A tentpole picture needs what Koepp calls its Gizmo, its overriding premise, “the outlandish thing that makes the big movie possible.” The Gizmo in in Jurassic Park is preserved DNA; the Gizmo in Back to the Future is the flux capacitor. “The  more outlandish the Gizmo, the harder it is to write everybody around it.”  The problem is to counterbalance scale with intimacy. “You need to offset what’s ‘up there’ [Koepp raises his arm] with things that are ‘down here’ [he lowers it].” This involves, for one thing, humanizing the characters. A good example, I think, is what he did with Jurassic Park.

Crichton’s original novel has a lot going for it: two powerful premises (reviving dinosaurs and building a theme park around them), intriguing scientific speculation, and a solid adventure framework. But the characterizations are pallid, the scientific monologues clunky, and the succession of chases and narrow escapes too protracted.

The film is more tightly focused. In the novel, Dr. Grant is an older widower and has no romantic relation to Ellie; here they’re a couple. In the original, Grant enjoys children; in the film, he dislikes them. Accordingly, Koepp and Spielberg supply the traditional second plotline of classic Hollywood cinema. Alongside the dinosaur plot there’s an arc of personal growth, as Grant becomes a warmer father-figure and he and Ellie become short-term surrogate parents for Tim and Alexa.

Similarly, Crichton’s hard-nosed Hammond turns into a benevolent grandfather; in the film, his defensive attitude toward the park’s project collapses when his children are in danger. Even Ian Malcolm, mordantly played by Jeff Goldblum (stroking some of the most unpredictable line-readings in modern cinema), can be seen as the wiseacre uncle rather than the smug egomaniac of the novel.

Crichton’s tale of scientific overreach becomes a family adventure. Koepp’s consistent interest in the crises facing a family meshes nicely with the same aspect of Spielberg’s work, and it gives the film an appeal for a broad audience. In the original, Tim is a boy wonder, well-informed about dinosaurs and skilled at the computer. Koepp’s screenplay shares out these areas of expertise, making Lex the hacker and letting her save the day by rebooting the park’s defense system. There’s a model of courage and intelligence for everybody who sees the movie.

While giving Crichton’s novel a narrative drive centered on the surrogate family, Koepp also creates a more compressed plot. For one thing, he slices out the chunks of scientific explanation that riddle the novel. The main solution came, Koepp says, when Spielberg pointed out that modern theme parks have video presentations to orient the visitors. Koepp and Spielberg created a short narrated by “Mr. DNA,” in an echo of the middle-school educational short “Hemo the Magnificent.” The result provides an entertaining bit of exposition that condenses many scenes in the book. Why Mr. DNA has a southern accent, however, Koepp can’t recall.

Compression like this allows Koepp to lay the film out in a well-tuned structure. Most of his work fits the four-part model discussed by Kristin and me so often (as here). In Storytelling in the New Hollywood, she shows how Jurassic displays the familiar pattern of goals formulated (part one), recast (part two), blocked (part three), and resolved (part four). When I visited Koepp, he was laying out 4 x 6 cards for his screenplay for Brilliance, seen above. He remarked that the array fell into four parts, with a midpoint and an accelerating climax.

For a smaller-scale example of compression, consider a classic convention of heist movies: the planning session. In Mission: Impossible, Ethan Hunt reviews his plan for accessing the computer files at CIA headquarters. As he starts, the reactions of the two men he’s recruiting foreshadow what they’ll do during the break-in: the sinister calculation of Krieger (Jean Reno), in particular, is emphasized by De Palma’s direction. Ethan’s explanation of the security devices shifts to voice-over and we leave the train compartment to follow an ineffectual bureaucrat making his way into the secured room. (The room and the gadgets were wholly made up for the film; the Langley originals were far more drab and low-tech.)

Everything that will matter later, including the heat-sensitive floor and the drop of moisture that can set off the alarms, is laid out visually with Ethan’s explanation serving as exposition. Like the Mr. DNA short, this set-piece, extravagant  in the De Palma mode, serves to specify how things in this story will work. Here, however, the task involves what Koepp calls “baiting the suspense hook. “ Each detail is a security obstacle that Hunt’s team will have to overcome.

 

The world is too big

Panic Room.

The overriding problem, Koepp says, is that the world is too big for a movie. There are too many story lines a plot might pursue; there are too many ways to structure a scene; there are too many places you might put the camera. You need to filter out nearly everything that might work in order to arrive at what’s necessary.

At the level of the whole film, Koepp prefers to lay down constraints. He likes “bottles,” plots that depend on severely limited time or space or both. The Paper ’s action takes 24 hours; Premium Rush’s action covers three. Stir of Echoes confines its action almost completely to a neighborhood, while Secret Window mostly takes place in a cabin and the area around it. Even those plots based on journeys, like The Trigger Effect and War of the Worlds, develop under the pressure of time.

Panic Room is the most extreme instance of Koepp’s urge for concentration. He wanted to have everything unfold in the house during a single night and show nothing that happened outside. (He even thought about eliminating nearly all dialogue, but gave that up as implausible: surely the home invaders would at least whisper.) As it worked out, the action in the house is bracketed by an opening scene and closing scene, both taking place outdoors, but now he thinks that these throw the confinement of the main section into even sharper relief. The result is a tour de force of interiority—not even flashbacks break us out of the immense gloom of the place—and in the tradition of chamber cinema it gives a vivid sense of the overall layout of the premises.

Panic Room, like Premium Rush, relies on crosscutting to shift us among the characters and compare points of view on the action. But another way to solve the world-is-too-big problem is to restrict us to what only one characters sees, hears, and knows. This is what Polanski does in Rosemary’s Baby, which derives so much of its rising tension from showing only what Rosemary experiences, never the plotting against her. Koepp followed the same strategy in War of the Worlds. Most Armageddon films offer a global panorama and a panoply of characters whose lives are intercut. But Koepp and Spielberg decided to show no destroyed monuments or worldwide panics, not even via TV broadcasts. Instead, we adhere again to the fate of one family, and we’re as much in the dark as Ray Ferrier and his kids are. Even when Ray’s teenage son runs off to join the military assault, we learn his fate only when Ray does.

Less stringent but no less significant is the way the comedy Ghost Town follows misanthropic dentist Bertram Pincus (Ricky Gervais). After a prologue showing the death of the exploitative exec played by Greg Kinnear, we stay pretty much with Pincus, who discovers that he can see all the ghosts haunting New York. Limiting us to what he knows enhances the mystery of why these spirits are hanging around and plaguing him.

Yet sticking to a character’s range of knowledge can create new problems. In Stir of Echoes, Koepp’s decision to stay with the experience of Tom Witzky (Kevin Bacon) meant that the film would give up one of the big attractions of any hypnosis scene—seeing, from the outside, how the patient behaves in the trance. Koepp was happy to avoid this cliché and followed Richard Matheson’s original novel by presenting what the trance felt like from Tom’s viewpoint.

The premise of Secret Window, laid down in Stephen King’s original story, obliged Koepp to stay closely tied to Mort Rainey’s range of knowledge. In his director’s commentary, Koepp points out that this constraint sacrifices some suspense, as during the scene when Mort (Johnny Depp) thinks someone else is sneaking around his cabin. We can know only what he sees, as when he glimpses a slightly moving shoulder in the bathroom mirror.

     

Having nothing to cut away to, Koepp says, didn’t allow him to build maximum tension. Still, the film does shift away from Mort occasionally, using a little crosscutting during phone conversations and at the climax. During the big revelation, Koepp switches viewpoint as Mort’s wife arrives at the cabin; but this seems necessary to make sure the audience realizes that the denouement is objective and not in Mort’s head.

Once you’ve organized your plot around a restrictive viewpoint, breaking it can be risky. About halfway through Snake Eyes, Koepp’s screenplay shifts our attachment from the slimeball cop Rick Santoro (Nicolas Cage) to his friend Kevin (Gary Sinese). We see Kevin covering up the assassination. In the manner of Vertigo, we’re let in on a scheme that the protagonist isn’t aware of. This runs the risk of dissipating the mystery that pulls the viewer through the plot. Sealing the deal, Snake Eyes then gives us a flashback to the assassination attempt. Not only does this sequence confirm Kevin’s complicity, it turns an earlier flashback, recounted by Kevin to Rick, into a lie. Although lying flashbacks have appeared in other films, Koepp recalls that the preview audience rejected this twist. The lying flashback stayed in the film because the plot’s second half depended on the early revelation of Kevin’s betrayal.

Because the world is too big, you need to ask how to narrow down options for each scene as well as the whole plot. Fiction writers speak of asking, “Whose scene is it?” and advise you to maintain attachment to that character throughout the scene. The same question comes up with cinema.

Say the husband is already in the kitchen when the wife comes in. If you follow the wife from the car, down the corridor, and into the kitchen, we’re with her; we’ll discover that hubby is there when she does. If instead we start by showing hubby taking a Dr. Pepper out of the refrigerator and turning as the wife comes in, it’s his scene. Note that this doesn’t involve any great degree of subjectivity; no POV shot or mental access is required. It’s just that our entry point into the scene comes via our attachment to one character rather than another.

Here’s a moment of such a directorial choice in Stir of Echoes. Maggie comes home to find her husband Tom, driven by demands from their domestic ghost, digging up the back yard. Koepp could have gotten a really nice depth composition by showing us a wide-angle shot of Tom and his son tearing up the yard, with Maggie emerging through the doorway in the background. That way, we would have known about the mess before she did.

Instead, Koepp reveals that Tom’s mind has gone off the rails by showing Maggie coming out onto the back porch and staring. We hear digging sounds. “Oh…kay…” she sighs.

She walks slowly across the yard, passing their son and eventually confronting Tom, who’s so absorbed he doesn’t hear her speak to him.

     

Once you’ve made a choice, though, other decisions follow. So Maggie provides our pathway into the scene, but how do we present that? Koepp asks on his commentary track:

What do you think? Is it better to do what I did here, which is pull back across the yard and slowly reveal the mess he’s made, or should I have cut to her point of view of the big messy yard right in the doorway? I went for lingering tension rather than the sudden cut to what she sees. You might have done it differently.

Sticking with a central character throughout a scene can have practical benefits too. Koepp points out that his choice for the Stir of Echoes shot was affected by the need to finish as the afternoon light was waning. Similarly, in the forthcoming Jack Ryan, Koepp includes an action scene showing an assault on a helicopter carrying the hero. Koepp’s script keeps us inside the chopper as a door is blown off and Ryan is pinned under it. Rather than including long shots of the attack, it was easier and less costly to composite in partial CGI effects as bits of action glimpsed in the background, all seen from within the chopper.

 

Saving it, scaling it, buttoning it

Ghost Town.

Because the world is too big, you can put the camera anywhere. Why here rather than there?

Standard practice is to handle the scene with coverage: You film one master shot playing through the entire scene, then you take singles, two-shots, over-the-shoulders, and so on. Actors may speak their lines a dozen times for different camera setups, and the editor always has some shot to cut to. Alternatively, the director may speed up coverage by shooting with many cameras at once. Some of the dialogues in Gladiator were filmed by as many as seven cameras. “I was thinking,” said the cinematographer, “somebody has to be getting something good.”

Koepp opposes both mechanical and shotgun coverage. Whenever he can, he seizes on a chance to handle several pages of dialogue in a single take (a “one-er”). “There’s a great feeling when you find the master and can let it run.” Sustained shots work especially well in comedy because they allow the actors to get into a smooth verbal rhythm. The hilariously cramped three-shot in Ghost Town (shown above) could play out in a one-er because Koepp and Kamps meticulously prepared its rapid-fire dialogue exchange.

When cutting is necessary, Koepp favors building scenes through subtle gradations of scale, saving certain framings for key moments. He walked me through a striking example, a five-minute scene in Panic Room.

Meg Altman and her daughter Sarah have been besieged by home invaders. Meg has managed to flee from their sealed safety room, but Sarah is trapped there and is slipping into a diabetic coma while the two attackers hold her captive. Now two policemen, summoned by Meg’s husband, come calling. The criminals are watching what’s happening on the CC monitor. Meg must drive the cops away without arousing suspicion, or the invaders will let Sarah die.

Koepp’s scene weaves two strands of suspense, the peril of the girl and Meg’s tactics of dealing with the cops. One cop is ready to leave her alone, but another is solicitous. Meg offers various excuses for why her husband called them—she was drunk, she wanted sex—but the concerned cop persists. The scene develops through good old shot/ reverse-shot analytical editing, with variations in scale serving to emphasize certain lines and facial reactions.

     

     

At the climax, the concerned officer says that if there’s anything she wants to tell them but cannot say explicitly, she could blink her eyes as a signal. When he asks this, Fincher cuts in to the tightest shot yet on him. The next shot of Meg reveals her decision. She refuses to blink.

     

Fincher saved his big shot of the cop for the scene’s high point. The cop’s line of dialogue motivates the next shot, one that keeps the audience in suspense about how Meg will respond. What I love about this shot is that everybody in the theatre is watching the same thing: her eyes. Will she blink?

Building up a scene, then, involves holding something back and saving it for when it will be more powerful. An extreme case occurs in Rosemary’s Baby. I asked Koepp about a scene that had long puzzled me. Rosemary and Guy have joined their slightly dotty older neighbors, the Castevets, for drinks and dinner. Having poured them all some sherry, Castavet settles into a chair far from the sofa area, where the other three are seated.

     

Mr. Castevet continues to talk with them from this chair, still framed in a strikingly distant shot.

Koepp agreed that virtually no director today would film the old man from so far back. Can’t you just see the tight close-up that would hint at something sinister in his demeanor?

We found the justification in the next scene, the dinner. This is filmed with one of those arcing tracks so common today when people gather at a table, but here it has a purpose. The shot’s opening gives us another instance of the Castevets’ social backwardness, as Rosemary saws away at her steak. (You’d think people in league with Satan could afford a better cut of meat.)

Mr. Castevet proceeds to denounce organized religion and to flatter Guy’s stage performance in Luther. As the camera moves on, the fulcrum of the image becomes the old man, now seen head-on from a nearer position.

     

“He was saving it,” said Koepp. “He was making us wait to see this guy more closely—and even here, he’s postponing a big close-up.”

Yet having given with one hand, Polanski takes away with the other. Next Rosemary is doing the dishes with Mrs. Castevet while the men share cigarettes in the parlor. Because we’re restricted to Rosemary’s range of knowledge, we see what she sees: nothing but wisps of smoke in the doorway.

     

We’ll later realize that this offscreen conversation between Roman and Guy seals the deal over Rosemary’s first-born.

Empty doorways form a motif in the film (the major instance has been much commented on), and they too point up Polanski’s stinginess—or rather, his economy. He doles his effects out piece by piece, and the result is a mix of mystery and tension that will pay off gradually. Koepp likewise exploits the sustained empty frame, most notably at the end of Ghost Town.

Building up scenes in this way encourages the director to give each shot a coherence and a point. Koepp recalls De Palma’s advice: “For every shot, ask: What value does it yield?” Spielberg comes to the set with clear ideas about the shots he wants, and when scouting or rehearsing he’s trying to assure that the set design, the lighting, and the blocking will let him make them. As Koepp puts it, Spielberg is saying: “This is my shot. If I can’t do X, I don’t have a shot.”

Compared to the swirling choppiness on display in much modern cinema–say, at the moment, Leterrier’s Now You See Me–Koepp’s style is sober and concentrated. For him, the director should strive to turn a shot into a cinematic statement that develops from beginning to end. The slow track rightward in Stir of Echoes has its own little arc, following Maggie leaving the porch, moving past their son, concluding on Tom as she speaks to him and he suddenly turns to her (at the cut).

Accordingly a shot can end with a little bump, a “button” that’s the logical culmination of the action. Something as simple as Rosemary turning her head to look sidewise is a soft bump, impelling the POV shot of the doorway. Something more forceful comes in Stir of Echoes, when the people at the party chatter about hypnosis and the camera slowly coasts in on Tom, gradually eliminating everybody else until in close-up he says cockily, “Do me.”

     

Shooting all the conversational snippets among various characters would have required lots of coverage, and it was cleaner to keep them offscreen as the camera drew in on Tom. With the suspense raised by the track-in (a move suggested by De Palma), Koepp could treat Tom’s line as a dramatic turning point and the payoff for the shot.

In a comic register, the button can yield a character-based gag. Bertram Pincus is warming to the Egyptologist Gwen; he’s even bought a new shirt to impress her. They discuss how his knowledge of abcessed teeth can help her research into the death of a Pharaoh. A series of gags involves Pincus’ discomfiture around the mummy, with Gwen making him touch and smell it. The two-shot, Koepp says, is still the heart of dialogue cinema, especially in comedy.

Bertram offers Gwen a “sugar-free treat” and shyly turns away. The gesture reveals that he’s forgotten to take the price tag off his shirt.

This buttons up the shot with an image that reveals the characters’ attitudes. Pincus’s error undercuts his self-important explanation of the pharoah’s oral hygiene. Yet it’s a little endearing; he was in such a hurry to make a good impression he forgot to pull the tag. At the same, having Gwen see the tag shows her sudden awareness that Bertram’s offensiveness masks his social awkwardness. As Koepp puts it: “He bought a new shirt for their meeting, she realizes it, and she finds it sweet.” She’s starting to like him, as is suggested when she turns and matches his posture.

     

Koepp gives the whole scene its button by cutting back to a long shot as Pincus murmurs, “Surprisingly delightful.” Is he referring to his candy, or his growing enjoyment of Gwen’s company? Both, probably: He’s becoming more human.

 

Like the Movie Brats and the New New Hollywood filmmakers, Koepp is inspired by other films. And as with them, his usage isn’t derivative in a narrow sense. He treats a genre convention, a situation, an earlier Gizmo, or a fondly-remembered shot as a prod to come up with something new. Borrowing from other films isn’t unoriginal; in mainstream filmmaking, originality usually means revising tradition in fresh, personal ways.

There’s a lot more to be learned about screenwriting and directing from the work of David Koepp. He told me much I can’t squeeze in here, about the Manhattan logistics of shooting Premium Rush and about the newsroom ethnography behind The Paper, written with his brother Stephen. What I can say is this: He really should write a book about his craft. I expect that it would be as good-natured as his lopsided grin and quick wit. It would illuminate for us the range of the creative choices available in the New Hollywood, the New New Hollywood, and the Newest Hollywood.


Thanks to David for giving me so much of his time. We initially came into contact when he wrote to me after my blog post on Premium Rush, which now contains a P.S. extracted from his email. We had never met, and I’m glad we finally caught up with each other.

I’ve supplemented my conversation with David with ideas drawn from his DVD commentaries for Stir of Echoes, Secret Window, and Ghost Town. Soderbergh provides intriguing observations on the commentary track for Apartment Zero. I’ve also found useful comments in these published interviews: “David Koepp: Sincerity,” in Patrick McGilligan, ed., Backstory 5: Interviews with Screenwriters of the 1990s (University of California Press, 2010), 71-89; Joshua Klein “Writer’s Block, [1999],” at The Onion A.V. Club; Steve Biodrowski, “Stir of Echoes: David Koepp Interviewed [2000]” at Mania; Josh Horowitz, “The Inner View–David Koepp [2004]” at A Site Called Fred; “Interview: David Koepp (War of the Worlds)[2005]” at Chud.com; Ian Freer, “David Koepp on War of the Worlds [2006],” at Empire Online; “Peter N. Chumo III, “Watch the Skies: David Koepp on War of the Worlds,” Creative Screenwriting 12, 3 (May/June 2005), 50-55; E. A. Puck, “So What Do You Do, David Koepp? [2007]” at Mediabistro; Nell Alk, “David Koepp, John Kamps Talk Premium Rush, Joseph Gordon-Levitt’s Fearlessness and Pedestrian ‘Scum’ [2012]” at Movieline; and Fred Topel, “Bike-O-Vision: David Koepp on Premium Rush and Jack Ryan [2012]” at Crave Online.

Vincent Sherman discusses screenplay switching in People Will Talk, ed. John Kobal (Knopf, 1986), 549-550. My quotation from Gladiator‘s DP comes from The Way Hollywood Tells It, p. 159. For more on David Fincher’s way with characters’ eyes, see this entry on The Social Network.

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