Archive for the 'Animation' Category
By Annie standards
Kristin here—
Way back in 1979, I published a theoretical essay on animation.* It explored how animation is different from live-action because it can mix types of perspective cues within the same image. That was basically the only original idea I have ever had about animation, and I never followed it up by writing more on the subject.
At that point, animation studies were lagging behind film studies in general. A single essay in the area was enough to brand one as an expert. Ever since people have thought of me as an expert on animation. By now, though, animation studies have grown into a healthy area of scholarship, with its own journals and conferences. There are many people studying animation who know far more about it than I. My only work in this area since 1979 has been to write most of the sections on animation in Film Art and Film History.
Still, that leaves me the resident animation expert on this blog, and since I seem to end up writing about the subject occasionally, we’re adding it as a new category as of this entry.
Among the new films I’ve seen in the past couple of years, I find that a significant proportion are animated. I don’t think that’s because I prefer animated films but because these days they are among the best work being created by the mainstream industry.
Why would that be? There are probably a lot of reasons, but let me offer a few.
Animated films, whether executed with CGI or drawings, demand meticulous planning in a way that live-action films don’t. David has written here about directors’ heavy dependence on coverage in contemporary shooting. Coverage means that many filmmakers don’t really know until they get into the editing room how many shots a scene will contain, which angles will be used, when the cuts will come, and other fairly crucial components of the final style. This is true even despite the fact that filmmakers increasingly have storyboarded their films (mainly for big action scenes) or created animatics using relatively simple computer animation.
People planning animated films don’t have the luxury of lots of coverage, and that’s probably a good thing. Storyboards for animated films mean a lot more, because it’s a big deal to depart from them. Every shot and cut has to be thought out in advance, because whole teams of people have to create images that fit together—and they don’t create coverage. There aren’t many directors in Hollywood who think their scenes out that carefully. Steven Spielberg, yes, and maybe a few others.
A similar thing happens with the soundtrack. In animated films, the voices are recorded before the creation of the images. That’s been true since sound was innovated in the late 1920s. Pre-recording means that images of moving lips can be matched to the dialogue far more precisely than if actors watched finished images and tried to speak at exactly the right time to mesh with their characters’ mouths. The lengthy fiddling possible with ADR isn’t an option. Most stars are used to recording their entire performances within a few days, picking up their fees, and moving on to more time-consuming live-action shooting.
[Added December 11: Jason Mittell, who teaches at Middlebury College, has pointed out to me other factors closely related to the thorough storyboarding of animated films and to the pre-recording of dialogue.
Live-action projects often go into the shooting phase with the script still being tinkered with. The main writers are long gone, script doctors have taken over, and stars may request, nay demand, changes in their dialogue. But for animated films the script, like the editing, is in finished form at the move from preproduction to production.
Jason also points out makers of animated films very carefully distinguish the characters by distinctive dialogue and voices. In contrast, do planners of live-action films think much about the combination of vocal tones that the actors will bring to the project? It’s indicative of the difference, I think, that the Annies have a category for best vocal performance and the Oscars don’t. Ian McKellen has been nominated for an Annie in that category for his contribution of the Toad’s dialogue in Flushed Away–completely tailored to the role and totally unrecognizable from his usual voice.
As Jason concludes, “Live-action filmmakers should try to emulate Pixar’s pre-production strategies to raise the quality bar.”]
In The Way Hollywood Tells It and Film Art, David has briefly discussed the modern vogue for muted tones, usually brown and blue, of many modern features. (Remember what a big deal it was when Dick Tracy used bright, comic-book colors in its sets?) The old vibrant tones of the Technicolor days are largely absent, at least from dramas and thriller. Not so in animated films. Most animated films are full of bright colors. (Some tales, like Tim Burton’s Corpse Bride and Happy Feet, call for the elimination of color, but they’re exceptional.) Think of Monsters, Inc. and, say, any David Fincher film, like Se7en. (Yes, Se7en is dark in its subject matter, but I’ve illustrated the two early getting-ready-for-work scenes in each film, before the nastiness starts in Fincher’s film.) For those of us who like some variety in our movie-going, an animated film can be visually pleasing in ways that few other films are.
Makers of animated films aren’t obligated to drag in sex scenes or to undress the lead actress. Maybe such scenes in live-action films really do draw in some viewers, but they can be hokey and definitely slow down the action. (Remember Ben Affleck rubbing animal crackers on Liv Tyler’s bare midriff in Armageddon?) Animated films tend to have romances and sometimes even mildly raunchy innuendo, but it doesn’t slow down the plot. The romances in Flushed Away and Cars are very much like the ones in Hollywood comedies of the 1930 and 1940s, flowing along with the narrative in a more logical way.
Animated films don’t have to be tailored to the egos and ambitions of their stars to the degree that many live-action features are. Indeed, often stars bring film projects to studios or produce their own films. The growing number of stars providing voices for mice and penguins and spiders don’t have that sort of investment, emotional or financial.
Some of the best directors working today are in animation. Pixar’s John Lasseter hasn’t let us down in any of his Pixar films, whether he personally directs them or supervises others. Nick Park’s shorts and features, especially Creature Comforts and The Wrong Trousers, are the works of a genius, and other director/animators at Aardman aren’t bad either. Then there’s Hayao Miyazaki (Spirited Away, to mention only one). There aren’t many live-action directors working in commercial cinema today with such track records.
Despite all this, studio executives and commentators continue to debate whether there are now too many CGI films coming out. Indeed, the November 24 issue of Screen International says, “Much has been made this year of the seeming over-saturation of studios’computer-generated titles, with critics and analysts pointing to growing movie-goer apathy.” Of course to most people don’t notice any difference between CGI 3D films and those made with claymation (Parks) or puppets (Burton), so SI’s article talks about the successes and failures among the family-friendly animated films of 2006, including 2D Curious George.
This debate over a possible saturation of the market with CGI films seems bizarre. As a proportion among the total number of films made, CGI’s box-office successes seem fairly high compared to live-action films. Yet one doesn’t see execs and pundits mulling over whether audiences are tired of those.
Certainly success or failure isn’t based on quality. Wallace & Gromit: The Curse of the Were-rabbit, last year’s winner of the Oscar as Best Animated Feature, was a commercial disappointment (in the U.S., not elsewhere). Monster House got a lot of highly favorable reviews, but similarly had a mediocre reception by ticket-buyers.
This week the nominations for the Annie Awards, given out by the International Animated Film Society, were announced. The Best Animated Feature competition is among Cars, Happy Feet, Monster House, Open Season, and Over the Hedge. But in the “what’s the logic behind that?!” world of awards, Cars and Flushed Away got the highest number of individual nominations, nine each, followed by Over the Hedge with eight.
I’ll confess right now that I’ve only seen three CGI-animated films this year, because, as I say, I’m not an animation specialist. I go to animated films for specific reasons. One, Cars, is a Pixar film. Two, Flushed Away, is an Aardman film. Three, Happy Feet, is directed by George (Road Warrior) Miller.
On the other hand, Over the Hedge was advertised as being “from the creators of Shrek.” Shrek was an entertaining film, but I think it has been overrated. Besides, a check through the main credits of Over the Hedge reveals no one who had worked on Shrek. “Creators” here must mean Dreamworks. That, by itself, is not enough to draw me in.
Of the three I’ve seen, I would rate Cars the best, Flushed Away a not too distant second, and Happy Feet a distinct third. (More about Happy Feet later.) So how come Flushed Away didn’t get nominated for Best Animated Feature?
A cynic might point out that, on a list of the ten highest-grossing animated features of 2006, by year’s end the five nominees will end up among the top six. Ice Age: The Meltdown, currently at number two, received four nominations, but not one for best feature. Flushed Away is at number nine and likely to remain so. I’m sure that’s not the only factor, but as with many other awards nominations, hits tend to maintain a high profile through the year. I suspect that Cars will end up becoming the fourth Pixar film to win the Annie for Best Animated Feature during the seven-year period since Toy Story, the first totally CGI feature, won.
Quality apart, though, why do industry people doubt the wide appeal of CGI animation? Why do they think rising above an indeterminate number of such features per year causes CGI-fatigue among moviegoers? They certainly go on releasing far more live-action films than could possibly all become hits.
As I suggested in my earlier entry on Flushed Away, most of companies releasing animated films don’t know how to market them very well. Let me offer a couple of suggestions as to why everyone but Pixar often seems so clueless.
First, although animated features seem like the ideal family-friendly audience, they’re quite different from the family-friendly live-action film. Every studio wants films that appeal “to all ages” (i.e., to everyone but small kids), preferably with a PG-13 rating. Think Pirates of the Caribbean: Dead Man’s Chest, The Lord of the Rings: The Return of the King, and Titanic, in ascending order the three top international grossers of all time (in unadjusted dollars).
With most animated features, however, there’s a big gap in that family audience: teenagers. Animated films (“cartoons”) are still perceived as largely for children. Sure, savvy filmmakers like the people at Pixar and Aardman are putting more sophisticated references and jokes into their films, things that are more entertaining to adults than to children. The assumption is that parents who take their kids to the movies might be more likely to pick a film if they think they’ll have something to engage their attention, as opposed to sitting tolerantly waiting for the thing to be over.
This, by the way, is another reason why some animated films are among the best products of the mainstream film industry these days. They’ve got a wit and visual sophistication that is sorely lacking in many live-action films. (That’s certainly not true of all of them. I thought Madagascar and the first Ice Age had simple plots that would be engaging mainly to small children.)
So the grown-up humor may please the adults, many of whom, like me, go to them without children in tow. Kids, of course, will watch just about anything animated that’s put in front of them. But suppose a bunch of high-school kids on a Saturday are trying to decide which film to attend. Would any of them nominate Cars or Happy Feet? Maybe I’m behind the times, but I find it hard to imagine. Most teen-agers among themselves, after all, would do anything to avoid seeming not to be grown-up, and watching cartoons is just too childish. (Even the CGI film most obviously aimed at teens, Final Fantasy, was a flop.)
This is not to say that teen-agers don’t see or enjoy Cars and Happy Feet, but I’m guessing they probably go with their families on holidays or see them at home on DVD.
The second big problem that stymies the industry when it comes to promoting animated features is that they usually can’t be branded by director or star, the way “regular” films are. Pixar, as usual, is the exception. John Lassetter is sort of the Steven Spielberg of animation—one of the few directors with wide popular name-recognition. Pixar quickly became a brand in the world of animation, even more than Disney was at that point. Now they’re under the same roof. But Dreamworks really isn’t a high-profile brand, and the newer Sony Pictures Animation certainly isn’t. Their films succeed and become franchises in a hit or miss way. “From the people who brought you Shrek” is a feeble way of branding a film. Mostly I think distributors market animated films to kids and hope the adults will be there, too. Maybe they don’t even think about the teenage audience, considering it a lost cause.
More and more famous actors are doing voices for animated films, but that’s far from the same thing as appearing in a live-action one. Hugh Jackman was a big selling point for the X-Men movies, but who would go to see Flushed Away just because he voices the lead character?
So what can the studios do to integrate CGI and other types of animated films into their flow of regular releases, comparable to live-action films?
One solution is obvious: Make the characters into stars. Disney created the prototype with Mickey Mouse. Buzz Lightyear and Woody would be stars with or without Tim Allen’s and Tom Hanks’s voices. Shrek is a star. Wallace and Gromit are beloved stars outside the U.S. It might have occurred to Paramount to lead up to its release of The Curse of the Were-rabbit by circulating a package of the three earlier shorts, in order to familiarize Americans with the duo. (That was done in European theaters years ago.) Roger Ebert’s review of the feature opined that “Wallace and Gromit are arguably the two most delightful characters in the history of animation.” A pity the American public have not yet been given much of a chance to discover that.
Another possibility is doing what Hollywood is slowly doing for live-action films: Publicize award nominations other than the Oscars. More awards ceremonies are being broadcast on TV as time goes by, and audiences seemingly love these contests. Why not tout an animated film’s garnering of Annie nominations?
Of course companies use Oscar nominations in their ads, but under Academy rules, only three animated features can be nominated in any year unless sixteen or more such features are released that year. Then the number of nominations jumps to five, as has happened only once so far–in 2002, for the 2021 releases. It may become more common, as animated films become more common.
One might object that the general public doesn’t know or care about the Annies. But it’s a vicious circle. They don’t know about them because the industry doesn’t bother to publicize them, and the industry doesn’t publicize them … well, you can see where this is going. If the industry promoted the Annies as signs of quality animation, the public might know and possibly care about them. They’ve learned to be interested in the Golden Globes, because those have been increasingly covered by the infotainment section of the media. And the infotainment industry largely covers the “news” that the industry’s publicity departments want it to (star scandals excepted).
And then there’s the Internet, where fans often do a better job (and for free) of publicizing films than their distributors do. Case in point, Lyz’s WallaceAndGromit.net. I can’t get into online publicity here, or this entry would balloon out of control. Still, there seems an obvious link between people who spend time on the internet and those who are interested in CGI animation.
Epilogue: On Happy Feet (Spoilers!)
I went to Happy Feet with high expectations, based both on reviews and on my liking for previous George Miller films like The Road Warrior and Babe: Pig in the City. I saw it under ideal conditions, in an Imax auditorium.
I enjoyed it but was somewhat disappointed. For one thing, much of the time the images seemed to be going by in fast-forward. The swishing movements of figures combined with rapid-fire editing occupied a lot of screen time. The story has its penguin hero, Mumble, shunned by his vast flock as having dancing rather than the conventional singing talents. The plot hinges on Mumble’s two goals: to win the love of talented singer Gloria and to gain respect by finding out why the supply of fish has dwindled recently.
Both of these goals are, however, put on hold for great stretches of the film’s middle. Miller seems so caught up in Mumble’s escape from a seal or his encounters with a nearby troop of Puerto Rican-accented penguin hipsters that the plot gets sidetracked. Once the search for the “aliens” who are decimating the fish supply reveals that they are humans on huge ships, the scenes that resolve that plot-line seem perfunctory.
The animation itself is dazzling, the vocal talent excellent, the ecological message unobjectionable, and the wild mix of musical styles amusing. I just wish I hadn’t spent much of the movie wondering where it was all heading.
*Kristin Thompson, “Implications of the Cel Animation Technique,” in The Cinematic Apparatus, eds., Stephen Heath and Teresa de Lauretis. St. Martin’s Press, 1980, pp. 106-120.
Flushed away for real?
Kristin here–
Coincidentally, the day before I was planning to see Flushed Away, the latest feature from the brilliant English animation studio, the new Variety arrived with a relevant story. “An Aard-Knock Life,” reveals that “After the second commercial disappointment in as many years from the quirky British claymation studio, insiders say DreamWorks Animation is unlikely to put any more Aardman toons on its sked. Instead, the Blighty company is believed to be looking for a new theatrical partner—likely one that doesn’t have ‘Shrek’-sized expectations for its releases.”
If that happens, maybe Aardman should also make sure that its next studio knows how to sell a movie.
The first “disappointment” for DreamWorks was Wallace & Gromit in the Curse of the Were-Rabbit. That film was so disappointing that it won the 2005 Oscar as best animated feature and was a hit virtually everywhere in the world except the USA.
I’m irresistibly reminded of Disney/Buena Vista’s releases of a few films by Hayao Miyazaki. Not really knowing what to do with these complex, poetic masterpieces, they essentially gave up on the first, Princess Mononoke (American release, 1997), doing almost nothing to publicize it and letting it play to nearly empty theaters in a relatively limited release. Spirited Away (2001) got a lackluster release from Disney, who at least had the decency to make both dubbed and subtitled prints available. Once the movie won the 2002 animated-feature Oscar, the studio gave it a half-hearted re-release. Howl’s Moving Castle (dubbed, 2005) must have gotten most of its business as a result of sterling reviews rather than publicity.
One thing DreamWorks and Disney have in common in these cases: both of them seem not to have noticed that they didn’t make these films. That does matter when you’re trying to find an audience for them.
You could argue that three of the greatest sources of animation, at least theatrical feature-length animation, are Pixar, Aardman, and Studio Ghibli, Miyazaki’s company. (On this level of brilliance, it’s hard to choose among them.) Buena Vista distributes both Pixar and Ghibli films. Pixar films clean up at the box office; Ghibli films pick up rave reviews and awards. (Outside North America they set box-office records.) Distributing Aardman films has been an iffy undertaking for DreamWorks. Chicken Run succeeded, Curse of the Wererabbit didn’t, and, if Variety is right, DreamWorks hopes for no better from Flushed Away.
Why the disparity, when these three studios have walked off with the past four best animated picture Oscars? I’d suggest it’s because Disney and DreamWorks have made no attempt to make their imported films into recognizable brands. They sell them as if they were their own products. Then they wonder why people are mystified when they see “Disney’s” Spirited Away or “DreamWork’s” Flushed Away and find that these films are not what they’re used to from those studios.
Pixar, on the other hand, succeeds in the U.S. partly because it’s a brand. These aren’t Disney films, they’re Pixar films, with the cute little lamp that jumps around in the logo. Even now that Pixar has been bought by Disney, you can bet that the films will go out under the name “Pixar” and have that little lamp.
Disney has never really tried to establish Ghibli as a brand. I think Miyazaki’s films are awkward for the American market. They’e too grown up for the kids who usually go to animated features, too much “cartoons” for adults. Still, given Miyazaki’s reputation—the reviews, the awards, the success in other markets—I suspect Disney could succeed by stressing the Ghibli name and reputation and marketing them as art-house films. They get trampled in the multiplexes.
Similarly, DreamWorks keeps trying to market Aardman films as DreamWorks films. Flushed Away is, according to the ads, “From the creators of Shrek and Madagascar.” If you lure people into the theaters with that claim, of course they’re going to be baffled when they get sophisticated, witty tales instead of broad, obvious comedy. (I enjoyed Shrek, but it’s been considerably overrated. That it rather than Monsters Inc. should have won the first best animated feature Oscar shows why hype and box office can do.)
If DreamWorks instead had made any effort to make Aardman into a brand as recognizable here as in Britain (well, nearly as recognizable), these films would undoubtedly have a bigger success here in the States. Releasing the three Wallace & Gromit shorts as a feature-length program, as was done in Europe, could have won a devoted following for them and things Aardman. Such a release would have cost very little and could have prepared the way for Curse of the Wererabbit and others.
So, back to Flushed Away and its supposed failure. From my reading of the box-office figures over the mere 12 days the film has been in release, it looks like a moderate success. If DreamWorks is ready to write it off already, then Hollywood really has become so focused on opening-weekend grosses as to be blinkered to all other indicators.
As everyone noted, when Flushed Away opened on November 3, it split the family audience with The Santa Clause 3: The Escape Clause. With Borat’s “surprise” success (a surprise only to Twentieth Century Fox and a few pundits), taking in $26 million in 827 theaters and grabbing the Monday infotainment coverage, the Santa Clause came in second at $19, 504,038 and Flushed Away a close third at $18,814,323. After 12 days, those two are still bringing in similar grosses: Santa Clause totaling $42,312,847 and Flushed Away $41,017,254.
But, as I suggested in my piece on Borat, the top three films of the November 3 weekend looked like they would have legs and hold up remarkably well on their second weekend. Sure enough, Santa Clause dropped off a mere 13.2% and Flushed Away only 11.7%. These days, a drop-off of significantly below 50% on the second weekend is considered good. These two drop-offs are very, very low.
If DreamWorks can accept a modest success rather than a Shrek-size result, they may emphasize Flushed Away as a hit, let it play through the holidays, and see what happens when kids are out of school.
DreamWorks also might look at its own history with Aardman. Chicken Run’s opening weekend gross was $17,506,162. (Given inflation, that’s probably comparable to Flushed Away’s opening). Its domestic total was $106,843,564. Not a smash, but good enough to put it twentieth on the box-office chart for that year. Moreover, Chicken Run’s opening weekend was 16.4% of its eventual domestic gross. These days some films take in half their total on the first weekend. Let’s compare it with another long-legged film. The Fellowship of the Ring (a December 2001 release which was still in theaters in August 2002, two weeks after its DVD came out), made 15.1% of its domestic gross during its opening weekend.
Maybe DreamWorks is doing what I suggested not to do: looking on Monday morning at what won the horse race and jumping to conclusions.
So, what did I think of Flushed Away? I thoroughly enjoyed it. I kind of miss the thumbprints you could sometimes spot in the clay of previous Aardman films, but otherwise this first venture into CGI looks very similar. (The studio says they went to CGI in order to make the many water effects seem realistic.) Like the Pixar features and other Aardman films, it has a clear, tight storyline structured around goals, the primary one being that of the hero, a pet mouse, trying to get home after being flushed down the toilet to the sewers.
The world under London’s pavement is dense with the usual clever references and puns and bizarre characters that populate Aardman’s features. More so than usual, in fact: a whole city full of shops, advertisements, and miniature objects that have been put to new uses. In fact, there’s so much to see that I frequently felt the pace was too fast, whipping you past sets before you could do more than glimpse the details. The references to other films, from Finding Nemo to The Two Towers, come thick and fast.
The movie also benefits from the trend of recent years toward all-star vocal casts in animated films. With Hugh Jackman for the hero, Kate Winslet for the heroine, and Ian McKellen for the main villain, the characterizations are wonderful.
And as for the singing chorus of slugs that wanders through the film … well, it has to be seen and heard to be believed. As with other Aardman films, stick around for the credits.
Reflections on CARS
Kristin here–
I have finally caught up with Cars, the new Pixar animated film. Not brand new, exactly, but it’s still playing second run on the big screen here in Madison. Good thing, too, because it would be difficult to appreciate its technical virtuosity on DVD. (It’s due out on DVD on November 7.)
For me, part of the fun of watching a Pixar’s film is to try and figure out what technical challenge the filmmakers have set themselves this time. Every film pushes the limits of computer animation in one major area, so that the studio has been perpetually on the cutting edge. In Cars, that area is light and reflections. The comic scene of Tow Mater running around backwards has a breathtakingly flashy effect, literally, when he runs into a forest and can be tracked only by the rapid bursts of light that come through the trees.
The reflections are dazzling at times. By choosing highly polished cars and trucks as characters, the filmmakers forced themselves to devise ways of showing light realistically bouncing off their painted surfaces. This happens in virtually every scene, but the moment when the refurbished town of Radiator Springs turns on its array of neon lights in the evening is a real tour de force. The vehicles parade up and down the main street, and the reflections run over their surfaces from every side. (This segment and the design of the town’s drive-in restaurant irresistibly recall the appealing look of American Graffiti.)
Cars builds on the methodical technical progress Pixar has made over the past decade.
Perhaps the greatest technical challenge in this kind of animation comes in “rendering,” or adding surface texture and color to images. In the early 1990s, Pixar invented RenderMan, a program that made a huge leap forward in the sophistication of this process. It was used for the dinosaurs in Jurassic Park (1993), which included relatively few shots because rendering was so time-consuming and complicated. RenderMan has since become one of the most basic tools for creating CGI (computer-generated imagery), and it can be seen among the technical credits of almost any big effects-heavy film, including The Lord of the Rings (2001-2003) and Pirates of the Caribbean: Dead Man’s Chest (2006).
Many versions of RenderMan have come out since its invention, and the studio’s animated features have been the driving force behind its progress–though its short films also provide early testing grounds for new developments. In 1995, the studio released the first feature-length movie made entirely with CGI (computer-generated imagery), Toy Story. At that point, rendering anything beyond colored, smooth surfaces was impossible. Toy Story revolved around toys precisely because they could look reasonably realistic despite such limitations. The challenge then was simply to make a full-length film with CGI and to make it an absorbing, amusing story.
Objects with more complicated surfaces, especially composed of many tiny objects moving independently but alongside each other, required technical innovations. In a bug’s life (1998), it was realistic grass. Monsters, Inc. (2001) went a step further and created believable fur. (Final Fantasy: The Spirits Within came out that same year, touting its creation of realistically moving human hair, but it lagged behind the sophistication of Pixar’s big fuzzy blue monster.)
Substances that move in complicated and random ways have always been tough to animate—especially water and fire. Disney’s 1940s features, which were of course drawn animation, were great partly because the studio had the resources to conjure up realistic water (for the sea scenes in Pinocchio, 1940) and fire (in Bambi, 1942). Pixar pushed RenderMan to create extraordinary water effects in Finding Nemo (2003).
The Incredibles (2004) didn’t focus on one single challenge in the way that most Pixar features do, but its main accomplishment was to create a strong 3D look to the sets and characters while finding stylized designs for the first human cast to populate one of the studio’s features.
By the way, the surface that had remained the most difficult to simulate realistically using CGI—human skin—was finally achieved by two other companies. One was ILM (George Lucas’ special-effects company Industrial Light & Magic) when it created the infamous Jar Jar Binks in Star Wars Episode I: The Phantom Menace (1999). The other was Weta Digital, which animated Gollum in Rings.
In Cars, the reflections in the distinctive surfaces of painted cars was enabled by another upgrading of the RenderMan system, adding a ray-tracing capability—a capability that also assisted in creating realistic shadows and other tricks of lighting. (For a discussion of many aspects of the making of Cars, check here.)
Overall, of course, Pixar’s uninterrupted streak of hit features stems from the fact that all this technology is put in the service of smart, funny, well-constructed stories. I’ve seen some reviews suggesting that Cars isn’t quite as amusing or engrossing as many previous Pixar films, but I don’t think it suffers at all in comparison. There are so many puns, both verbal and visual, that one has to be very alert to notice them. There’s a running gag about a naive car being overjoyed when the famous racecars keep calling him by name—not remembering that he’s sporting a personalized license plate reading “Fred.” Every time that happens, it gets whisked over so quickly and in such action-packed compositions that it would be easy to miss.
Another thing that struck me about Cars, and this has nothing to do with the technology used, is the extraordinary stylistic differences between the two main environments in which Lightning McQueen, our hero, finds himself. The racing-world scenes are, predictably, fast and lively: very quick editing, the hero’s visions of the crowd, superimpositions, camera movements, and loud, loud sound create a hectic pace. The sweeping desert landscapes and sleepy little town, on the other hand, have gentle music and sound effects, a much slower cutting pace, and a general leisureliness. Yet the result did not bore me in the least, for the design of the surroundings and the group of eccentric vehicles that “people” Radiator Springs provide a different sort of enjoyment—and indeed a bit of relaxation after the visual and sonic bombardment of the opening. Other films have contrasted different setting by using stylistic techniques, but I can’t think of one where the gap between them is so broad.
I note that the supplements listed for the DVD being released in a month don’t include any real making-of documentaries. Presumably a special edition will come out later that will feature some, and maybe then we’ll get to witness some of the technique behind all those lights and reflections. In the meantime, if you haven’t seen Cars and live someplace where it’s still in a theater, give it a try.