Archive for the 'Film industry' Category
A behemoth from the Dead Zone
DB here:
The first quarter of the year is the biggest slump time for movie theatres. (1) Holiday fatigue, thin budgets, bad weather, the Super Bowl, and the distractions of the awards season depress admissions. If people go to the movies, they tend to catch up on Oscar nominees, and studios don’t want to release high-end films that might suffer from the competition. But screens need fresh product every week, so most of what gets released at this time of the year might charitably be called second-tier.
Ambitious filmmakers fight to keep out of this zone of death. You could argue that the January release slot of Idiocracy told Mike Judge exactly what Fox thought of that ripe exercise in misanthropy. Zodiac, one of the best films of 2007, opened on 1 March, and even ecstatic reviews couldn’t push it toward Oscar nominations. You can imagine what chances for success Columbia has assigned to Vantage Point (a 22 February bow). [But see my 4 Feb. PPPS below.]
Yet this is a flush period for those of us who like to explore low-budget genre pieces. I have to admit I enjoy checking on those quickie action fests and romantic comedies that float up early in the year. They’re today’s equivalent of the old studios’ program pictures, those routine releases that allowed theatres to change bills often. In their budgets, relative to blockbusters, today’s program pix are often the modern equivalent of the studios’ B films.
More important, these winter orphans are often more experimental, imaginative, and peculiar than the summer blockbusters. On low budgets, people take chances. Some examples, not all good but still intriguing, would be Wild Things (1998), Dark City (1998), Romeo Must Die (2000), Reindeer Games (2000), Monkeybone (2001), Equilibrium (2002), Spun (2003), Torque (2004), Butterfly Effect (2004), Constantine (2005), Running Scared (2006), Crank (2006), and Smokin’ Aces (2007). The mutant B can be found in other seasons too—one of my favorites in this vein, Cellular (2004), was released in September—but they’re abundant in the year’s early months.
By all odds, Cloverfield ought to have been another low-end release. A monster movie with unknown players, running a spare 72 minutes sans credits, budgeted at a reputed $25 million, it’s a paradigm of the winter throwaway. Except that it pulled in $46 million over a four-day weekend and became the highest-grossing film (in unadjusted dollars) ever to be released in January. Here the B in “B-movie” stands for Blockbuster.
I enjoyed Cloverfield. It starts with a sharp premise, but as ever, execution is everything. I see it as a nifty digital update of some classic Hollywood conventions. Needless to say, many spoilers loom ahead.
If you find this tape, you probably know more about this than I do
Everybody knows by now that Cloverfield is essentially Godzilla Meets Handicam. A covey of twentysomethings are partying when a monster attacks Manhattan, and they try to escape. One, Rob, gets a phone call from his off-again lover Beth, who’s trapped in a high-rise. He vows to rescue her. He brings along some friends, one of whom documents their search with a video camera. It’s a shooting-gallery plot. One by one, the characters are eliminated until we’re down to two, and then. . . .
Cloverfield exemplifies what narrative theorists call restricted narration. (Kristin and I discuss this in Chapter 3 of Film Art.) In the narrowest case of restricted narration, the film confines the audience’s range of knowledge to what one character knows. Alternatively, as when the characters are clustered in the same space, we’re restricted to what they collectively know. In other words, you deny the viewer a wider-ranging body of story information. By contrast, the usual Godzilla installment is presented from an omniscient perspective, skipping among scenes of scientists, journalists, government officials, Godzilla’s free-range ramblings, and other lines of action. Instead, Cloverfield imagines what Godzilla’s attack would look and feel like on the ground, as observed by one group of victims.
Horror and science fiction films have used both unrestricted and restricted narration. A film like Cat People (1942) crosscuts what happens to Irena (the putative monster) with scenes involving other characters. Jurassic Park and The Host likewise trace out several plot strands among a variety of characters. The advantage of giving the audience so much information is that it can feel apprehension and suspense about what the characters don’t know is happening. Our superior knowledge can make us worry about those poor victims oblivious to their fate.
But these genres have relied on restricted narration as well. Invasion of the Body Snatchers (1956) is a good example; we are at Miles’s side in almost every scene, learning of the gradual takeover of his town as he does. Night of the Living Dead (1968), Signs (2002), and War of the Worlds (2005) do much the same with a confined group, attaching us to one or the other momentarily but never straying from their situation.
The advantages of restricted narration are pretty apparent. You can build up uncertainty and suspense if we know no more than the character(s) being attacked by a monster. You can also delay full revelation of the creature, a big deal in these genres, by giving us only the glimpses of it that our characters get. Arguably as well, by focusing on the characters’ responses to their peril, you have a chance to build audience involvement. We can feel empathy and loss if we’ve come to know the people more intimately than we know the anonymous hordes stomped by Godzilla. Finally, if you need to give more wide-ranging information about what’s happening outside the characters’ immediate situation, you can always have them encounter newspaper reports, radio bulletins, and TV coverage of action occurring elsewhere.
People sometimes think that theoretical distinctions like this overintellectualize things. Do filmmakers really think along these lines? Yes. Matt Reeves, the director of Cloverfield, remarks:
The point of view was so restricted, it felt really fresh. It was one of the things that attracted me [to this project]. You are with this group of people and then this event happens and they do their best to understand it and survive it, and that’s all they know.
For your eyes only
Restricted narration doesn’t demand optical point-of-view shots. There aren’t that many in Invasion of the Body Snatchers or the other examples I’ve indicated. Still, for quite a while and across a range of genres, filmmakers have imagined entire films recording a character’s optical/ auditory experience directly, in “first-person,” so to speak.
Again, it’s useful to recognize two variants of this narrational strategy. One we can call immediate—experiencing the action as if we stood in the character’s shoes. In the late 1920s, the great documentary filmmaker Joris Ivens tried to make what he called his I-film, which would record exactly what a character saw when riding a bike, drinking a glass of beer, and the like. He was dismayed to find that bouncing and swiveling the camera as if it were a human eye ignored the fact that in real life, our perceptual systems correct for the instabilities of sensation. Ivens abandoned the project, but evidently he couldn’t get the notion out of his head; he called his autobiography The Camera and I. (2)
Hollywood’s most strict and most notorious example of directly subjective narration is Robert Montgomery’s Lady in the Lake (1947). Its strangeness reminds us of some inherent challenges in this approach. How do you show the viewer what your protagonist looks like? (Have him pass in front of mirrors.) How do you skip over the boring bits? (Have your hero knocked unconscious from time to time.) How do you hide the inevitable cuts? (Try your best.) Even Montgomery had to treat the subjective sequences as long flashbacks, sandwiched within scenes of the hero in his office in the present telling us what he did next.
Because of these problems, a sustained first-person immediate narration is pretty rare. The best compromise, exploited by Hitchcock in many pictures and especially in Rear Window (1954), is to confine us to a single character’s experience by alternating “objective” shots of the character’s action with optical point-of-view shots of what s/he sees.
What I’m calling immediate optical point of view is just that: sight (and sounds) picked up directly, without a recording mechanism between the story action and the character’s experience. But we can also have mediated first-person point of view. The character uses a recording technology to give us the story events.
In a brilliant essay on the documentary Kon-Tiki (1950), André Bazin shows that our knowledge of how Thor Heyerdahl filmed his raft voyage lends an unparalleled authenticity to the action. Heyerdahl and his crew weren’t experienced photographers and seem to have taken along the 16mm camera as an afterthought, but the very amateurishness of the enterprise guaranteed its realism. Its imperfections, often the result of hazardous conditions, were themselves testimony to the adventure. When the men had to fight storms, they had no time to film; so Bazin is able to argue, with his inimitable sense of paradox, that the absence of footage during the storm is further proof of the event. If we were given such footage, we might wonder if it was staged afterward.
How much more moving is this flotsam, snatched from the tempest, than would have been the faultless and complete report offered by an organized film. . . . The missing documents are the negative imprints of the expedition. (3)
What about fictional events? In the 1960s we started to see fiction films that presented themselves as recordings of the events as the camera operator experienced them. One early example is Stanton Kaye’s Georg (1964). The first shot follows some infantrymen into battle, but then the framing wobbles and the camera falls to earth. We see a tipped angle on a fallen solider and another infantryman approaches.
He bends toward us; the frame starts to wobble and we are lifted up. On the soundtrack we hear, “I found my camera then.”
The emergence of portable equipment and cinema-verite documentary seems to have pushed filmmakers to pursue this narrational mode in fiction. One result was the pseudo-documentary, which usually doesn’t present the story as a single person’s experience but rather as a compilation of first-person observations. Peter Watkins’ The War Game (1967) presents itself as a documentary shot during a nuclear war, and it contains many of the visual devices that would come to be associated with the mediated format—not only the flailing camera but the face-on interview and the chaotic presentation of violent action. There’s also the pseudo-memoir film, pioneered in David Holzman’s Diary (1967). Later examples of the pseudo-documentary are Norman Mailer’s Maidstone (1971) and the combat movie 84 Charlie MoPic (1989). (4)
As lightweight 16mm cameras made filming easier, directors adapted that look and feel to fictional storytelling. The arrival of ultra-portable digital cameras and cellphones has launched a similar cycle. Brian DePalma’s Redacted (2007), yet another war film, has exploited the technology for docudrama. A digital equivalent of David Holzman’s Diary, apart from Webcam and YouTube material, is Christoffer Boe’s Offscreen (2006), which I discussed here.
Interestingly, Orson Welles pioneered both the immediate and the mediated subjective formats. One of his earliest projects for RKO was an adaptation of Heart of Darkness, in which the camera was to represent the narrator Marlowe’s optical perspective throughout. (5) Welles had more success with the mediated alternative, though in audio form. His “War of the Worlds” radio broadcast mimicked the flow of programming and interrupted it with reports of the aliens’ attack. The device was updated for television in the 1983 drama Special Bulletin.
Sticking to the rules
Cloverfield, then, draws on a tradition of using technologically mediated point-of-view to restrict our knowledge. Like The Blair Witch Project (1999), it does this with a horror tale. But it’s also a Hollywood movie, and it follows the norms of that moviemaking mode. So the task of Reeves, producer J. J. Abrams, and the other creators is to fit the premise of video recording to the demands of classical narrative structure and narration. How is this done?
First, exposition. The film is framed as a government SD video card (watermarked DO NOT DUPLICATE), the remains of a tape recovered from an area “formerly known as Central Park.” This is a modern version of the discovered-manuscript convention familiar from the nineteenth-century novel. When the tape starts, showing Rob with Beth in happy times, its read-out date of April plays the role of an omniscient opening title. In the course of the film, the read-outs (which come and go at strategic moments) will tell us when we’re in the earlier phase of their love affair and when we’re seeing the traumatic events of May.
Likewise, the need for exposition about characters and relationships at the start of the film is given through a basic premise. Jason wants to record Rob’s going-away-party and he presses Rob’s friend Hud into service as the cameraman. Off the bat, Hud picks out our main characters in video portraits addressed to Rob. What follows indicates that Hud will be amazingly prescient: His camera dwells on the characters who will be important in the ensuing action.
Next, overall structure. The Cloverfield tape conforms to the overarching principles that Kristin outlines in Storytelling in the New Hollywood and that I restated in The Way Hollywood Tells It. (Another example can be found here.) A 72-minute film won’t have four large-scale parts, most likely two or three. As a first approximation, I think that Cloverfield breaks into:
*A setup lasting about 30 minutes. We are introduced to all the characters before the monster attacks. Our protagonists flee to the bridge, where Jason dies. Near the end of this portion, Rob gets a call from Beth, and he formulates the dual goals of the film: to escape from the creature, and to rescue Beth. Along the way, Hud declares he’s going to record it all: “People are gonna know how it all went down. . . . It’s gonna be important.”
*A development section lasting about 22 minutes. This is principally a series of delays. Rob, Hud, Lily, and Marlena encounter obstacles. Marlena falls by the wayside. They are given a deadline: At 0600 they must meet the last helicopters leaving Manhattan.
*A climax lasting about 20 minutes. The group rescues Beth and meets the choppers, but the one carrying Rob, Hud, and Beth falls afoul of the beast. They crash in Central Park, and Hud is killed, his camera recording his death at the jaws of the monster. Huddled under a bridge, Rob and Beth record a final video testimonial before an explosion cuts them off.
*An epilogue of one shot lasting less than a minute: Rob and Beth in happier times on the Ferris wheel at Coney Island—a shot left over from the earlier use of the tape in April.
Next, local structure and texture. It takes a lot of artifice to make something look this artless. The imagery is rich and vivid, the sharpest home video you ever saw. The sound is pure shock-and-awe, bone-rattling, with a full surround ambience one never finds on a handicam. (6) Moreover, Hud is remarkably lucky in catching the turning points of the action. All the characters’ intimate dramas are captured, and Hud happens to be on hand when the head of Miss Liberty hurtles down the street.
Bazin points out that in fictional films the ellipses are cunning gaps, carefully designed to fulfill narrative ends—not portions left out because of the physical conditions of the shoot. Here the cunning gaps are justified as constrained by the physical circumstances of filming. When Hud doesn’t show something, it’s usually because it’s what the genre considers too gross, so the worst stretches take place in darkness, or offscreen, or strategically shielded by a prop when the camera is set down.
Mostly, though, Hud just shows us the interesting stuff. He turns on the camera just before something big happens, or he captures a disquieting image like that of the empty Central Park carriage.
At least once, the semi-documentary premise does yield something evocative of the Kon-Tiki film. Hud has to leap from one building to another, many stories above the street. He turns the camera on himself: “If this is the last thing you see, then I died.” He hops across, still running the camera, but when a rocket goes off nearby, a sudden cut registers his flinch. For an instant out of sheer reflex, he turned off the camera.
Overall, Hud’s tape respects the flow of classical film style. Unlike the Lady in the Lake approach, the mediated POV format doesn’t have a problem with cuts; any jump or gap is explained as a moment when the operator switched off the camera. Most of Hud’s “in-camera” cuts are conventional ones, skipping over a few inconsequential stretches of time. There are as well plenty of hooks between scenes. (For more on hooks, go here.) Hud says: “I’ll walk in the tunnels.” Cut to characters walking in the tunnels. More interestingly, visible cuts are rare, which again respects the purported conditions of filming. Cloverfield has much longer takes than any recent Hollywood film I know. I counted only about 180 shots, yielding an average of 24 seconds per shot (in a genre in which today’s films average 2-5 seconds per shot).
The digital palimpsest
We could find plenty of other ways in which Cloverfield adapts the handicam premise to the Hollywood storytelling idiom. There are the product placements that just happen to be part of these dim yuppies’ milieu. There are the character types, notably the sultry Marlena and the hero’s weak friend who’s comically a little slow. There’s the developing motif of the to-camera addresses, with Rob and Beth’s final monologues to the camera counterbalancing the party testimonials in the opening. There’s the final romantice exchange: “I love you.” “I love you.” The very last shot even includes a detail that invites us to re-view the entire movie, at the theatre or on DVD. But let me close by noting how some specific features of digital video hardware get used imaginatively.
I’ve already mentioned how the viewfinder date readout allows us to keep the time structure clear. There’s also the use of a night-vision camera feature to light up those spidery parasites shucked off by the big guy. Which scares you more—to glimpse the pinpoint eyes of critters skittering around you in the dark, or to see them up close in a sickly green light?
More teasing is the fact, set up in the first part, that this video is being recorded over an old tape of Rob’s. That’s what turns the opening sequence of Rob and Beth in May into a prologue: the tape wasn’t rewound completely for recording the party. Later, at intervals, fragments of that April footage reappear, apparently through Hud’s inadvertently advancing the tape. The snippets functions as flashbacks, showing Rob and Beth going to Coney Island and juxtaposing their enjoyable day with this horrendous night.
Cleverly, on the tape that’s recording the May disaster something always prepares the audience for the shift. For instance, when Jason hands the camera over, we hear Hud say, “I don’t even know how to work this thing.” Cut to an April shot of Beth on the subway, suggesting that he’s advanced fast forward without shooting. Likewise, when Rob says, “I had a tape in there,” we cut to another April shot of Beth. As a final fillip, the footage taken in May halts before the tape ends, so we get the epilogue showing Rob and Beth on the Ferris wheel in April, emerging like figures in a palimpsest.
No less clever, but also a little poignant, is the use of the fallen-camera convention. It appears once when Beth has to be extricated from her bed. Hud sets the camera down by a concrete block in her bedroom, which conceals her agony. More striking is the shot when the camera, dropped from Hud’s hand, lies in the grass, and the autofocus device oscillates endlessly, straining to hold on his lifeless face.
In sum, the filmmakers have found imaginative ways of fulfilling traditional purposes. They show that the look and feel of digital video can refresh genre conventions and storytelling norms. So why not for the sequel show the behemoth’s attack from still other characters’ perspectives? This would mobilize the current conventions of the narrative replay and the companion film (e.g., Eastwood’s Iwo Jima diptych). Reeves says:
The fun of this movie was that it might not have been the only movie being made that night, there might be another movie! In today’s day and age of people filming their lives on their iPhones and Handycams, uploading it to YouTube. . . .
So the Dead Zone of January through March yields another hopeful monster. What about next month’s Vantage Point? The tagline is: 8 Strangers. 8 Points of View. 1 Truth. Hmmm. . . . Combining the network narrative with Rashomon and a presidential assassination. . . . Bet you video recording is involved . . . . See you there?
PS: At my local multiplex, you’re greeted by a sign: WARNING: CLOVERFIELD MAY INDUCE MOTION SICKNESS. I thought this was just the theatre covering itself, but I’ve learned that no recent movie, not even The Bourne Ultimatum, has had more viewers going giddy and losing their lunch. You can read about the phenomenon here, and Dr. Gupta weighs in here. My gorge can rise when a train jolts, but I had no problems with two viewings of Cloverfield, both from third row center.
Anyhow, it will be perfectly easy to watch on your cellphone. But we should expect to see at least one pirate version shot in a theatre by someone who’s fighting back the Technicolor yawn, giving us more Queasicam than we bargained for.
(1) The only period that rivals this slow winter stretch is mid-August to October, when genre fare gets pushed out to pick up on late summer business. [Added 26 January:] There are, I should add, two desirable weekends in the first quarter, those around Martin Luther King’s birthday and Presidents’ Day. Studios typically aim their highest-profile winter releases (e.g., Black Hawk Down, 2001) for those weekends.
(2) Joris Ivens, The Camera and I (New York: International Publishers, 1969), 42.
(3) André Bazin, “Cinema and Exploration,” What Is Cinema? Vol. 1, trans. and ed. Hugh Gray (Berkeley: University of California Press, 1967), 162.
(4) Not all pseudodocumentaries present themselves as records of a person’s observation. Milton Moses Ginsberg’s Coming Apart (1969) presents itself as an objective record, by a hidden camera, of a psychiatrist’s dealings with his patients. Like a surveillance camera, it doesn’t purport to embody anybody’s point of view.
(5) Jonathan Rosenbaum, Discovering Orson Welles (Berkeley: University of California Press, 2007), 28-48.
(6) For Kevin Martin’s informative account of the film’s polished lighting and high-definition video capture, go here (and scroll down a bit). For discussions of contemporary sound practices in this genre, see William Whittington’s Sound Design in Science Fiction (Austin: University of Texas Press, 2007).
PS: Thanks to Corey Creekmur for correcting two slips in my initial post!
PPS 28 January: Lots of Internet buzz about the film since I wrote this. Thanks to everyone who linked to this post, and special thanks for feedback from John Damer and James Fiumara.
Some people have asked me to comment on the social and cultural implications of Cloverfield’s references to 9/11. At this point I think that genre cinema has dealt more honestly and vividly with the traumas and questioning around this horrendous event than the more portentous serious dramas like United 93, World Trade Center, and the TV show The Road to 9/11.
The two most intriguing post-9/11 films I know are by Spielberg. The War of the Worlds gives a really concrete sense of what a hysterical America under attack might be like, warts and all. (It reminded me of a TV show I saw as a kid, Alas, Babylon (1960), a surprisingly brutal account of nuclear-war panic in suburbia.) Spielberg’s underrated The Terminal reminds us, despite its Frank Capra optimism, that the new Security State is run by bureaucrats with fixed agendas and staffed by overworked people of color, some themselves exiles and immigrants.
I think that Cloverfield adds its own dynamic sense of how easily the entitlement culture of upwardly mobile twentysomethings can be shattered. Genre films carry well-established patterns and triggers for feelings, and a shrewd filmmaker can channel them for comment on current events—as we see in the changing face of Westerns and war films in earlier phases of Hollywood history.
On this point, Cinebeats offers some shrewd responses to criticisms of Cloverfield here.
Finally: In the new Creative Screenwriting an informative piece (not available online) indicates that the initial logline for Vantage Point on imdb is misleading. Screenwriter Barry Levy planned to present the assassination from seven points of view, but reduced that to six. As for my speculation that video recording/replay would be involved, a production still seems to offer some evidence. Shall we call it the Cloverfield effect? The same issue of CS has a brief piece on the script for Cloverfield.
PPS 30 January: Shan Ding brings me another story about the making of Cloverfield, and Reeves is already in talks for a sequel, says Variety.
PPPS 4 February: A recent story in The Hollywood Reporter offers a nuanced account of how Hollywood is rethinking its first-quarter strategies. Across the last 4-5 years, a few big releases have done fairly well between January and April; a high-end film looks bigger when there is less competition. The author, Steven Zeitchik, suggests that the heavy packing of the May-August period and the need for a strong first weekend are among the factors that will encourage executives to spread releases through the less-trafficked months. I hope, though, that tonier fare won’t crowd out the more edgy, low-end genre pieces that bring me in.
PPPPS 8 February: How often has a wounded Statue of Liberty featured in the apocalyptic scenarios of comics and the movies? Lots, it turns out. Gerry Canavan explains here.
Your trash, my TREASURE
DB here:
More informative about American history than Fahrenheit 9/11. More brain-teasing, and far more enjoyable, than I’m Not There. Less graphically violent than almost any other movie you’re likely to see. What else could I be talking about but National Treasure: Book of Secrets?
Jerry Bruckheimer is, in my view, the most astute producer now working in Hollywood. I could cite many proofs, but let’s stick just to the first National Treasure. Here’s a movie with no pop music, no cusswords, no naked ladies, no drugs, no screwing, and scarcely any violence. (One bad guy accidentally falls to his death down a deep black hole.) When it came out—you can verify this by asking Kristin—I said that it was the ideal movie for grandparents to take the grandkids to. The man who gave us Bad Boys and CSI has realized that there’s a market niche for the PG-rated action film. So we get an amiable romp that mixes together Freemasons, the Knights Templar, the Rosicrucians, Ben Franklin, and for all I know Judge Crater, Atlantis, and the Lindbergh baby.
My colleagues, students, and wife think I’m nuts to like National Treasure. In defense I could point to evocative images like the one surmounting today’s entry, the superimposition of Grandpa Gates’ eye on a pyramid as a condensation of the Masonic/ monetary/ paternity motifs swarming through the movie. But I needn’t strain so far. The pleasures are more elemental.
Secret codes, knights, lost treasure, rich sinister Brits, really deep holes filled with cobwebs, and a cipher on the back of the Declaration of Independence—what’s not to like? All of this is pulled together by a hero who is actually intelligent and knowledgeable. He’s a nerdy patriot (another Bruckheimer touch, reminiscent of The Rock) who can turn a priceless hoard over to the US government without a quiver. How often do you find a story whose protagonists are people who know and care about the past? In the DVD supplement, an alternative ending shows schoolboys eyeing the recovered Declaration. One wonders if there’s really a treasure map on the back. The other mutters, “It’s a plot to make us learn history.” What if he is right?
Of course some will say Spielberg/ Lucas/ Kasdan did it already with Raiders. But that was a knowing effort to relive somebody’s phantom vision of B serials. Besides, does anybody believe that Indy knows as much about archaeology as Ben Gates does about nearly everything? If it recycles anything, National Treasure amounts to a revival of the wholesome 1950s Disney adventure movie. What Treasure Island (1950), Davy Crockett (1955), and The Great Locomotive Chase (1956) were for an earlier generation, National Treasure is for today’s twelve-year-olds. It compares favorably with those entries in verve, wit, and speed. (How it gets that speed is a topic I take up in “The Hook,” a new online essay. That piece tries to show that even if you don’t like the movie, its narration provides a nifty tutorial in some strategies of Hollywood storytelling.) My only regret is that in the epilogue NT 1 actually uses, Ben and Abigail are given a mansion and Riley gets a cherry-colored Ferrari. That’s a bit crass. Knowledge, selflessness, and pluck should be their own rewards.
Your correspondent regrets to report that Book of Secrets is not up to its predecessor. It’s still quite entertaining, and it has some transitions as clever as those I talk about in the aforementioned essay. The premise, involving the Lincoln assassination and the besmirched reputation of Ben’s ancestor, is workable and even moving, grounded as it is in parallel father-son reconciliations. The clue-sequences are more ingenious than, say, the simple linear connectives in Bourne Ultimatum. There are a few nifty compositions (e.g., a reflection of Ben in a windshield) and some nicely-timed reaction shots of Riley and Ben’s dad. (Someday, I swear, I will blog about reaction shots, a key to Hollywood storytelling.) I liked the way that the slapped-together family of the first installment—Dad Ben, Mom Abigail, Riley the kid—is expanded to include the old folks. Of course I regard the rekindled affection between Ben’s father and mother as backup for my Grandparents-Grandkids Hypothesis.
Still, the sequel lacks the throwaway byplay between Ben and Riley and the clever misdirection of certain scenes, principally the extended heist at the National Archives reception. The plot is somewhat too stuffed with incident, jerking us abruptly from continent to continent. (Will American filmmakers please give up the informative title card “Paris, France”?) It seemed to me as well that Ben’s reasoning involved not so much high-context inferences as inspired guesswork. The contrived quarrel in Buckingham Palace between Ben and Abigail is nothing like as enjoyable as Ben’s snippy requests for silence after they’ve lifted the Declaration in NT 1. Sequels don’t have to be a step down from the original, as this entry has argued at length, but alas NT 2 is.
Don’t, however, tell me that the thing is preposterous. Friend, the genre is built upon the preposterous. Preposterosity is its middle name. Jules Verne, H. G. Wells, and Edgar Rice Burroughs all spun their yarns out of hopelessly far-fetched premises. There is nothing as nutty in this franchise as the idea that Tarzan could teach himself to read. The task is always to make a crazy logic out of a farrago, and this the new installment does, skipping from pre-Columbian inscriptions to the idea that, as Riley phrases it, “Mount Rushmore was a coverup.” I buy that, and I completely buy the idea that our Chief Executives pass along a book recording all the Big Secrets in US history. The only item I couldn’t swallow was the prospect that America might elect a President who majored in architectural history.
Compensating for the feature’s drawbacks were the hors d’oeuvres at my screening. Now when we go to the multiplex we get Bonus Supplements, just like in the old days of trailers, shorts, and educational featurettes. My extras were a trailer for the upcoming Pixar release Wall*e, a trailer for the new Narnia installment (produced by our old compadre Mark Johnson), and even a Goofy cartoon, How to Hook Up Your Home Theater. Brainwashed by TV ads, the Goof races to the chain store Shiny $tuf to get his gigantoscreen and peripherals, under signs reading: “Obey—Buy!” At home, he has to sweep a faded pic of Uncle Walt off his sideboard to clear space for the new gear, which arrives in a blizzard of styrofoam peanuts. As fast as a Clampett and as silly as a classic Goofy, the cartoon includes his memorable “Wah-yoo-yah!” holler as he is launched into space.
How to Hook Up Your Home Theater even looked hand-drawn. If it’s on the Book of Secrets DVD, I’ll buy that disc. Hell, I probably will anyhow.
PS 7 January Thanks to Greg Thow for calling my attention to a nice background interview on the making of the Goofy short.
PPS 8 January Thumbing through folders–real ones, made of manila–I find that agents use National Treasure as the model of a “four-quadrants” movie.
Bwana Beowulf
KT: I do not understand Beowulf. I don’t understand why the director who made one of the great modern Hollywood films, Back to the Future, and several very good ones, including Who Framed Roger Rabbit? and Cast Away, now has this fixation with creating nearly photo-realistic 3D digital images.
DB: I think that on the whole Zemeckis’ films have become weaker since Bob Gale stopped working with him. I like the sentiment of I Wanna Hold Your Hand and the crass misanthropy of Used Cars, and I think the Back to the Future trilogy mixes both in clever ways. But now almost every Zemeckis film seems to be less about telling a story than solving a technical problem. How to best merge cartoons and humans (Roger Rabbit)? How to push the edge of spfx (Death Becomes Her, Forrest Gump, Contact)? How to make half a movie showing only one character (Cast Away)? There’s a stunting aspect to this line of work, though I grant that it can lead to technical breakthroughs, as in Gump.
KT: I also don’t understand why most of the supposedly state-of-the-art effects technology looks distinctly cruder than the CGI in The Lord of the Rings, the first part of which came out six years ago. I don’t understand why studios that are trying to push 3D to a broad audience make a film with silly action aimed at teenage boys. That’s an OK strategy when you’ve got a $30 million horror film, but a budget of $150 million demands a lot broader appeal.
DB: And the evidence so far indicates Beowulf doesn’t have that appeal. The obvious comparison is 300, from earlier this year. According to Box Office Mojo it cost about $65 million to make, but it reaped $70 million domestically in its first weekend and wound up with $450 million theatrically worldwide. Beowulf grossed $27.5 million in its first US weekend and currently sits at about $146 million worldwide. I’d think that this has to be a disappointment. Recall too that the Imax screenings have higher ticket prices, so there are fewer eyeballs taking in Angelina Jolie’s pumps, braid, and upper respiratory area.
In addition, sources suggest that a 3-D version of Beowulf will not be available on DVD, so the sell-through takings—the real source of studio profit—may be significantly smaller than average.
KT: It seems to me that the people who are pushing 3-D so hard and hoping for it to become standard in filmmaking are forcing it on the public too soon. It’s still fiendishly difficult and expensive to shoot live action material in digital 3-D, so most projects are animated. One approach, taken in Beowulf, is to motion-capture real people and animate the characters to make them appear as much like the real people as possible. The problem is that they still have a weird look about them, like moving dolls. People have complained about the dead-eyed gaze of the characters in The Polar Express, and though there’s apparently been an improvement between the two films, the eyes don’t always look as though they’re focusing on anything. It can be done, though; the extended-edition Lord of the Rings DVD supplements about Gollum show how much effort went into making his eyes have a realistic sheen and flicker.
I was also struck by how clunky some of the animation looked. Beowulf is supposedly state of the art, and it certainly had the budget of a major CGI film. Yet some of the rendering and motion-capture was distractingly crude. I noticed that particularly on the horses. Their coats looked pre-Monsters, Inc., and their movements at times reminded me of kids rocking plastic toys back and forth. I suspect this effect had something to do with a lack of believable musculature. If you look at the way the cave troll was done in The Lord of the Rings: The Fellowship of the Ring (again, demonstrated in the DVD supplements), there was a specific program to simulate the way muscles move on skeletons, even the skeletons of imaginary creatures. Now, six years later, we see these things that look like hobby-horses—and that all run alike.
The backgrounds were often strange as well, simple and flat-looking, like painted backdrops. There were some exceptions, with the seascapes and rocky crags pretty realistically done. But just plain hillsides and groups of tents and so on looked almost sketchy in comparison with the moving figures, and I noticed that at times some fog would be put in, presumably to cover that problem up. There certainly was some very good animation as well, most notably the dragon, but there was no consistency of visual style.
DB: I’d go farther and say that 3-D hasn’t improved significantly since the 1950s. It ought to work: just replicate the eyes’ binocular disparity by setting two cameras at the proper interval or, now, by manipulating perspective with software. Yet in films 3-D has always looked weirdly wrong. It creates a cardboardy effect, capturing surfaces but not volumes. Real objects in depth have bulk, but in these movies, objects are just thin planes, slices of space set at different distances from us. If our ancestors had seen the world the way it looks in these movies, they probably wouldn’t have left many descendants.
It would take a perceptual psychologist to explain why 3-D looks fake. Whatever the cause, I’d speculate that good old 2-D cinema is better at suggesting volumes exactly because the cues to depth are less specific and so we can fill in the somewhat ambiguous array.
By the way, in watching a 3-D movie I seem to go through stages. First, there’s some adjustment to this very weird stimulus: I can’t easily focus on the whole image and movement seems excessively fuzzy. Then adaptation settles in and I can see the 2 ¼-D image pretty well. But adaptation carries me further and by the end of the movie I seem to see the image as less dimensional and more simply 2-D; the effects aren’t as striking. But maybe this is just me.
Back to the Future, or at least 1954
DB: I’d like to think about it from a historical perspective for a while. The industry seems to be repeating a cycle of efforts that took place in 1952-1954. The American box office plunged after 1947 as people strayed to other entertainments, including TV, and so the industry tried to woo them back with some new technology. Today, as viewers migrate to videogames, the Internet, and movies on portable devices, how can theatres woo their customers? Answer: Offer spectacle they can’t get at home.
Beowulf brings together at least three factors that eerily remind me of the early 1950s.
(1) Obviously, 3-D. The first successful 3-D feature era was Bwana Devil, released in November of 1952. It was an uninspired B movie, but it launched the brief 3-D craze. Columbia, Warners, and other studios made major pictures in the format, most notably House of Wax (1953). But costs of shooting and screening 3-D were high, with many technical glitches, and apart from novelty value, the process didn’t guarantee a big audience. The fad ended in spring of 1954, when all studios stopped making films in the format.
The process has been sporadically revived, notably in the 1980s (Comin’ at Ya, Jaws 3-D) and once more it fizzled. So, ignoring the lessons of history and chanting the mantra that Digital Changes Everything, we try it again.
(2) Big, big screens. In September of 1952, Cinerama burst on the scene with its huge tripartite screen and multitrack sound. It attracted plenty of viewers, but it could be used only in purpose-built venues. Like 3-D, its technology could never replace ordinary 35mm as the industry standard. The contemporary parallel is Imax, which though very impressive will not replace orthodox multiplex screens—too expensive to install and maintain, pricy tickets. Like 3-D, it’s a novelty. (1)
(3) The sword-and-sandal costume epic. It’s a long-running genre, but it got significantly revived in the late 1940s. It was a logical input for the new technologies of widescreen—not Cinerama but more practical offshoots that gained more general usage.
From the standard-format Samson and Delilah (1949), David and Bathsheba (1951), and Quo Vadis (1951) it was a short step to The Robe (1953) and The Egyptian (1954) in CinemaScope, The Ten Commandments (1956) in VistaVision, The Vikings (1958) in Technirama, Hercules (1959) in Dyaliscope, Solomon and Sheba (1959) and Spartacus (1960) in Super Technirama 70, and Ben-Hur (1959) in anamorphic 70mm Panavision. It is, incidentally, a pretty dire genre; the peplum might be the only genre that has given us no great films since Cabiria (1914) and Intolerance (1916).
In parallel fashion, the revival of the beefcake warrior film with Gladiator (2000) coincided with innovations in CGI and thus furnished new forms of spectacle for Troy (2004), Kingdom of Heaven (2005), and 300 (2007). This trend paved the way for Beowulf. When screens get bigger, Hollywood hankers for crowds, oiled biceps, big swords, and nubile ladies in filmy clothes. Not to mention soundtracks with pounding drums, wailing sopranos, and choirs chanting dead or made-up languages. And the conviction that Greeks, Romans, and those other ancient folks spoke with British accents. The innovation of Beowulf is to turn a Nordic hero into a Cockney pub brawler.
In other words, it’s 1954 again. So if we ask, Will it all last? I’m inclined to answer, Did 1954?
KT: Yes, the studios see the new technology as one more way to lure people away from their computers and game consoles and into the theaters. Maybe that will work to some extent. There’s no doubt that a lot of the people who have seen Beowulf have praised it as a fun experience and as having effectively immersive 3-D effects. I’m surprised at how many positive comments there are on Rotten Tomatoes, where the average score from both amateur and professional reviewers is 6.5 out of 10. That’s not exactly dazzling, but it’s a lot higher than I would give it.
Even so, the film hasn’t lured all that many people away from their other activities. You’ve mentioned that Beowulf hasn’t done all that well at the box-office. It did much better in theaters that showed it in 3-D. If it hadn’t been for the 3-D gimmickry, it would probably have been dead in the water from the start. And if 3-D effects remain on the level of gimmickry, they will soon wear out their welcome. Presumably the people who have been going to Beowulf are to a considerable extent those who are already interested in 3-D, and I can’t believe there are huge numbers of people really passionate about the idea of someday being able to watch lots of films in 3-D. If more films like Beowulf come out—ludicrous, bombastic action with distracting animation problems—they’re not likely to make the prospect any more attractive.
Eventually somebody—James Cameron or Peter Jackson, perhaps—will make the first great 3D film, and then maybe the passion will spread.
3-D in 2-D
DB: I’m doubtful that there will ever be a great 3-D film, and especially from those directors. But one last historical note.
I think that ordinary mainstream cinema has been setting us up for the flashiest 3-D flourishes for some time. One of the goals of the Speilberg-Lucas spearhead was to amp up physical action, to make it more kinetic, and this often showed up as in-your-face depth. Spielberg used a lot of deep-focus effects to create a punchy, almost comic-book look, and who can forget the opening shot of Star Wars, with that spacecraft arousing gasps by simply going on into depth forever? Seeing the movie in 70mm on release, I was struck by how the last sequence of Luke’s attack mission was maniacally concerned with driving our eye along the fast track of central perspective. Did it foreshadow the tunnel vision of videogame action?
In any case, I think that aggressive thrusting in and out of the frame was integral to the style of the new blockbuster. Since then, our eyes have been assaulted by plenty of would-be 3-D effects in 2-D. In Rennie Harlan’s Driven (2001), the crashing race cars spray us with fragments.
Jackson is definitely in the Spielberg line, favoring steep depth and big foreground elements. In King Kong, the primeval creatures lunge out at us, heave violently across the frame, and fling their victims into our laps.
Such shock-and-awe shots recall American comic-book graphics. These affinities are at the center of 300, as we’d expect. For example, a cracking whip curls out at us in slow motion, like a two-panel series.
Beowulf draws on this thrusting imagery, but inevitably it doesn’t seem fresh because so many 2-D films have already used it. Maybe the most original device is having the camera pull swiftly back and back and back, letting new layers of foreground pop in and shrink away. This is viscerally arousing in 3-D, but aren’t there precedents for it—in the Rings, in animated films, or some such?
Zemeckis tries to transpose into 3-D the style of what I’ve called, in The Way Hollywood Tells It, intensified continuity. This style favors rapid cutting, many close views, extreme lens lengths, and lots of camera movement. I found Zemeckis’ restless camerawork even more distracting than in 2-D. So I’m wondering if current stylistic conventions can simply be transposed to 3-D, or do directors have to be more imaginative and make fresher choices?
KT: That pull-back effect may be viscerally arousing, but in Beowulf it was usually pretty gratuitous and, for me at least, it called attention to itself in a way that was often risible. I don’t think there’s anything in Rings as crude as the shots in Beowulf that you’re talking about. In the opening scene of the latter, in the mead-hall, the camera zips into the upper part of the room, with rafters, chains, torches, and even rats whizzing in from the sides of the frame. None of that contributes to the narrative.
The flashiest backward camera movement, or simulated camera movement, I can think of in Rings is the one in the Two Towers scene where Saruman exhorts his army of ten thousand Uruk-hai to battle. The final shot is a rapid track backward through the ranks of soldiers holding flag poles. The point is to stress the enormous numbers of soldiers. There’s no gratuitous thrusting-in of set elements from the sides, just the cumulative effect of so many similar figures. The simulated camera also at one point “bumps” one of the flagpoles, causing it to wobble, but I take it that that’s an attempt to add a certain odd realism to the “camera” movement, not a knowing nudge to the audience. In Rings, the virtual camera usually follows action rather than moving independently through space. It tends to go forward or obliquely rather than backward.
As to transferring classical Hollywood style to 3-D or finding a whole new set of conventions to fit 3-D, Beowulf offers an object lesson. It uses a combination of the two. At times we have conventional conversations using shot/reverse shot, and at other times we have the swoopy-glidey style you described, with the camera zipping around the space and trying to see it from every angle within a few seconds.
The odd thing is, neither one works. The very close shot/reverse shot views of the digital characters make them look unnatural and emphasizes the not infrequent failure of their eyes to connect with each other. The swoop-glidey camera movements are silly and don’t stick to the narrative.
I’m not optimistic enough to think that directors can come up with a whole set of “fresher stylistic choices” to make 3-D work. Maybe Sergei Eisenstein, with his meticulous attention to every aspect of such topics, could have thought the issue through, but his solution would probably not be viable for the Hollywood studios. My own thought is that directors working in 3-D should probably stick to classical Hollywood style and avoid flashy stylistic effects. So far, the more blatantly 3-D something looks on the screen, the less it makes 3-D seem like something we want to watch on a regular basis. Think of the best films of this year: Zodiac, The Assassination of Jesse James by the Coward Robert Ford, Ratatouille, Across the Universe, and so on. Would any of them be better in 3-D? Probably not.
Plus, I don’t like watching movies through something. Movies should just be the screen and you. The 3-D glasses are definitely better now than in the earliest days of the cardboard, red/green versions. Still, the Imax glasses we used in watching Beowulf were heavy enough to leave a groove on my nose. Make the mistake of touching the lenses, and you’ve got a blur on one half of your vision of the film. In short, I think that 3-D still has to prove itself, and Beowulf didn’t add any evidence.
(1) PS 9 December: DB: I originally added in regard to Imax: “It’s actually waning in popularity, except in newly emerging markets like China.” This disparaging comment was misleading. Yesterday I learned from Screen International that Imax recently signed a deal with AMC to install 100 systems in 33 US cities. Oops! Today Paul Alvarado Dykstra of Austin’s Villa Muse Studios kindly wrote to point out the Hollywood Reporter‘s coverage, which gives background on the costs of installing and maintaining an Imax facility.
I was, obscurely, thinking of the traditional Imax programming of travelogues and documentaries. I failed to register that these have been largely displaced by screenings of blockbuster features, catching fire in 2003 with The Matrix Reloaded and proving successful with The Polar Express and other titles. Imax is now largely an alternative venue for megapictures, and its seesawing financial performance may have been steadied by moving into the features market.
PS 26 December: Travel has delayed our timely linking, but we couldn’t neglect Mike Barrier’s in-depth critique of Beowulf here.
PPS 5 January 2008: Harvey Deneroff has a comprehensive and judicious discussion of the 3D situation here.
Bob Shaye is the most reckless man in Hollywood. True or false?
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Kristin here–
As a writer and even more as a reader, I am frequently baffled when an author with a fascinating, innately dramatic story to tell feels it necessary to ratchet up its appeal with hype. I’m an amateur Egyptologist and sometimes watch the documentaries made by the Discovery Channel, National Geographic, and the other educational TV outlets. Now, a great many people are fascinated by ancient Egypt in a way that they aren’t by virtually any other period of history. So many events and aspects of that society are at least intriguing, at most amazing. The building of the pyramids, the process of mummification, the distinctive artworks–all of these could sustain straightforward presentation.
Instead, the filmmakers responsible for these documentaries feel it necessary to beef up their ancient subject matter. The factual scenes are interspersed with shots of actors dressed in pharaonic costumes driving chariots across the desert, accompanied by overblown music. Archaeologists hover outside supposedly sealed tombs or chambers, speculating breathlessly as to what might be inside. Artificial mysteries are overly prolonged, when all along the filmmakers know the answers. Since the channels producing these documentaries are often subsidizing the archaeologists’ work, there is pressure for these scholars to make more glorious claims for their findings than the facts warrant.
Similarly, film history contains innumerable stories that are both educational and entertaining, if told in a straightforward, factual way. Any major film’s making yields many facts and anecdotes that are in themselves interesting. Yet here, too, many authors—especially journalistic ones—seem to feel the need to inject an artificial drama into their tale. This can be harmless, but if an author tries too hard, the facts get obscured or distorted.
In the case of big box-office successes, journalists tend to find one over-arching claim that can seem to explain a film while giving it an extra dose of drama. There was one such concerning The Lord of the Rings that I encountered over and over when I was researching The Frodo Franchise. Despite all the twists and turns that the progress of the film took—the unlikely move from Miramax to New Line, the last-minute casting of Viggo Mortensen, the struggles to reach remote filming locations, the third part’s winning eleven Oscars, and many, many more—somehow there wasn’t enough drama. In this case, the big claim was that Rings was an immense gamble on the part of New Line’s founder and co-president, Bob Shaye. Some have believed, both before and after the trilogy’s release, that its failure would have meant the end of New Line. The independent firm would have been absorbed into parent company Time Warner, and Shaye would have been stripped of power.
My book was written after all three parts of Rings had gone into the box-office record books. New Line had grown considerably and was in no danger. During my research I questioned people involved in the film’s production and people in the industry who would have reason to know whether New Line really stood in such a precarious position in 2001. Opinions were divided, but few thought that New Line would have disappeared had the trilogy flopped. A gamble, yes, but ones where the stakes were lower and the odds more in New Line’s favor than most accounts would suggest.
Boffo! by Bart
I can see why journalists, even in trade papers like Variety and Hollywood Reporter, would find it convenient to fall back on this gamble motif when writing copy on a short deadline. Now, however, the familiar claim has reappeared in Peter Bart’s book, Boffo! How I Learned to Love the Blockbuster and Fear the Bomb (Miramax Books, 2006). Bart deals with extremely successful films, plays, and TV shows. The Lord of the Rings occupies one chapter.
When the first anniversary of this blog rolled around, David wrote about some of our goals as film scholars and bloggers. One of them was this:
We’ve tried to deflate some clichés of mainstream film journalism. Writers of feature articles are pressed to hit deadlines and fill column inches, so they sometimes reiterate ideas that don’t rest on much evidence. Again and again we hear that sequels are crowding out quality films, action movies are terrible, people are no longer going to the movies, the industry is falling on hard times, audiences want escape, New Media are killing traditional media, indie films are worthwhile because they’re edgy, some day all movies will be available on the Internet, and so on. Too many writers fall back on received wisdom. If the coverage of film in the popular press is ever to be as solid as, say, science journalism or even the best arts journalism, writers have to be pushed to think more originally and skeptically.
The same goes, only more so, for books written in the same spirit. Journalistic writing is at least somewhat ephemeral. Books, though, stay on the shelf, and they automatically command a certain respect.
As I said, the story of Rings, told straightforwardly, is immensely dramatic. What better story could a film historian possibly have to tell? All through the researching and writing processes, I tried simply to discover, convey, and interpret that story without adding hype.
Bart adds the hype. His chapter on Rings not only revives the old gamble angle but goes further, asking, “What was the bravest gamble in the history of filmmaking?” Arguably, he answers, the trilogy.
Why? First, it was risky to make all three films at once. Granted, though as Bart acknowledges, there were enormous cost benefits from doing so. Second, the initial budget of $130 million, according to Bart, ballooned to $330 million. Now the problems start. $130 million was the budget when Rings was still a two-part project at Miramax. Taking over the film, New Line provisionally kept the existing budget until a three-part script could be written and the costs estimated on a firm basis. The estimate then grew to $270 million, which we should count as the budget the studio was really working from. The success of Fellowship of the Ring led New Line to agree to requests for more money in making the second and third parts. Costs did not run wildly over expectations.
What else was so risky? According to Bart, New Line earmarked “virtually its entire production budget to support the effort.” If Bart has evidence for this claim, he doesn’t share it. Without access to New Line’s accounts, we can’t be absolutely certain. Still, there is considerable evidence to the contrary. New Line executives have consistently pointed out that, spread over the three years of the trilogy’s release, their own annual investment was relatively small. Co-president Michael Lynne has said in a number of interviews that most of the budget was covered by other companies. In a recent issue of Screen International, he declared, “The foreign distribution rights alone were responsible for close to 70%” (Mike Goodridge, “The Ringleaders,” October 26, 2007, p. 23).
There were 26 foreign distributors, several of whom paid visits to the Wellington facilities during the production. I have talked with some of the filmmakers who took those distributors on tours. My book includes a case study of the Danish distribution company based on a two-hour interview with one of its executives (Chapter 9). During the years of the trilogy’s release, the trade journals, including Variety, ran stories about these distributors. The 70% figure, by the way, doesn’t count the merchandising licenses, many of which had been sold in 2000, helping to finance the trilogy. New Line was gambling, but largely with other people’s money.
Further, Bart declares, Shaye’s decision was a gamble because the narrative of Tolkien’s novel was so complex that it had previously scared off Spielberg, Kubrick, Harvey Weinstein, Saul Zaentz, and the Beatles (p. 51). Again, my research points in other directions. I have never heard that Spielberg was in the running to make Rings at any point. Stanley Kubrick was approached by Apple, the Beatles’ company, back in the late 1960s, when the Fab Four were interested in starring in a film adaptation of Rings. I suspect that it wasn’t the novel’s complexity that made Kubrick decline. (The Beatles got interested in transcendental meditation and went off to the Far East.) Bart says that Saul Zaentz “did little” with the production rights once he acquired them (p. 54). But in 1978 Zaentz produced an unsuccessful animated version of the first half of the book and decided not to make the sequel. Harvey Weinstein very much wanted to keep the Rings project at Miramax, but he was forced by parent company Disney’s head, Michael Eisner, to scale it back to a single two-hour feature. Peter Jackson refused to accept that condition and took the project to New Line.
Finally, Bart points out that Jackson was then a little-known director with not a hit to his name. True, but as I point out in my book, for the short time the Rings was in turnaround from Miramax, Jackson alone had the power to bring the project to New Line. Shaye undoubtedly wanted the rights to Rings, believing that it would make a successful franchise. Jackson came along with those rights.
Late in the chapter, Bart offers another reason why taking on the trilogy flew in the face of conventional wisdom: New Zealand is very remote from Hollywood (p. 63). Perhaps the distance caused some troubles, but it saved a huge amount of money—enough to make the difference between the trilogy getting made or not. In The Frodo Franchise I calculate (based on costs for a comparable effects-heavy epic, Titanic) that Rings might have cost roughly $544 million if made in North America (or $700 million if one includes the 120 minutes of extended-edition footage). Jackson undertook a similar estimate based on Pearl Harbor and came up with a figure of $180 million for Fellowship—and three times that is $540 million. The difference between those figures and $330 million pays for a lot of airline tickets.
Shaye’s “Gambler” Reputation
One of Bart’s conclusions is, “For those who, like Bob Shaye and Michael Lynne, believed that big returns emanate from big risks, Lord of the Rings provided a unique and generous validation” (pp. 63-64). This is peculiar indeed. I don’t think either Shaye or Lynne would agree with that assessment of their approach to production. Shaye was known for running a tight fiscal ship at New Line. His company became famous for turning miniscule investments into massive hits and franchises: most notably, Nightmare on Elm Street and Teenage Mutant Ninja Turtles. Shaye has a sign on his office wall that reads “Prudent Aggression.” That, I would say, is the attitude with which he approached the Rings decision.
Neither Shaye nor Lynne has generally encouraged the notion of the Rings deal as a gamble. (See my first chapter for more on this.) In the Screen International piece cited above, the interviewer asks that very question: “Do you agree that the trilogy was the riskiest venture that any film company has tried to date?” Shaye responds, “We had hedged somewhere between 70%-80% of our investment.” Lynne adds, “If it had broken even, nobody would have been happy. The company wouldn’t have gone out of business, but it definitely would have been a problematic issue for people who had invested with us, and for Time Warner itself.” (The investors were the international distributors who had pre-bought the entire trilogy.)
In an interview on The Charlie Rose Show earlier this year, Lynne said something similar: “The problem was, if the first film didn’t work, the next two were certainly not going to work, that these films would at best break even. Well, no one at Time Warner was going to be thrilled that we invested the three hundred million dollars and just got our money back! So although we weren’t betting the ranch, we certainly were betting our credibility.”
The gambler image no doubt redounds to Shaye’s advantage in some ways. He was the only one in Hollywood willing to take on the immense project when Jackson was shopping it around the studios. He was famously the one who told the director that he should make three films, not two. Despite occasional tensions between the filmmakers and studio executives, Shaye and Lynne not only stuck with the project but acceded to requests for tens of millions in additional spending. Shaye’s resulting image is that of a savvy maverick who outguessed the heads of the other studios.
On the other hand, it can’t be to his advantage to be perceived as reckless. If people think that Rings really was the biggest gamble in the history of Hollywood and that Shaye risked $330 million of his own firm’s money, blithely taking a chance on a director of splatter films, then he risks coming across as irresponsible. Hence, I suspect, his and Lynne’s care in informing interviewers that they had found investors and licensees to cover the bulk of the trilogy’s budget. Shaye has also pointed out that the trilogy stretched over three fiscal years, as I mentioned, making the annual investment in Jackson’s film modest relative to its epic qualities.
Of course the trilogy was a gamble. As Shaye said in the Charlie Rose interview, “But every film commitment is a gamble to some extent.” The size of this particular gamble, however, has been considerably exaggerated. Shaye and Lynne knew what they were doing. They saw the savings to be had by filming in New Zealand and by committing the cast members up front to all three films—hence obviating the possibility of ballooning salary demands if the first part was successful.
I’m sure there were many moments of worry and doubt in the years between New Line’s official announcement of the project on August 24, 1998 and the triumphant preview screenings at Cannes in May, 2001—when journalists and foreign distributors alike realized that the studio had, as Harvey Weinstein put it at the time, “another ‘Star Wars’ on their hands.” Still, I would place a small bet that during those same years the disastrous Town & Country (filmed in 1998 and released in late April, 2001) was giving Shaye and Lynne at least as much anxiety. That long-delayed film cost $90 million, with a publicity budget of $15 million. It grossed $10 million worldwide.
Above all, Shaye saw the likelihood of the trilogy’s success in a way that no one else did. My favorite statement of his was quoted in a Time article in late 2002, shortly before the release of The Two Towers. Asked why he had wanted three films instead of two, Shaye replied: “It was so wonderfully presold. It was like Superman or Batman.” Juxtaposing Tolkien’s novel with those comic-book superheroes might bring a smile—but he was right. If we can just set aside the persistent notion that Rings was a huge gamble, we can see that Shaye was remarkable for his foresight, not his recklessness.