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Books

Perplexing Plots: Popular Storytelling and the Poetics of Murder

On the History of Film Style pdf online

Reinventing Hollywood: How 1940s Filmmakers Changed Movie Storytelling

Film Art: An Introduction

Christopher Nolan: A Labyrinth of Linkages pdf online

Pandora’s Digital Box: Films, Files, and the Future of Movies pdf online

Planet Hong Kong, second edition pdf online

The Way Hollywood Tells It pdf online

Poetics of Cinema pdf online

Figures Traced In Light

Ozu and the Poetics of Cinema pdf online

Exporting Entertainment: America in the World Film Market 1907–1934 pdf online

Video

Hou Hsiao-hsien: A new video lecture!

CinemaScope: The Modern Miracle You See Without Glasses

How Motion Pictures Became the Movies

Constructive editing in Pickpocket: A video essay

Essays

Rex Stout: Logomachizing

Lessons with Bazin: Six Paths to a Poetics

A Celestial Cinémathèque? or, Film Archives and Me: A Semi-Personal History

Shklovsky and His “Monument to a Scientific Error”

Murder Culture: Adventures in 1940s Suspense

The Viewer’s Share: Models of Mind in Explaining Film

Common Sense + Film Theory = Common-Sense Film Theory?

Mad Detective: Doubling Down

The Classical Hollywood Cinema Twenty-Five Years Along

Nordisk and the Tableau Aesthetic

William Cameron Menzies: One Forceful, Impressive Idea

Another Shaw Production: Anamorphic Adventures in Hong Kong

Paolo Gioli’s Vertical Cinema

(Re)Discovering Charles Dekeukeleire

Doing Film History

The Hook: Scene Transitions in Classical Cinema

Anatomy of the Action Picture

Hearing Voices

Preface, Croatian edition, On the History of Film Style

Slavoj Žižek: Say Anything

Film and the Historical Return

Studying Cinema

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Observations on film art

Archive for the 'Film industry' Category

Pandora’s digital box: From films to files

“Up ahead was Pandora. You grew up hearing about it, but I never figured I’d be going there.”

 

DB here:

Actually it wasn’t originally a box but a jug. And it might not have been filled with all the world’s misfortunes; it might have housed all the virtues. In Greek mythology, the gods create her as the first woman, sort of the ancient Eve. We get our standard idea of her story not from the ancient world, however, but from Erasmus. In 1508 he wrote of her as the most favored maiden, granted beauty, intelligence, and eloquence. Hence one interpretation of her name: “all-gifted.” But to Prometheus she brought a box carrying, Erasmus said, “every kind of calamity.” Prometheus’ brother Epimetheus accepted the box, and either he or Pandora opened it, “so that all the evils flew out.” All that remained inside was Hope. (Don’t think there isn’t a lot of dispute about why hope was cooped up with all those evils.)

The idea of Pandora’s box spread throughout Western culture to denote any imprudent unleashing of a multitude of unhappy consequences. It’s long been associated with an image of an attractive but destructive woman, and we don’t lack examples in films from Pabst to Lewin. But there’s another interpretation of the maiden’s name: not “all-gifted” but “all-giver.” According to this line, Pandora is a kind of earth goddess. In one Greek text she is called “the earth, because she bestows all things necessary for life.”

The less-known interpretation seems to dominate in Avatar. Pandora, a moon of the huge  planet Polyphemus, is a lush ecosystem in which the humanoid Na’vi live in harmony with the vegetation and the lower animals they tame or hunt. Nourished by a massive tree (they are the ultimate tree-huggers), they have a balanced tribal-clan economy. Their spiritual harmony is encapsulated in the beautiful huntress Neytiri. As the mate for the first Sky-Person-turned-Na’vi, Avatar Jake, she’s also an interplanetary Eve. And by joining the Na’vi on Pandora, Jake does find hope.

The irony of a super-sophisticated technology carrying a modern man to a primal state goes back at least as far as Wells’ Time Machine. But the motif has a special punch in the context of the Great Digital Changeover. Digital projection promises to carry the essence of cinema to us: the movie freed from its material confines. Dirty, scratched, and faded film coiled onto warped reels, varying unpredictably from show to show (new dust, new splices) is now shucked off like a husk. Now images and sounds supposedly bloom in all their purity. The movie emerges butterfly-like, leaving the marks of dirty machines and human toil behind. As Jake returns to Eden, so does cinema.

 

Avatar or atavism?

Kristin suggested the title for this series of blog entries, and I liked its punning side. For one thing, Avatar was a turning point in digital projection. 3D, as we now know, was the Trojan Horse that gave exhibitors a rationale to convert to digital. Avatar, an overwhelming merger of digital filmmaking (halfway between cartoon and live-action) and 3D digital projection, fulfilled the promise of the mid-2000s hits that had hinted at the rewards of this format.

With its record $2.7 billion worldwide box office, Avatar convinced exhibitors that digital and 3D could be huge moneymakers. In 2009, about 16,000 theatres worldwide were digital; in 2010, after Avatar, the number jumped to 36,000.  True, theatre chains also benefited from JP Morgan’s timely infusion of about half a billion dollars in financing in November 2009, a month before the film’s release. Still, this movie that criticized technology’s war on nature accelerated the appearance of a new technology.

Throughout this series, I’ve tried to bring historical analysis to bear on the nature of the change. I’ve also tried not to prejudge what I found, and I’ve presented things as neutrally as I could. But I find it hard to deny that the digital changeover has hurt many things I care about.

The more obvious side of my title’s pun was to suggest that digital projection released a lot of problems, which I’ve traced in earlier entries. From multiplexes to art houses, from festivals to archives, the new technical standards and business policies threaten film culture as we’ve known it. Hollywood distribution companies have gained more power, local exhibitors have lost some control, and the range of films that find theatrical screening is likely to shrink. Movies, whether made on film or digital platforms, have fewer chances of surviving for future viewers. In our transition from packaged-media technology to pay-for-service technology, parts of our film heritage that are already peripheral—current foreign-language films, experimental cinema, topical and personal documentaries, classic cinema that can’t be packaged as an Event—may move even further to the margins.

Moreover, as many as eight thousand of America’s forty thousand screens may close. Their owners will not be able to afford the conversion to digital. Creative destruction, some will call it, playing down the intangible assets that community cinemas offer. But there’s also the obsolescence issue. Equipment installed today and paid for tomorrow may well turn moribund the day after tomorrow. Only the permanently well-funded can keep up with the digital churn. Perhaps unit prices will fall, or satellite and internet transmission will streamline things, but those too will cost money. In any event, there’s no reason to think that the major distributors and the internet service providers will be feeling generous to small venues.

Did this Pandora’s box leave any reason to be optimistic? I haven’t any tidy conclusions to offer. Some criticisms of digital projection seem to me mistaken, just as some praise of it seems to me hype or wishful thinking. In surrendering argument to scattered observations, this final entry in our series is just a series of notes on my thinking right now.

 

What you mean, celluloid?

First, let’s go fussbudget. It’s not digital projection vs. celluloid projection. 35mm motion picture release prints haven’t had a celluloid base for about fifteen years. Release prints are on mylar, a polyester-based medium.

Mylar was originally used for audio tape and other plastic products. For release prints of movies, it’s thinner than acetate but it’s a lot tougher. If it gets jammed up in a projector, it’s more likely to break the equipment than be torn up. It’s also more heat-resistant, and so able to take the intensity of the Xenon lamps that became common in multiplexes. (Many changes in projection technology were driven by the rise of multiplexes, which demanded that one operator, or even unskilled staff, could handle several screens.)

Projectionists sometimes complain that mylar images aren’t as good as acetate ones. In the 1940s and 1950s, they complained about acetate too, saying that nitrate was sharper and easier to focus. In the 2000s they complained about digital intermediates too. Mostly, I tend to trust projectionists’ complaints.

But acetate-based film stock is still used in shooting films, so I suppose digital vs. celluloid captures the difference if you’re talking about production. Even then, though, there’s a more radical difference. A strip of film stock creates a tangible thing, which exists like other objects in our world. “Digital,” at first referring to another sort of thing (images and sounds on tape or disk), now refers to a non-thing, an abstract configuration of ones and zeroes existing in that intangible entity we call, for simple analogy, a file.

George Dyson: “A Pixar movie is just a very large number, sitting idle on a disc.”

 

Big and gregarious

Sometimes discussion of the digital revolution gets entangled in irrelevant worries.

First pseudo-worry: “Movies should be seen BIG.” True, scale matters a lot. But (a) many people sit too far back to enjoy the big picture; and (b) in many theatres, 35mm film is projected on a very small screen. Conversely, nothing prevents digital projection from being big, especially once 4K becomes common. Indeed, one thing that delayed the finalizing of a standard was the insistence that so-called 1.3K wasn’t good enough for big-screen theatrical presentation. (At least in Europe and North America: 1.3K took hold in China, India, and elsewhere, as well as on smaller or more specialized screens here.)

Second pseudo-worry: “Movies are a social experience.” For some (not me), the communal experience is valuable. But nothing prevents digital screenings from being rapturous spiritual transfigurations or frenzied bacchanals. More likely, they will be just the sort of communal experiences they are now, with the usual chatting, texting, horseplay, etc.

Of course, image quality and the historical sources and consequences of digital projection are something else again.

 

Irresolution

It’s a good thing the pros kept pushing. Had filmmakers and cinephiles welcomed the earliest digital systems, we might have something worse. Here’s George Lucas in 2005, talking less about photographic quality than the idea of the sanitary image.

The quality [of digital projection] is so much better. . . . You don’t get weave, you don’t get scratchy prints, you don’t get faded prints, you don’t get tears. . . The technology is definitely there and we projected it. I think it is very hard to tell a film that is projected digitally from a film that is projected on film.

And he’s referring to the 1280-line  format in which Star Wars Episode I was projected in 1999.

Probably the widespread skepticism from directors and cinematographers helped push the standard to 2K. (So did the adoption of the Digital Intermediate.) Optimistic observers in the mid-2000s expected the major studios to make 4K the standard right away. Given the constraints of storage at that time, the 2K decision might be justified. But like the 24 frames-per-second frame rate of sound cinema, it was a concession to the just-good-enough camp.

At the same time, George seems to grant that progress will be needed in the area of resolution.

You’ve got to think of this [our current situation] as the movie business in 1901. Go back and look at the films made in 1901, and say, “Gee, they had a long way to go in terms of resolution. . . .”

Actually, in films preserved in good state from 1901, the resolution looks just fine—better than most of what we see at the multiplex today, on film or on digital.

 

The invisible revolution

Speaking of sound cinema: Is the changeover to talkies the best analogy for what we’re seeing now? Mostly yes, because of the sweeping nature of the transformation. No technological development since 1930 has demanded such a top-to-bottom overhaul of theatres. Assuming a modest $75,000 cost for upgrading a single auditorium, the digital conversion of US screens has cost $1.5 billion.

In an important respect, though, the analogy to sound doesn’t hold good. When people went to talkies, they knew that something new had been added. The same thing happened with color and widescreen. And surely many customers noticed multi-track sound systems. But what moviegoers notice that a theatre is digital rather than analog? Many probably assume that movies come on DVDs or, as one ordinary viewer put it to me, “film tapes.” Anyhow, why should they care?

There was a debate during the 2000s that audiences would pay more for a ticket to a digital screen. But that notion was abandoned. People aren’t that easy to sucker. So we’re back with 3D as the killer app, the justification for an upcharge. Whether 3D survives, dominates, or vanishes isn’t really the point. It’s served its purpose as the wedge into digital installation.

By the way, according to one industry leader, 2D ticket prices are likely to go up this year while 3D prices drop. Is this flattening of the price differential a strategy to get more people to support a fading format?

 

Mommy, when a pixel dies, does it go to heaven?

Digital was sold to the creative community in part by claiming that at last the filmmaker’s vision would be respected. Every screening would present the film in all its purity, just as the director, cinematographer et al. wanted it to be seen.

Last week I went to see Chronicle with my pal Jim Healy. The projector wasn’t perpendicular to the screen, so there was noticeable keystoning. The masking was set wrong, blocking off about a seventh of the picture area. And two little pink pixels were glowing in the middle of the northwest quadrant throughout the movie. I’m assuming that Chronicle’s director didn’t mandate these variants on his “vision.”

Jim went out to notify the staff, and two cadets came down to fiddle with the masking. The movie had already been playing in that house for several days. Maybe the masking hadn’t been changed for months? And of course the projector couldn’t be realigned on the fly. As for those pixels: There’s nothing to be done except buy a new piece of gear. Chapin Cutler of Boston Light & Sound tells me that replacing the projector’s light engine runs around $12,000. At that price, there may be a lot of dead pixels hanging around a theatre near you.

 

Video to the max

Not so long ago, the difference was pitched as film versus video. That was the era of movies like The Celebration and Chuck and Buck. Then came high-definition video, which was still video but looking somewhat better (though not like film). But somehow, as if by magic, very-high-definition video, with some ability to mimic photochemical imagery, became digital cinema, or simply digital.

We have to follow that usage if we want to pinpoint what we’re talking about at this point in history. But damn it, let’s remember: We are still talking about video.

 

The Film Look

Ever since the days of “film vs. video,” we’ve been talking about the “film look.” What is it?

I’m far from offering a good definition. There are many film looks. You have orthochromatic and panchromatic black-and-white, nitrate vs. acetate vs. mylar, two-color and three-color Technicolor, Eastman vs. Fuji, and so on. But let’s stick just with projection. Is there a general quality of film projection that differentiates it from digital displays?

Some argue that flicker and the slight weaving of film in the projector are characteristic of the medium. Others point to qualities specific to photochemistry. Film has a greater color range than digital: billions of color shades rather than millions. Resolution is also different, although there’s a lot of disagreement about how different. A 35mm color negative film is said to approximate about 7000 lines of resolution, but by the time a color print is made, the display yields about 5000 lines—still a bit ahead of 4K digital. But each format has some blind spots. There’s a story that the 70mm camera negative of The Sound of Music recorded a wayward hair sticking straight out on the top of Julie Andrew’s head. It wasn’t visible in release prints of the day, but a 4K scan of the negative revealed it.

Film fans point to the characteristic film shimmer, the sense that even static objects have a little bit of life to them. Roger Ebert writes:

Film carries more color and tone gradations than the eye can perceive. It has characteristics such as a nearly imperceptible jiggle that I suspect makes deep areas of my brain more active in interpreting it. Those characteristics somehow make the movie seem to be going on instead of simply existing.

Watch fluffy clouds or a distant forest in a digital display, and you’ll see them hang there, dead as a postcard vista. In a film, clouds and trees pulsate and shift a little. Partly the film is capturing very slight movements of them in air, or the movement of light and air around them. In addition, the film itself endows them with that “nearly imperceptible jiggle” that our visual system detects.

How? Brian McKernan points out that the fixed array of pixels in a digital camera or projector creates a stable grid of image sites. But the image sites on a film frame are the sub-microscopic crystals embedded in the emulsion and activated by exposure to light. Those crystals are scattered densely throughout the film strip at random, and their arrangement varies from frame to frame. So the finest patterns of light registration tremble ever so slightly in the course of time, creating a soft pictorial vibrato.

Another source of the film look was suggested to me by Jeff Roth, Senior Vice-President of Post-Production at Focus Features. Jeff notes that a video chip is a flat surface, with the pixels activated by light patterns across the grid. (We forget that in the earliest stages, “digital” image capture is “analog”—that is, photographic—before it gets quantized and then digitized.) But a film strip has volume. It seems very thin to us, but light waves find a lot to explore in there. Light penetrates different layers of the emulsion: blue on top, then a yellow filter, then green, then red. The light rays leave traces of their passage through the layers. Joao S. de Oliveira puts it more laconically:

There is a certain aura in film that cannot exist in a digital image. . . . From the capture of a latent image, the micro-imperfections created by light on a perfect crystalline structure—a very three-dimensional process—to its conversion into a visible and permanent artefact, the latitude and resolution of film are incomparable to any other process available today to register moving images.

For example, shadows and highlights are captured “deeply.” Bright areas move into shadow gracefully. Similarly, film is far more tolerant of overexposure than digital recording is; even blown-out areas of the negative can be recovered. (In still photography, darkroom technique allows you to “burn in” an overexposed area.) The blown-out elements are still there, but in digital they’re gone forever.

Film shown on a projector maintains the film look captured on the stock: You’re just shining a light through it. We’ve all heard stories, however, of those DVD transfers that buff the image to enamel brightness and then use a software program to add grain. One archivist tells me of an early digital transfer of Sunset Blvd. that looked like it had been shot for HDTV.

But today carefully done digital transfers can preserve some of the film look. When my local theatres were transitioning, I saw Tinker Tailor Soldier Spy first on film, then on digital, and then again on film. Although the digital looked a little harder, I was surprised how much graininess it preserved. So it seems to me that some qualities of the film look can be retained in digital transfers.

 

Marching orders

George Lucas, at the 2005 annual convention and trade show of the National Association of Theatre Owners: “I’m sort of the digital penny that shows up every year to say, ‘Why haven’t you got these digital theatres yet?'” (Variety 17 March 2005).

“His point to theater owners was that 3D, which can bring in new audiences and justify higher ticket prices, is only possible after they make the switch to digital projection” (Hollywood Reporter 10 February 2012).

 

Premonitions

In summer of 1999, Godfrey Cheshire published a two-part article, “The Death of Film/ The Decay of Cinema.” It’s proven remarkably far-sighted.

He predicted that within a decade your multiplex theatre would contain “a glorified version of a home video projection system.” He predicted that the rate of adoption would be held back by costs. He predicted that the changeover would mostly benefit the major distributors, and that exhibitors would have to raise ticket and concession prices to cover investments. He predicted what is now called “alternative content”—sports, concerts, highbrow drama, live events—and correctly identified it as television outside the home. He predicted the preshow attractions that advertise not only products but TV shows and pop music. He predicted what is being seriously discussed in industry circles now: letting viewers snap open their “second screen” and call, text, check email, and surf the net during the show. And he predicted that distractions and bad manners in movie theatres would drive away viewers who want to pay attention.

People who want to watch serious movies that require concentration will do so at home, or perhaps in small, specialty theatres. People who want to hoot, holler, flip the bird and otherwise have a fun communal experience . . . will head down to the local enormoplex.

Godfrey goes on to make provocative points about the effects of digital technology on how movies are made as well. His essay should be prime reading for everyone involved in film culture—e.g., you.

 

WYSIWYG

I’ve mentioned the postcard effect that makes static objects just hang there. In less-than-2K digital displays, I see other artifacts, most of which I don’t know the terms for. Film has artifacts too, notably graininess, but I find the digital ones more off-putting. There’s a waterfall effect, when ripples rush down uniform surfaces. Sometimes I see diagonal striping from one corner to its opposite, an effect common on home and bar monitors. (I’m told it comes from interference from phones and the like.) On cheap DVDs, or commercial ones played on region-free machines, you can detect a weird pop-out effect, where the surfaces of different planes, usually marked by dark edge contours, detach themselves. The surfaces float up, wobbling out of alignment with their surroundings.

I am not hallucinating these things. When I point them out, others see them, and then, like me, they can’t ignore them. So I’ve stopped pointing them out, especially when a friend wants to show me his (always his) fancy home theatre. Why spoil their pleasure?

 

Same difference

Various positions on the split between film and digital (for want of a better term): I’ve held nearly all of them at various points, and sometimes simultaneously. I’ll confine myself, as usual, just to film-based projection and digital projection, and assuming minimal competence of staff in each domain. (Just because something’s shown in 35mm, that doesn’t mean it’s shown well.)

1. They’re not the same, just two different media. They’re like oil painting and etching. Both can coexist as vehicles for artists’ work.

2. They’re not the same, and digital is significantly worse than film. This was common in the pre-DCI era.

3. They’re not the same, and digital is significantly better than film. Expressed most vehemently by Robert Rodriguez and with some insistence by Michael Mann.

4. They’re not the same, and digital is mostly worse, but it’s good enough for certain purposes. Espoused by low-budget filmmakers the world over. Also embraced by exhibitors in developing countries, where even 1.3K is considered an improvement over what people have been getting.

5. They’re the same. This is the view held by most audiences. But just because viewers can’t detect differences doesn’t mean that the two platforms are equally good. Digital boosters maintain that we now have very savvy moviegoers who appreciate quality in image and sound. In my experience, people don’t notice when the picture is out of focus, when the lamp is too dim, when the surround channels aren’t turned on, when speakers are broken, and when spill light from EXIT signs washes out edges of the picture. (See Chronicle anecdote above.) As long as they can hear the dialogue and can make out the image, I believe, most viewers are happy.

‘Plex operators are notoriously indifferent to such niceties. In most houses, good enough is good enough. Teenage labor can maintain only so much.

 

Film/video

“The picture was nice and crisp.” “So much better than film.” “We showed a Blu-ray and it looked fine.”

I don’t trust people’s responses to such things unless the judgment is comparative. Show film and the digital program side by side and then judge. Or even show rival manufacturers’ DCI-compliant projectors side by side. I think you will see differences.

As they develop, new reproductive media improve in some dimensions but degrade on others. As the engineers tell us, there’s always a trade-off.

CD is more convenient than vinyl, but its clean, dry sound isn’t as “warm.” Mp3, even more convenient and portable, packs a sonic punch but is inferior in dynamics and detail to CDs. Similarly, back in the 1990s, laserdiscs had to be handled more carefully than tape cassettes, and in playback they required interruptions as sides were flipped. But aficionados accepted these drawbacks because we believed that our optical discs looked and sounded much better than VHS. One well-known professor urged that classroom screenings could now dispense with film.

Now those laserdisc images would be laughed out of the room. Have a look at an image from the 1995 restoration of Disney’s Pinocchio. It’s taken from a transfer of the laserdisc to DVD-R. (You can’t grab a frame directly from a laserdisc.) In this and the others, I haven’t adjusted the raw image.

Actually, on a decent monitor, it looks better than this. Since you can’t grab a frame directly from a laserdisc,  LD couldn’t stand up to home theatre projection today. The 2009 DVD  and Blu-ray (below) are sharper.

Now compare the DVD with a dye-transfer Technicolor image from a 1950s 35mm print. There have been some gains and some losses in color range, shadow, and detail. For example, Stromboli’s trousers and the footlight area go very black, presumably because of the silver “key image” used for greater definition in the dye-transfer process. IB Tech restorations routinely bring out “hidden” color in such areas.

Which is best? You can take your pick, but you’re better able to choose when you’re not seeing one image in isolation.

 

Live/ Memorex

Of course side-by-side comparisons can fail when most viewers don’t notice even gross differences. In a course, I once showed a 16mm print of Night of the Living Dead, and a faculty friend came to the screening. (Yes, history profs can be horror fans.) In my followup lecture, I showed clips on VHS, dubbed from a VHS master. My friend came to the class for my talk. Afterward he swore that he couldn’t tell any difference between the film and the second-generation VHS tape.

This raises the fascinating question of changing perceptual frames of reference. My friend knew the film very well, and he’d watched it many times on VHS. Did he somehow see the 16 screening as just a bigger tape replay? Did none of its superiority register? Maybe not.

From 1915 to 1925, Thomas Edison demonstrated his Diamond Disc Phonograph by inviting audiences to compare live performances with recordings. His publicists came up with the celebrated Tone Tests. A singer on stage would stand by while the disc began to play. Abruptly the disc would be turned down and the singer would continue without missing a note. Then the singer would stop and the disc, now turned up, would pick up the thread of melody. Greg Milner writes of the first demonstration:

The record continued playing, with [the contralto Christine] Miller onstage dipping in and out of it like a DJ. The audience cheered every time she stopped moving her lips and let the record sing for her.

At one point the lights went out, but the music continued. The audience could not tell when Miller stopped and the playback started.

The Tone Tests toured the world. According the publicity machine run by the Wizard of Menlo Park, millions of people witnessed them and no one could unerringly distinguish the performers from their recording.

Edison’s sound recording was acoustic, not electrical, and so it sounds hopelessly unrealistic to us today. (You can sample some tunes here.) And there’s some evidence, as Milner points out, that singers learned to imitate the squeezed quality of the recordings. But if the audiences were fairly regularly fooled, it suggests that our sense of what sounds, or looks, right, is both untrustworthy and changeable over history.

To some extent, what’s registered in such instances aren’t perceptions but preferences. Wholly inferior recording mechanisms can be favored because of taste. How else to explain the fact that young people prefer mp3 recordings to CDs, let alone vinyl records? It’s not just the convenience; the researcher, Jonathan Berger of Stanford University, hypothesizes that they like the “sizzle” of mp3.

To some extent, we should expect that people who’ve watched DVDs from babyhood onward take the scrubbed, hard-edge imagery of video as the way that movies are supposed to look. Or perhaps still younger people prefer the rawer images they see on Web videos. Do they then see an Imax 70mm screening as just blown-up YouTube?

 

The epiphanic frame

Godard’s Éloge de l’amour: DVD framing vs. original 35mm framing.

Digital projection is already making distributors reluctant to rent films from their libraries, and film archives are likely to restrict circulation of their prints. When 35mm prints are unavailable, it will be difficult for us to perform certain kinds of film analysis. In order to discover things about staging, lighting, color, and cutting in films that originated on film, scholars have in the past worked directly with prints.

For example, I count frames to determine editing rhythms, and working from a digital copy isn’t reliable for such matters. True, fewer than a dozen people in the world probably care about counting frames, so this seems like a trivial problem. But analysts also need to freeze a scene on an exact frame. For live-action film, that’s a record of an actual instant during shooting, a slice of time that really existed and serves to encapsulate something about a character, the situation, or the spatial dynamics of the scene. (Many examples here.) This is why my books, including the recent edition of Planet Hong Kong, rely almost entirely on frame grabs from 35mm prints.

Paolo Cherchi Usai suggests that for every shot there is an “epiphanic frame,” an instant that encapsulates the expressive force of that shot. Working with a film print, you can find it. On video, not necessarily.

Just as important, for films originating in 35mm, we can’t assume that a video copy will respect the color values or aspect ratio of the original. Often the only version available for study will be a DVD with adjusted color (see Pinocchio above) and in a different ratio. I’ve written enough about variations in aspect ratios in Godard and Lang (here and here) to suggest that we need to be able to go back to 35mm for study purposes, at least for photographically-generated films. For digitally-originated films, researchers ought to be able to go back to the DCP as released, but that will be nearly impossible.

 

The analog cocoon

I began this series after realizing that in Madison I was living in a hothouse. As of this fall, apart from festival projections on DigiBeta or HDCam, I hadn’t seen more than a dozen digital commercial screenings in my life, and I think nearly all were 3D. Between film festivals, our Cinematheque, and screenings in our local movie houses, I was watching 35mm throughout 2011, the year of the big shift.

There are six noncommercial 35mm film venues within walking distance of my office at the corner of University Avenue and Park Street. And two of those venues still use carbon-arc lamps! Go here for a fuller identification of these houses. Moreover, in my office sit two Steenbeck viewing machines, poised to be threaded up with 16mm or 35mm film. (“Ingestion” is not an option.)

But now I’ve woken up. We all conduct our educations in public, I suppose, but preparing this series has taught me a lot. I still don’t know as much as I’d like to, but at least, I now appreciate the riches around me.

I’m very lucky. It’s not over, either. The good news is that the future can’t really be predicted. Like everybody else, I need to adjust to what our digital Pandora has turned loose. But we can still hold on to hope.

This is the final entry in a series on digital film distribution and exhibition.


On the Pandora perplex, see Dora and Erwin Panofsky, Pandora’s Box: The Changing Aspects of a Mythical Symbol (Princeton University Press, 1956). The Wikipedia article on the lady is also admirably detailed.

Godfrey Cheshire’s prophetic essay is apparently lost in the digital labyrinths of the New York Press. Godfrey tells me that he’s exploring ways to post it, so do continue to search for it. Another must-read assessment is on the TCM site. Pablo Kjolseth, Director of the International Film Series at the University of Colorado—Boulder, writes on “The End.”  See also Matt Zoller Seitz’s sensible take on the announcement that Panavision has ceased manufacturing cameras. Some wide-ranging reflections are offered in Gerda Cammaer’s “Film: Another Death, Another Life.”

Brian McKernan’s Digital Cinema: The Revolution in Cinematography, Postproduction, and Distribution (MGraw-Hill, 2005) is the source of two of my quotations from George Lucas (pp. 31, 33) and some ideas about the film look (p. 67). My quotation from Greg Milner on the Tone Test comes from his Perfecting Sound Forever: An Aural History of Recorded Music (Faber, 2009), 5.

NPR recently broadcast a discussion of the differences, both acoustic and perceptual, among consumer audio formats. The show includes A/B comparisons. Thanks to Jeff Smith for the tip.

Thanks to Chapin Cutler, Jeff Roth, and Andrea Comiskey, who prepared the projector map of downtown Madison and the east end of the campus.

6 February 2012: This series has aroused some valuable commentary around the Net, just as more journalists are picking up on the broad story of how the conversion is working. Leah Churner has published a useful piece in the Village Voice on digital projection, and Lincoln Spector has posted three essays at his blogsite, the last entry offering some suggestions about how to preserve both film-based and digital-originated material.

“You get soft, Pandora will shit you out dead, with zero warning.”

Pandora’s digital box: Art house, smart house

The Art Theater, Champaign, Illinois. Photo by Sanford Hess, reproduced with permission.

DB here:

Theatres’ conversion from 35mm film to digital presentation was designed by and for an industry that deals in mass output, saturation releases, and quick turnover. A movie comes out on Friday, fills as many as 4,000 screens around the country, makes most of its money within a month or less, and then shows up on VoD, PPV, DVD, or some other acronym. The ancillary outlets yield much more revenue to the studios, but the theatrical release is crucial in establishing awareness of the film.

Given this shock-and-awe business plan, movies on film stock look wasteful. You make, ship, and store several thousand 35mm prints that will be worthless in a few months. (I’ve seen trash bags stuffed with Harry Potter reels destined for destruction.) Pushing a movie in and out of multiplexes on digital files makes more sense.

After a decade of preparation, digital projection became the dominant mode last year. Today “digital prints” come in on hard drives called Digital Cinema Packages (DCPs) and are loaded (“ingested”) into servers that feed the projector. The DCPs are heavily encrypted and need to be opened with passkeys transmitted by email or phone. The format is 2K projection, more or less to specifications laid down by the Digital Cinema Initiatives (DCI) group, a consortium of the major distributors.

Upgrading to a DCI-compliant system can cost $50,000-$100,000 per screen. How to pay for it? If the exhibitor doesn’t buy the equipment outright, it can be purchased through a subsidy called the Virtual Print Fee. The exhibitor can select gear to be supplied by a third party, who collects payment from the major companies and applies it to the cost of the equipment. The fee is paid each time the exhibitor books a title from one of the majors. See my blogs here and here for more background.

It’s comparatively easy for chains like Regal and AMC, which control 12,000 screens (nearly one-third of the US and Canadian total), to make the digital switchover efficiently. Solid capitalization and investment support, economies of scale, and cooperation with manufacturers allow the big chains to afford the upgrade. But what about other kinds of exhibition? I’ve already looked at the bumpy rise of digital on the festival scene. There are also art houses and repertory cinemas, and here one hears some very strong concerns about the changeover. “Art houses are not going to be able to do this,” predicts one participant. “We will lose a lot of little theatres across the country.”

 

The long, long tail

‘Plexes, whether multi- or mega-, tend to look alike. But art and rep houses have personality, even flair.

One might be a 1930s picture palace saved from the wrecking ball and renovated as a site of local history and a center for the performing arts. Another might be a sagging two-screener from the 1970s spiffed up and offering buns and designer coffees. Another might look like a decaying porn venue or a Cape Cod amateur playhouse (even though it’s in Seattle). The screen might be in a museum auditorium or a campus lecture hall. When an art house is built from scratch, it’s likely to have a gallery atmosphere. Our Madison, Wisconsin Sundance six-screener hangs good art on the walls and provides café food to kids in black bent over their Macs.

Most of these theatres are in urban centers, some are in the suburbs, and a surprising number are rural. Most boast only one or two screens. Most are independent, but a few belong to chains like Landmark and Sundance. Some are privately held and aiming for profit, but many, perhaps most, are not-for-profit, usually owned by a civic group or municipality.

What unites them is what they show. They play films in foreign languages and British English. They show independent US dramas and comedies, documentaries, revivals, and restorations.

In the whole market, art houses are a blip. Figures are hard to come by, but Jack Foley, head of domestic distribution for Focus Features, estimates that there are about 250 core art-house screens. In addition, other venues present art house product on an occasional basis or as part of cultural center programming.

Art house and repertory titles contribute very little to the $9 billion in ticket sales of the domestic theatrical market. Of the 100 top-grossing US theatrical releases in 2011, only six were art-house fare: The King’s Speech, Black Swan, Midnight in Paris, Hanna, The Descendants, and Drive. Taken together, they yielded about $309 million, which is $40 million less than Transformers: Dark of the Moon took in all by itself. And these figures represent grosses; only about half of ticket revenues are passed to the distributor.

More strictly art-house items like Take Shelter, Potiche, Bill Cunningham New York, Senna, Snow Flower and the Secret Fan, Certified Copy, Page One, The Women on the 6th Floor, and Meek’s Cutoff took in only one to two million dollars each. Other “specialty titles” grossed much less. Miranda July’s The Future attracted about half a million dollars, Uncle Boonmee Who Can Recall His Past Lives grossed $184,000, and Godard’s Film Socialisme took in less than $35,000. For the distributors, art films retrieve their costs in ancillaries, like DVD and home video, but the theatres don’t have that cushion.

Something else sets the art and rep houses apart from the ‘plexes: The audience. It’s well-educated, comparatively affluent, and above all older. Juliet Goodfriend’s survey of art house operators indicates that only about 13% of patrons are children and high-school and college students. The rest are adults. A third of the total are over sixty-five. As she puts it, “Thank God for the seniors!” However much they like popcorn, they love chocolate-covered almonds.

Almonds aside, how will these venues cope with digital? To find out, I went to Utah.

 

 Harmonic Convergence

Tim League, Alamo Draft House, during his keynote address at the Art House Convergence.

Five years ago, the Sundance Institute founded the Art House Project, a group of theatres that could screen a tour of Sundance Festival films. The original members recognized the advantages of collaborating, and Russ Collins of the Michigan Theatre organized an annual meeting held just before the festival. In its first year, 2008, the Art House Convergence attracted twenty-two people. This year it drew nearly three hundred—not only programmers and operators and major speakers, but delegates from distribution companies, service firms, and equipment manufacturers. To my eye, it’s becoming an informal trade association.

My three and a half days at the Convergence in Midway, Utah filled me with information and energy. Having attended one of the classic art theatres in my youth, the Little Theatre in Rochester, New York, I’ve been a patron in this sector for fifty years. But I never really met the people behind the scenes. This bunch is exuberant and committed to sharing their love of cinema. They want to watch a movie surprise and delight their audiences. Ideally, the customers would so completely trust the programmer’s judgment that they would come to that theatre without knowing what’s playing.

If you wonder where old-fashioned movie showmanship went, look here. These folks mount trivia contests, membership drives, singalongs. They help out with local film festivals. They bring in filmmakers and local experts for Q & A sessions. They screen those plays, operas, ballets, and concerts that attract a broader arts audience. The bigger entities, like the Bryn Mawr Film Institute and the Jacob Burns Film Center, offer courses in filmmaking and appreciation, along with special events for children, teenagers, and other sectors of the community.

Everything is about localism. These people know their customers, often by name. They sense the currents of taste crisscrossing their town. The success of the Alamo Draft House reveals that Austin has a demographic hungry for the kung-fu classic Dreadnaught, an Anchorman quote-along, or a compilation of the worst CGI work in film history. In LA, The Cinefamily attracts a crowd ready to watch Film Socialisme alongside Battle Royale, Pat O’Neill films, and the 1927 Casanova. “Mission” was a word heard often heard in Midway. These people aren’t only about making money but about weaving unusual cinema into the fabric of their town’s culture and subcultures.

The classic art house was mission-driven too, and it could pay a little as well. Before the advent of videotape, you could make decent money showing Ealing comedies, Fellini, and Bergman years after their initial release. Some exhibitors continue as profit-driven businesses. But many, perhaps most, people in the Project operate not-for-profit venues. The cinemas are funded by donations, foundations, and government agencies, such as arts councils. Russ Collins has argued for embracing this trend.

“New model” Art House cinemas are community-based and mission-driven. . . . Most “new model” Art House cinemas are non-profit organizations managed by professionals who are expert in community-based cinema programming, volunteer management and the solicitation of philanthropic support from local cinephiles and community mavens.

Russ points out that over the twentieth century, opera, theatre, and other sectors of the performing arts have moved toward non-profit status. “If it makes sense that if music has a range from very commercial to very subsidized, film should too. There are all kinds of movies, and there should be all kinds of outlets.” The University of Wisconsin–Madison Cinematheque and the Wisconsin Film Festival have shown me that this strategy can work—again, if the programming meshes with the tastes of its community.

There are clouds on the horizon, of course. Gary Palmucci of Kino Lorber recalled a line from Irvin Shapiro, who distributed foreign-language films for fifty years: “When were there ever not problems?”

For example, the baby-boomers, cinephiles since the ‘60s, are likely to be around for ten or fifteen more years. Where will new patrons come from? When I was in college, you scheduled your life around theatres’ showtimes, but younger people have gotten used to time shifting and on-demand access via tape, disc, cable, or the Web. A more worrisome sign: even in art houses near college campuses, students tend to make up a small fraction of the audience. The next few years will tell if changed tastes, along the habit of unbridled access to movies, will keep an aging Gen X from the art house.

More pressing the problem is digital conversion. It was the topic of two information-filled sessions at the Convergence, and it came up often during other panels.

 

Where do they get those movies?

An AHC panel: Russ Collins, Ira Deutchman (Emerging Pictures), Jeff Lipsky (Adopt Films), and Gary Palmucci (Kino Lorber).

Historically, most major new film technology was introduced in the production sector and resisted in the exhibition sector. Exhibitors have been right to be conservative. Any tinkering with their business, especially if it involves massive conversion of equipment and auditoriums, can be costly. If the technology doesn’t catch on, as 3D didn’t in the 1950s, millions of dollars can be wasted.

Shooting movies on digital was no threat to theatres as long as 35mm prints were the standard for screening. But distribution has long been the most powerful and profitable sector of the film industry. Today’s major film companies—Warners, Paramount, Sony et al.—dominate the market through distribution. So when the Majors established the Digital Cinema Initiatives (DCI) standards, exhibitors had to adjust.

Since distributors call the tune, let’s look at the different digital alternatives available.

Mainstream commercial films from the major studios are currently distributed in both 35mm copies and digital copies. But at some point fairly soon, the majors will cease releasing 35mm. Twentieth Century Fox has taken the lead in declaring that at the end of this year it will circulate no more film prints. John Fithian, the plain-spoken President of the National Association of Theatre Owners, said in March of 2011:

Based on our assessment of the roll-out schedule and our conversations with our distribution partners, I believe that film prints could be unavailable as early as the end of 2013. Simply put, if you don’t make the decision to get on the digital train soon, you will be making the decision to get out of the business.

This means that the theatre will require  full 2K/4K projection, and the exhibitor will need a DCI-compliant projector and a server for every screen. To pay for the upgrade, many exhibitors will want to take advantage of the Virtual Print Fee. But many VPF programs have set their signup deadlines during this year.

Arthouse films distributed by studio subsidiaries are the tentpoles and blockbusters of the arthouse market. Sony Pictures Classics, Universal Focus, and Fox Searchlight usually furnish the most desirable pictures for these screens. Add in certain titles supplied by “mini-majors” like Relativity, The Weinstein Company, and Lionsgate/ Summit. This season, for instance, art houses would have suffered without Tinker Tailor Soldier Spy (Focus), The Descendants (Fox Searchlight), A Dangerous Method and The Skin I Live In (SPC), and The Iron Lady, The Artist, and My Week with Marilyn (Weinstein).

As far as I can determine, all these firms currently supply 35mm prints.  Jack Foley of Focus recognizes that film copies remain the default for most art houses. For Focus, 35mm circulation makes sense because many films play widely enough and roll out slowly enough to amortize print costs.

Focus will be patient with its core customers and their financial challenges in going digital. . . . Supplying them with 35mm in the meantime allows us to play them and play them cheaply by using prints multiple times at no cost more than shipping.

But studio subsidiaries must also provide the DCI-compliant Digital Cinema Packages. Some art houses have converted and can handle them. More important, many of these films play in  “smart houses.” These are screens, located in a mainstream multiplex, that will show films that get good response in art-house runs. If a movie has crossover appeal, a smart house can hold it long enough to build word of mouth. Right now, several multiplexes are playing Tinker Tailor, The Descendants, My Week with Marilyn, and the like. There are, Jack Foley estimates, between 250 and 500 screens of this sort in the country.

Smart houses, as parts of multiplex circuits, are usually showing DCPs. At the moment,  Foley points out, the Virtual Print Fee is onerous for non-major distributors, since if they supply a DCP to a theatre, they must pay the fee (often about $850). Foley believes that eventually all viable art houses will convert to DCI projection, the VPFs will expire, and every party will reap the benefits of digital cinema.

Films distributed by smaller, independent distributors offer still other options. These are companies like Kino Lorber, IFC, Magnolia, Strand, Roadside Attractions, Oscilloscope, Zeitgeist, and their peers. They circulate the most offbeat product, dramas like The Messenger and Meek’s Cutoff (Oscilloscope), along with documentaries and foreign titles like Cave of Forgotten Dreams, Pina, and Certified Copy (IFC) and 13 Assassins (Magnolia). Restorations and reissues of classics, such as Metropolis (Kino Lorber) and On the Bowery (Milestone), operate in this sector as well. Like their studio counterparts, these firms need the video aftermarket to support purchasing theatrical rights.

Some of these distributors supply 35mm prints, like Magnolia’s very pretty one of Melancholia that I saw in Madison a few weeks ago. But most Virtual Print Fee agreements apparently demand that if a non-Majors film arrives on DCP and is to be played on a projector financed through the VPF, the independent distributor must chip in the fee. Some are willing to do that.

What surprised me most was learning that independent distributors will supply the film in many digital formats, even Blu-ray and DVD versions. There are now first-run films playing commercial theatres, even in Manhattan, in Blu-ray. On small screens, many exhibitors say, that format works fine and their patrons don’t notice. Many of these films aren’t available on 35mm prints at all, although a distributor may prepare a print if there’s enough interest to help pay for it.

A lateral option, sometimes called i- or e-cinema, also exists. There are now companies offering theatre delivery via the Internet. The idea is to stream encrypted files, in HD, to cinemas signed onto the system. Emerging Pictures, currently the dominant player in this domain, will deliver material from many independent distributors, including Sony Classics, IFC, and Magnolia. Emerging will also supply performing arts shows. Other companies offering or preparing to offer comparable services are Specticast, Proludio and Storming Images.

Summing up: If an art house wants to show only films from the independent, second-tier distributors, then the pressure to convert to DCI isn’t great. The exhibitor will, however, be playing more and more movies on DVD or Blu-ray. But the fact is that one Iron Lady pays for a lot of Take Shelters. The need to show art house blockbusters will eventually push most art-house  operators toward buying or leasing the high-end equipment.

 

In between

Juliet Goodfriend, Art House Convergence. Photo by Chuck Foxen, reproduced with permission.

The new digital problems confronting the art-house market don’t end with decisions about equipment.

For one thing, DCP playback creates a degree of inflexibility that festivals have also encountered. Shifting showtimes and screens is more difficult, as it may require special permission and a new key to open the file. There is, moreover, an air of surveillance that is inimical to the more informal, trust-based atmosphere of most art-cinema milieus.

More constraints appear if the exhibitor chooses to fund the changeover through the Virtual Print Fee. For example, VPFs oblige the exhibitor to screen only films supplied by the major companies–the ones that created the Digital Cinema Initiatives. If an exhibitor wants to play an independent distributor’s title on a DCP, that distributor needs to pay the fee, in effect helping to cover the theatre’s conversion. Other constraints are more obscure. I can’t report reliably on them because when joining a VPF program, the exhibitor signs a non-disclosure agreement pledging not to reveal details of the deal. But hints suggest that exhibitors could be prevented from “splitting,” that is showing two or more films in the same auditorium on one day. This is a practice that many art cinemas rely on because it allows them to vary programs in mid-week, or to compensate for having only one or two screens.

Another effect of the digital revolution comes from streaming, or Video on Demand. Many of the most desirable films from independent distributors are released on VoD simultaneous with or even before theatrical release. At the Convergence, one exhibitor pointed out that Melancholia was available on VoD several weeks before she could play it on her screen.

Distributors offer several justifications for their streaming decisions. Ancillary income from DVD has declined steeply, and VoD pays well. According to Josh Dickey’s Variety article and Daniel Miller’s Hollywood Reporter piece on the rise of VoD deals, Margin Call, which attracted $5.3 million theatrically, took in an estimated $4-$5 million on VoD. Another advantage is that streaming provides fast returns, while any DVD income won’t show up for many months. Moreover, VoD can reach audiences in areas of the country that don’t have art houses. And some distributors believe that the theatrical and VoD audiences don’t significantly overlap. For Margin Call, it’s claimed, most people who saw it in the theatre didn’t know that it was on VoD, and many who caught it on VoD would not have gone to a theatre.

There don’t seem to be any firm conclusions about how much day-and-date or early release on VoD can harm a film’s theatrical release. In the absence of detailed evidence about VoD grosses, exhibitors are understandably nervous.

Finally, what about access to older films in studio collections? These titles are central to repertory cinemas, and many art houses that play recent releases schedule some classics too. Yet some studios are increasingly reluctant to supply 35mm prints from their libraries. If the film isn’t on DCP, exhibitors may be told that they must pay to have a DCP made, or show a Blu-ray or DVD. But repertory cinemas are reluctant to screen on the low-resolution formats, and rarer and more obscure titles are unlikely to be available on disc. Unhappily, we may get less repertory programming on the whole. Audiences that don’t live in a town with an archive or cinematheque will have less chance to discover film history.

 

A tradition, forced to reconfigure

The energetic arts entrepreneurs who gathered at Midway can claim a proud tradition. The art-house and repertory model of exhibition, originating in the 1920s, came to prominence after World War II. These theatres played imported films from small distributors, with occasional independent items mixed in. A 1949 Variety article noted that the market had a boom that was starting to level off.

Postwar surge of art theatres, born as an outlet for the flock of British and foreign-lingo pix which hit this country after V-J Day, is now slowing to a normal growth. In the U. S. at the present time there are 57 theatres which are out-and-out art houses and 226 additional flickeries which play foreign-made product part of their time. . . . With the exception of Newark. . . every city of 200,000 or over now sports at least one art theatre.

Then as now, these theatres offered a more personal atmosphere and upscale service (tea, coffee). Like today’s art houses, they depended on what we call buzz; their films were very much critic-driven. Then as now, British films could break out, with Henry V (1944), Hamlet (1948), and The Red Shoes (1948) proving very successful. The major studios sensed a new market and began financing and importing films from overseas. This policy has been revived several times since, up to today’s “studio boutiques” like Focus and Sony Classics. And some art-house operators moved into distribution themselves. Exhibitor-distributors like Cinema 5 and New Yorker are the predecessors of IFC and Music Box.

This system of distribution and exhibition has survived six decades. But in that period, art houses haven’t faced any change as sweeping as this. The big distributors have decided on a standard, and the most powerful theatre chains have converted. History suggests that critical mass on this scale is irresistible.

Many major art houses and nonprofits have already converted. Film Forum in New York City, which mixes repertory and new releases, has long had a policy of showing classics on 16mm or 35mm film. But now the theatre is using DCPs; some restorations are not offered on film, and that trend is almost certain to grow. Taking the bull by the horns, Film Forum is running a series, “This is DCP,” to introduce the audience to the format. Bruce Goldstein’s program note asks:

Is watching a DCP the same experience as watching a film print? The jury is still out, so for this one-week series, we’ve chosen the crème de la crème of classics on DCP and have invited Sony Pictures’ Grover Crisp, one of the true giants of film restoration, to explain things on opening weekend. You be the judge. 

Exhibitors who haven’t yet converted are raising funds through information campaigns and capital exercises. Single-screeners face the toughest climb. Take the Art Theatre of Champaign, Illinois, seen in my topmost still. It opened in 1913 and has had a pretty typical history  (including showing erotic films). Revived as an art house in 1987, it has screened foreign and independent cinema, as well as classics and out-of-the-way items, including a revival of City of Lost Children. Now the Art needs to go digital. Its operator, Sanford Hess, stresses that without the new gear, priced at about $80,000, he will have to close the venue when the lease runs out in December. He has started to rebuild the enterprise as a co-operative. Since the co-op launched in December, 270 people have bought shares, generating about $29,000 toward a new projection system. (You can trace the progress of the campaign on Facebook.)

David Hancock of IHS Screen Digest suggests that 5% of US screens could disappear during the conversion. That number sounds small, but it amounts to nearly 2000 screens, and many are likely to be in art houses. The prospects remind me of 1928, when the studios agreed to shift to talking pictures. Put aside your pity for those actors like George Valentin in The Artist. Harder hit were the people who worked at the more than four thousand movie theatres too small, too remote, or too poor to be wired for sound. Of course that technological shift took place during the Great Depression. But our economy isn’t looking exactly vigorous, and in some ways today’s technological changeover is more hazardous. 1930s audiences didn’t have cable and Netflix to make staying home more attractive.

This is the fifth in a series on the transition to digital projection.


Thanks to Jack Foley of Focus Features distribution for sharing information with me. I also got useful information from Michael Barker of Sony Pictures Classics, Mike Maggiore and Bruce Goldstein of Film Forum, Jim Healy of our Cinematheque, Sanford Hess of the Art Theatre, and Merijoy Endrizzi-Ray of Sundance 608.

I’m very grateful to Jan Klingelhofer of Pacific Film Resources, Russ Collins of the Michigan Theater Foundation, and the membership of the Art House Project for welcoming me so generously to their annual Convergence. Special thanks as well to Juliet Goodfriend, Cordelia Stone, and Valerie Temple of the Bryn Mawr Film Institute for their survey of the art-house market, which I have drawn on here. That online survey, conducted in late 2011, collected data from 126 theatres in 29 states and Canada. I also benefited from conversations with Lisa Dombrowski, who’s writing a book on specialty cinema in the US, and Jenn Jennings, who is making a film, The Lost Picture Show, about digital conversion.

A good overview of the early development of digital art-house exhibition is offered by Michael Goldman’s 2008 article, “Digitally Independent Cinema,” in Filmmaker magazine. The Variety article I quoted from is “7 out of 10 Sureseaters Click” (27 July 1949), 13. For the history of art cinemas, see Michael F. Mayer, Foreign Films on American Screens (Arco, 1965); Barbara Wilinsky, Sure Seaters: The Emergence of Art House Cinema (University of Minnesota Press, 2001); and Kerry Segrave, Foreign Films in America: A History (McFarland, 2004). Tino Balio’s The Foreign Film Renaissance on American Screens, 1946-1973 (University of Wisconsin Press, 2010) traces the phenomenon from the standpoint of distribution. I discuss Tino’s book more here.

Box office figures for recent releases are taken from Box Office Mojo. My figures on theatres that closed during the conversion to sound come from The Film Daily Yearbook from the years 1931-1935. The process, which has many analogies with today’s digital conversion, is discussed in Donald Crafton, The Talkies: American Cinema’s Transition to Sound 1926-1931, vol. 4 in History of the American Cinema, ed. Charles Harpole (Scribners, 1997), Chapter 11, and Douglas Gomery, The Coming of Sound (Routledge, 2005), Chapter 8.

Seven Gables Cinema, Seattle, Washington. Photo by Joe Mabel. Reproduced under Gnu Free Documentation License. 

PS 20 February: John Fithian, President of the National Association of Theatre Owners, confirms the prospect of theatre closures here: “For lower-grossing theaters, it’s just not affordable. I predict we’ll lose several thousand screens in the U.S.”

Do not forget to return your 3D glasses

(Yours for $11 in theaters equipped with RealD systems, but you don’t get the pouch they came in at the opening midnight screenings)

Kristin here:

As 3D really took hold in the wake of the release of Avatar in December 2009, we got used to hearing that roughly 60% of a blockbuster’s income came from 3D. This summer the figure has hovered around 40%. Both figures are highly misleading. How much does 3D really bring in?

Yes, 40% of the total amount for almost all big 3D films this summer was for tickets sold for 3D screenings. But looked at another, more realistic way, 3D films as such made far less than that for their makers and the theaters that showed them.

That’s because a lot of the people buying tickets to see a film in 3D probably would have gone to see it if it had been strictly 2D.  That, is, 3D itself is probably not luring in many new viewers. If every person buying a 3D ticket would refuse to see the film in 2D, then, yes, the figure would be 40%. I’m sure a small percentage of people are lured to see a given title only because it is in 3D. There’s no way to know how many, however, so let’s stick to the facts we do know.

The basic fact is that the money brought in by a film made in 3D only amounts to the supplement paid by the spectator beyond what he or she would have paid if the film were in 2D. Let’s assume that the supplement is $3 and that a 3D admission costs $12 and a 2D one $9. Let’s also assume for the sake of argument that everyone who saw the film in 3D for $12 would pay $9 to see the same film if it were only available in 2D. (In reality, there’s also evidence that 3D keeps some people away from a film altogether if they don’t have access to 2D screenings. I’ll assume these two groups, the 3D enthusiasts and the 2D hold-outs, cancel each other out.) Removing the $3 supplement takes away 25% of the ticket price. So what the 3D process as such really adds to the box-office total is 10% (that’s 25% of 40%). To put it another way, $9 of the $12 for the ticket is just for the film qua film, the rest is for its  being in 3D.

In addition, the costs for the glasses and any extra labor they entail have to come out of that $3. I don’t know what such costs are, so I’ll leave those expenses out of the calculations.

Consider the opening weekend of Captain America, which grossed $65.7 million, 40% of which came from theaters equipped with 3D. But it’s really 10% by my reasoning, so it’s not $26.3 million that 3D generated, but $6.57 million. Assuming further that it costs about $30 million to make a film in 3D or convert it to 3D in post-production, Captain America would have to run in the U.S. market for around four weeks with no decline in attendance to break even on 3D. But most films decline on their second weekend, unless they open in more theaters or have terrific word of mouth. Even The Lord of the Rings: The Fellowship of the Ring, which had lots of repeat business, declined 19% on its second weekend.

Of course, the popularity of 3D films is holding up better abroad than in the domestic market–so far. Still, we have to remember that only about half of the worldwide box-office receipts make their way back to the studios. That seems to imply that a film would have to gross $600 million internationally to break even on the addition of costs for 3D. ($300 million going to the studios, roughly 10% of which is paid for by 3D supplements=$30 million.) Some films do gross that much. Pirates of the Caribbean: On Stranger Tides, Transformers: Dark of the Moon,  the final Harry Potter installment have passed that mark this year. It’s not common, though.

Naturally if a film takes in as much as 60% of its box-office from 3D screens, as Transformers: Dark of the Moon did, 15% of the costs of 3D will be paid for by the process.

How consistent is the trend?

Let’s look at the major 3D films out so far this year in terms of percentages of gross vs. percentages of theaters:

Film:  Release Date (% of BO from 3D /  % of locations showing 3D)

Green Hornet: January 14 (69% / 75%)

Gnomeo and Juliet: February 11 (58%  / 60%)

Rio: April 15 ( 58% / 68%)

Thor:  May 6  (60% / 69%)

Pirates of the Caribbean: 4: May 20 (46% / 66%)

Kung Fu Panda: 2 May 26 (45% / 69%)

Green Lantern: June 17 (45% / 71%)

Cars 2: June 24 (37% / 61%)

Transformers: Dark of the Moon: 3 July  (60% / 70%)

Captain America: July 22 (40% / 68%)

Opening weekend only : Harry Potter and the Deathly Hallows: Part 2: July 15 (68% / 71%)

[Added July 31: The opening weekend for The Smurfs followed a similar pattern. The July 29 release made 45% of its gross from 3D engagements; 60% of its venues showed 3D. As Box Office Mojo points out, on the same weekend in 2009, G-Force made 56% of its opening-weekend gross in 3D, which showed in only 43% of theaters.]

(Granted, there is a problem with such figures. The percentage of locations showing 3D is based on theaters, not screens. Any multiplex showing 3D counts as 1, even though it may have 3 screens showing 3D and 2 showing 2D. Whether those two 2D screens would be credited to the venues showing 3D or 2D is not stated. Unfortunately, the way box-office figures are reported, there is no way to calculate by numbers of screens. We’ll do what we can with what we’ve got. In addition, venues without 3D tend to be one- or two-screen theaters in small towns. That 2D now brings in more than half the gross income for most 3D films is all the more impressive.)

Now for the list of films. There are interesting patterns here. First, the drop in 3D percentages came at about the time when the summer-movie season began, and with one exception is has proven surprisingly consistent, hovering in the 40-45% range. Second, the greater the gap between the percentage of income and the percentage of theaters, the less well 3D would presumably be performing for each release. Thus although Transformers: Dark of the Moon brought in a higher percentage of 3D income, it performed proportionately no better than, say, Rio. Third, as long as the percentage of income is less than the percentage of theaters, it should be the case that the average per theater for 2D showings should be higher than those for 3D—which is true for every film.

More theaters, fewer tickets

The decline in 3D’s contribution to film grosses has come despite the fact that the number of screens in the U.S. equipped to show 3D has gone up roughly six-fold since the beginning of 2009: from under 2,000 to over 12,000. Take a look at this graph from The Economist (derived from information supplied by BTIG Research and Screen Digest). The point where the lines cross is May, 2011:

Kvetching about 3D as a process and as a method of purse-gouging has declined somewhat, or at least that’s my impression. It’s not gone, though. Take a look at Mark Harris’ smart piece, “Honk If You’re Sick of 3-D!” in the June 24 Entertainment Weekly. Justin Chang’s Variety review of Harry Potter and the Deathly Hallows: Part 2, while generally very favorable, concludes: “D[irector of].p.[hotography] Eduardo Serra’s brooding, beautiful work gains little, however, from the underwhelming stereoscopic conversion; this is the first Potter film to be released entirely in 3D as well as 2D, and on this count, at least, one can be grateful that it will be the last.” “The “entirely in 3D” phrase refers to earlier episodes which have had a few scenes in 3D.)

There was also the controversy back in late May over whether 3D lenses, which notoriously cast dim images of 3D films, were being left on movie projectors for 2D screenings, thereby dimming the light getting to the screen for them as well. I don’t have the space to trace that discussion, but you can read about it in the original Boston Globe article, Roger Ebert’s indignant follow-up, and an expert projectionist’s assessment of the situation. Here the problems were being discussed largely in relation to 2D screenings.

But for quite some time now the larger 3D-equals-dim-images notion got wide coverage, and the topic had featured in many articles and postings critical of 3D. All that must have had some impact. In June Variety announced that for Transformers: Dark of the Moon Paramount would take “the unprecedented step of releasing a special digital print aimed at delivering almost twice the brightness of standard 3D projection.” These special prints, however, only went to about 2,000 theaters, those with RealD systems. But would prospective ticket purchasers know which cinemas had these prints? As Variety pointed out, “Exhibs may want to avoid planting the notion that some 3D screens are better than others when there’s no price distinction between the screens.” Given that it’s almost impossible these days to call a movie theater and ask a question, I doubt whether many moviegoers who attended Transformers knew which version they saw. Paramount’s move was obviously a desirable one, but it can’t account for the relatively high percentage of the film’s 3D income. (The New York Times also covered Michael Bay’s and Paramount’s efforts to promote screen brightness for the film.)

All in all, evidence seems to show that many theater owners are losing business by showing 3D films. Of Captain America’s total gross income, 40% came from the theaters showing 3D, which amounted to 68% of all venues (2511 locations out of 3715). Flip the figures, and the 32% of the theaters showing the film in 2D brought in 60% of the gross. On average, if you were an exhibitor playing the film, you made more money if you showed it in 2D. A lot more. Even not being able to charge $3 extra.

Box Office Mojo’s report on Captain America‘s first weekend confirmed that attendance was not dropping for the film as a whole, but that a greater proportion of people were opting for 2D: “While the gross difference was a sliver, Captain had eight percent greater estimated attendance than Thor, which received more bolstering from 3D (and had IMAX): Captain‘s 3D share was 40 percent at 2,511 3D locations, compared to Thor‘s 60 percent at 2,737.

Industry spokespeople are putting a good face on all this. Rob Moore, vice-chairman of Paramount, seized upon Transformers: Dark of the Moon’s 60% 3D opening-weekend share to boost the format to Variety: “‘There are so many 3D releases, audiences now are going to pick and choose which films to see in 3D,’ Moore said, before adding that the format has become a tool more for event filmmaking. ‘If the 3D is good, audiences are going to pay for it.'” But of course, most theater-goers don’t know whether the 3D is good until they have already paid for it. They go for other reasons, whether star, director, or genre. Or maybe it’s what their date or friends or family want to see. If it has those factors and it’s in 3D, it might seem worth the extra $3.

The opening weekend for Deathly Hallows might tend to confirm Moore’s claim, but the 3D share of the gross was still slightly below the percentage of 3D theaters, if not by much, and included  an unusually large number of  Imax locations (274)–which charge an even larger fee for 3D. Given the fans’ frenzy to see Deathly Hallows on its first weekend, they probably bought tickets for whichever screening they could, not much swayed by whether they would be seeing it in 3D or 2D.

Another point before I move on. Consider The Hangover Part II: $80 million dollars announced budget, $562.9 million worldwide gross and still in distribution. No 3D.

Anti-3D sentiment

Some people just don’t like 3D, supplement or no supplement. I went to some of the early releases to keep up with developments in the industry. It’s part of my job, after all. But after I got a sense of what it was like, I gave it up. I think the last 3D film I saw, apart from Werner Herzog’s wonderful Cave of Forgotten Dreams in February, was Avatar in December, 2009, and the one before that Up, in the summer of that year. I just saw Cars 2 the other day, 2D and on 35mm film, a treat that we must savor before release prints on film disappear over the next few years. By the way, Cave of Forgotten Dreams is the only exception to my new avoid-3D rule, and it also happens, proportionate to its budget, to be the most successful 3D film so far this year.

I’ve seen the two Pixar films made since Up only in 2D, and I don’t miss the 3D at all—despite the fact that Pixar’s films are probably the best that have been made during the latest vogue for 3D. Cars 2 naturally had quite a few shots with depth in the set design and staging. It occurred to me when I saw them that I actually might be getting a stronger sense of depth watching them in 2D than in 3D. The human mind has all sorts of ways of reading depth cues in a flat image. 3D tends to exploit only one of them, binocularity, which I suspect minimizes the others. I have no scientific evidence for that, just my own impression formed while watching the film.

I’m far from alone in avoiding 3D. The other day I participated in an online exchange on the subject. Sean Axmaker, contributor to the Parallax View website, wrote on his Facebook page that he had just seen Deathly Hallows 2 on film, in 2D and added, “I’d see “Captain America” here too, but it’s only in 3D and I just don’t see the need to see it with an extra pair of glasses on.”

The issue of studios and theaters switching entirely from 35mm release prints to digital projection would require a whole additional entry. But  in late May Variety ran a long story, “Studios must revisit d-cinema,” with people from within the industry recounting dismal experience viewing both 3D and 2D films with digital projection. One 3D system cuts fully half the light from the projector. Cinematographer Roger Bailey is quoted: “It’s unbelievable that in an age when we think we have unbelievable technology, and the studios are talking about eliminating 35mm film prints in the next 18 months, that they haven’t begun to sort out the problems that have been caused by digital projection.”

The Economist ended its recent article, the one that contained the above graph, on a sour note:

Richard Gelfond, the boss of IMAX, reckons customers have become picky. “People used to see something just because it was in 3D,” he says. Now they ask how much pleasure the glasses will add. The explosive “Transformers 3” did well in 3D; perhaps the 2D version was not sufficiently headache-inducing. The key to three-dimensional projects, then, is to put out hugely popular films with extraordinary special effects. Easy.

Speaking of headaches, a small study conducted at the University of California-Berkeley seems to indicate that 3D glasses can cause eyestrain and discomfort.  For those who want the full scientific text, it’s here. For a brief summary, go here. The main point is that the eyes naturally try to focus on the screen (the focal distance). The vergence point is where the imaginary lines going out from the 2 slightly separated 3D lenses come together. If it’s in front of or “behind” the screen, eyestrain can occur, since one is trying to focus on two different planes in depth simultaneously. The problem turns out to be worse the further you sit from the screen.

I myself have not noticed eyestrain or headaches caused by watching 3D movies with the current generation of glasses. I could imagine that since eyestrain is cumulative, those who watch large doses of television or spend hours at a 3D gaming console would have greater problems with the glasses.

Whether we want it or not

Business types seem to think people want 3D inserted into their lives. Note the 3D Webcam, pictured at the bottom. The accompanying text says, “The Minoru 3D Dual lens web camera is still at proof of concept stage atm but it can create stereoscopic 3D video which needs those cool blue and red 3D glasses to view.” (Note: “atm” means “at the moment,” not “go withdraw some money to buy one.”) I also ran across the 3D drawing pad pictured below left. It is available from the Perpetual Kid website, which explains: “Each page is a stereographic background for your writing or drawing. Put on these ultra cool (come on…you know you look good in them!) 3D specs and see your lines float above the page!” Why do people promoting such things seem to think that we can be convinced these glasses are cool?

Right now there’s a big push to sell 3D mobile phones and other handheld gadgets. On July 25, Roger Cheng posted a skeptical article on the subject of the Thrill 4G model, by LG:

But it’s unclear if consumers are ready to grab hold of it yet.

3D is the latest feature to be crammed in the increasingly Swiss Army-knife-like smartphone. Like with televisions, the feature is getting aggressive marketing support. But despite the marketing campaigns, the feature has been little more than a gimmick. And like 3D televisions, there’s been tepid interest.

“3D is just one of an onslaught of features that end up on a phone even if people don’t ask for it,” said Maribel Lopez, an analyst at Lopez Research.

Sam Biddell over on Gizmodo, did not hold back in commenting on the HTC Evo 3D phone:

The EVO 3D is the first phone to ever literally hurt my face. The 4.3-inch 3D screen’s glasses-free, of course, which means it uses the same auto-stereoscopic method as the Nintendo 3DS. Well, not the same—the 3DS is a joy to use and view, while looking at 3D stuff on the Evo felt like I was having my eyes gouged out, Oedipus-style. It gave me a headache. I wanted to look away. And for what? A 3D effect that just isn’t very good. To pull off a 3D picture of video that has any ‘pop’ whatsoever, you need to use framing so contrived as to render the whole thing pointless.

This, mind you, despite the fact that you don’t need glasses to see a 3D image on phones.

What’s next for theatrical 3d?

In my original “Has 3D already failed?” I wrote that it

depends on how one defines success. If you’re Jeffrey Katzenberg and want every theater in the world now showing 35mm films to convert to digital 3-D, then the answer is probably yes. That goal is unlikely to be met within the next few decades, by which time the equipment now being installed will almost certainly have been replaced by something else […] But it also seems possible that the powers that be will decide that 3-D has reached a saturation point, or nearly so. 3-D films are now a regular but very minority product in Hollywood. They justify their existence by bringing in more at the box-office than do 2-D versions of the same films. Maybe the films that wouldn’t really benefit from 3-D, like Julie & Julia, will continue to be made in 2-D. 3-D is an add-on to a digital projector, so theaters can remove it to show 2-D films. Or a multiplex might reserve two or three of its theaters for 3-D and use the rest for traditional screenings.

If for the rest of this year blockbuster films continue to bring in 40% of their gross revenues in 3D-equipped venues and those venues continue to be around 70% of the total locales, then I would think that the saturation point I mentioned has been exceeded. Some theater owners might decide that they could make more money with less hassle by showing 2D. That would drive 3D devotees to the reduced number of 3D houses, making their revenue go up. Which in turn would presumably make some of the exhibitors who had given up 3D go back to it, and the balancing act would continue until the precise saturation point is finally attained. But at this point, adding more 3D screens to a multiplex or converting a mom-and-pop theater in a small town would probably just worsen the problem. I think what I predicted is coming true, that multiplexes will reserve a small number of their screens for 3D and keep the rest flat.  Maybe the studios will decide that $30 million is not a great investment.

The more important news is that digital projection will continue to spread. Some theaters have installed it already to save costs. Wanting to play 3D films (which mostly can only be shown digitally) has undoubtedly been a factor in exhibitors’ purchases of digital projectors, but it will probably become less so now. The studios, however, want to give up 35mm release prints, which cost a lot for both lab work and shipping. They’ll pressure the theaters until it finally happens.

Now excuse me, I’m off to see Deathly Hallows in 2D on film, while I still can.

Postscript

As I was finishing this entry, I found a story in the Los Angeles Times (July 25)  reporting that IMAX’s stock dropped 11% earlier this week:

Stifel Nicolaus analyst Ben Mogil downgraded box-office projections for the second half of the year and lowered his target for the company’s stock price to $27, from $32. His report came a week after similar predictions were made by Merriman Capital. The stock was trading at $25.33 late Monday.

“We believe that estimates for IMAX for [second half 2011] are too optimistic given that the [fourth quarter 2011] slate has three kids’ films, a genre which this year has seen considerably lower 3D share this year compared to last,” Mogil wrote.

Most, but not all, Imax movies play in 3-D, a technology that has been dropping in popularity among domestic movie audiences.

These downgrades came partly as a result of the fact that IMAX has had three straight quarters where income fell short of its own predictions.

This story was updated later the same day: “Imax Chief Executive Richard Gelfond said, ‘We have a diversified slate based on blockbuster films in 2D and 3D, for families and fanboys. We think it’s way too premature to predict how the slate will perform for the year.'”

As I read this, Gelfond is assuring investors that there are quite a few 2D films mixed in among the 3D films, so that the latter’s decline will not hurt the firm’s overall income.

On July 26, Variety ran a long story with Jeffrey Katzenberg giving an elaborate explanation of how Kung Fu Panda 2 underperformed in the U.S. because it opened the same weekend as The Hangover: Part 2. There’s no indication as to how a raunchy, R-rated film could run roughshod over a kid-oriented animated movie.  All those older brothers refusing to take their younger siblings to the movies? Usually it’s called “counter-programming” and often it works.

According to Variety:

Katzenberg is also still high on 3D, at least overseas, where “the marketplace couldn’t be stronger,” he said. “Outside of North America, the performance of 3D continues to be very strong across many different films. We see continued interest in it and appeal for it and growth over these next 12 to 24 months. There’s still a pretty decent way for it to expand meaningfully internationally.”

Domestically, the exec admitted to being partly to blame for some of the extremely optimistic views of 3D’s revenue potential. At the same time, the pessimism of its longevity is also on an extreme level, he said.

For DWA [Dreamworks Animation], at least, 3D remains one of the best returns on investment for the company, after it was able to shave off the costs to produce its pics in the format.

Two years ago, DWA spent $15 million per pic to deliver a 3D version. Today, the cost is half that, Katzenberg said. The studio now has nine 3D films in production.

If executives keep offering rationalizations and suggestions that we look to the future instead of the past, maybe we can conclude that 3D is officially in a slump.

 

As seen on Gadgettastic.com

Observations on Filmart (This is not a typo)

A modest display at Filmart, Hong Kong Convention Centre.

DB here, channeling an apparently apocryphal Soupy Sales line:

Kids, what starts with f and ends in art? No, not that. It’s Filmart, the annual trade gathering that kicks off the Hong Kong Film Festival. Add a space and a capital, and you have the main title of one of our books. Sometimes accidental cross-promotion can work out pretty well, as you see above.

Seriously, though, Filmart is a wonderful event. It includes an opening ceremony to launch the festival, the Asian financing forum known as HAF, the Asian Film Awards (covered a bit here), and a teeming meet-and-greet that sponsors panels, lunches, and hundreds of booths that allow media buyers and sellers to get together. I’ve covered Filmart in 2007, 2008, 2009, and 2010. Here are some comments and images from last week’s edition.

The shebang started with the ceremony introducing some of the opening films and their stars. Here the Filmart’s official hostess, Miriam Yeung, is about to go onstage to greet the audience.

And here at the ceremony are the three stars of Don’t Go Breaking My Heart, Gao Yuanyuan, Daniel Wu, and Louis Koo.

Ho Yuhang’s clever neo-noir Open Verdict was a highlight of the shorts collection Quattro Hong Kong 2. Here he is with his star, the radiant Kara Wai Ying-hung, Shaw Brothers action queen and star of both Open Verdict and Ho’s earlier feature Daybreak.

Filmart’s main business takes place in a vast hall, with companies’ displays lined up in rows and along aisles. Most firms have fairly modest stalls, but others are flamboyant, like these big boys for Mei Ah and Universe, two long-established Hong Kong production/ distribution companies.

But the place isn’t so big that you can’t run into old friends, like Margaret Pu (far right) and her colleagues Jack Lee and Dan Zhu from the Shanghai Film Festival.

More movers and shakers: Patrick Frater, CEO of Film Business Asia, and Peggy Chiao, producer (Trigram Films) and doyenne of Taiwanese New Cinema.

At Filmart one can always find some unclassifiable items, as witness the project pictured at the very end of this entry.

New Action on the Mainland

Most panels ran opposite film screenings, so I usually plumped for the movies. But I did attend an intriguing session on “Beyond Box Office: China: The World’s Largest Developing Market.” Sponsored by the Hong Kong Film New Action committee and moderated by Shanghai media executive Bill Zhang Ming, the panel included many Chinese figures and the American Ted Perkins, who has worked for both Warners and Universal and is now serving as executive VP of production for IDG China Media.

Some of the themes discussed echo things I talked about in the added chapters of Planet Hong Kong, but I garnered some new information as well.

*Several panelists pointed out that the stupendous growth in the Chinese box office, over 50% each year, demands that many new cinemas be built. The major cities have now got a good supply of screens, but now the third- and fourth-tier cities need to have more screens. Some commentators spoke of a “new five-year plan” aiming to upgrade and increase the nation’s screens.

*As in America and other countries, a few films typically garner the lion’s share of receipts; one panelist estimated that 80% of income stems from 20% of the films. For the foreseeable future, the big films, from China or the US, will drive the market.

*The growth of the market is even more remarkable given the comparatively small audience (around 20 million, one panelist surmised). Average ticket price is 32 renminbi, or about US$4.88.

*Hong Kong remains essential to the mainland market but also vulnerable. Films with local stars and directors can succeed, and Hong Kong is a key site for financing and packaging projects. But purely local films will remain low-budget items; the bigger films will be mainland co-productions, with some PRC talent and scenery on the screen.

*The popular audience, according to screenwriter-producer Qi Hai, is driven by female tastes: date movies are chosen by the woman, and family films are picked by mothers.

*Ted Perkins pointed out that although recent growth is good for all players, in any film industry there are always more funds in production than can be recouped overall. There will be winners and losers, especially if there’s an overabundance of production, as there currently is on the mainland. Although about 500 films were produced last year, more than half did not find theatrical release or screen in the best cinemas. (Panelists’ estimates of unseen or underseen titles varied from 250 to 400.) Marcus Lim provides a comparable set of figures.

*Some panelists opined that the market lacks directors and stars who are likely to provide success. One panelist estimated that only half a dozen directors have strong track records, and only one star, Ge You, can guarantee an audience.

*Most panelists agreed that 3D was not viable for most films, but in China the new format can help the business in an unusual way. Historically, most mainlanders couldn’t afford going to films, so they aren’t in the habit of attending theatres. They watch films on video or on the Net. Curiosity about 3D may attract new cinemagoers, “educating” spectators to the pleasures of seeing movies on the big screen.

*Most big countries have a well-structured pattern of “windows,” whereby a film moves from the theatre to video, cable, and online. But in China, the expansion of screens is occurring simultaneously with the growth of online distribution, with the danger of piracy. The Chinese will have to come to grips with decisions about pricing and more stable windows.

Seldom do we have a chance to realize that we’re witnessing a historic change in the global film industry. The rise of China is such an event, and film historians should be watching the unfolding process closely.

Changing the film ecology

The Jockey Club Cine Academy, formed last summer, is an educational enterprise guided by the HKIFF Society and funded by the Hong Kong Jockey Club Charities Trust. It’s a three-year program aiming to increase film literacy among young people. The Academy held a major event during Filmart, a nearly three-hour master class with Jia Zhangke, director of Platform, The World, Still Life, and most recently I Wish I Knew. High school students made up a large part of the audience.

Researcher and editor Wong Ain-ling (above, with Jia) interviewed him about his career and then opened things up for questions. Here are a few points Jia made.

*His recent turn toward documentary filmmaking isn’t a new development for him. When he was starting out, documentaries were the most dynamic part of the PRC film scene. Although the films captured aspects of contemporary life ignored by mainstream movies, they were seldom watched by audiences. So the question for Jia became: “How to change our film ecology?”

He has used a documentary project to spark a fiction feature. In Public (2001) became a draft for Unknown Pleasures. Jia enjoyed eliminating dialogue and narration from his documentaries, relying on peoples’ faces and situations to convey ideas. Critics complained that documentarists couldn’t tell stories, but he wanted mainland audiences to learn to find the latent emotions in the scenes, the “poetic” side of realistic cinema.

*His early films incorporated popular music, including Taiwanese tunes sung by Teresa Teng. Why? During the 1980s and 1990s, mounted loudspeakers broadcast a lot of Mandarin pop songs, making this music just part of a city’s ambience. This was something he exploited in his first feature, Xiao Wu.

*Jia had arguments with censors on his first three features, and those films weren’t widely seen. But in 2004, the censorship system changed, mostly for the better. Yet distributors still block films shot on video from being shown in cinemas, creating what Jia called a “technical censorship.”

*The reports are true: He is making a martial arts film with Johnnie To’s Milkyway firm. Jia wants to examine the imperial system in the period around 1900. He would like to follow it with another historical film, this one about Hong Kong in 1949, centering on two characters, a Communist and a KMT Nationalist.

Like Hong Kong itself, Filmart has a pulsating energy and offers an overwhelming array of choices: you can watch movies, attend events, and just gawk. You must run to keep up. That’s as it should be.


For more coverage of industry doings at Filmart, see Liz Shackleton’s rundown at Screen International (may be proprietary). Another story in Screen International mulls over the prospect that China could fairly soon become the world’s biggest market. See as well several items at Film Business Asia, particularly Stephen Cremin’s article on Chinese coproductions. For our takes on some Jia Zhangke films, you can go to this category.

PS 31 March (HK time): I should have mentioned what the New Action panel did not: Piracy. The LA Times has a good recent article on DVD bootlegging in the PRC, raising the crucial factor I’ve heard mentioned as well: the role of the People’s Liberation Army.

David Bordwell
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