Archive for the 'Hollywood: The business' Category
As the summer winds down, is 3D doing the same?
Something to do with 2D to 3D conversion for Conan the Barbarian. (See 3DLiveFlix)
Kristin here:
Just over a month ago I posted “Do not forget to return your 3D glasses,” an entry suggesting that on average theatres were making less money from 3D versions of films than 2D versions. I made two basic points. First, claims that films were making, say, 60% or 45% of their box-office gross from 3D showings were inaccurate. Only the extra fee charged at 3D screenings was for 3D; the rest was for the film as such. By that logic, something closer to around 10% was actually being earned by 3D (assuming people who went to see a film in 3D would probably see it in 2D if necessary.)
Second, my point was that if a film’s box-office percentage from 3D screenings was lower than the percentage of theaters in which it was being shown in 3D, then the exhibitors in those theaters were making less money than exhibitors showing the film in 2D. For most films that have come out this summer, starting in May, the percentage has been distinctly lower.
Wasn’t this supposed to be the summer of 3D?
With the summer movie season drawing to a close, I thought I would summarize some recent developments. These tend to suggest that the decline in the popularity of 3D in the U.S. market has continued. Indeed, a recognition of that decline has started to have an impact on the effort within the industry to pressure theaters into showing films in 3D.
During August I noticed for the first time that trade-paper and online sources are becoming more explicit about saying that 3D is no longer as big a draw as it used to be. Reporting on August 13, the day after the release of Final Destination 5, Variety stated, “Though roughly 89% of its screens are in 3D, and 217 are in Imax, ‘Destination’ isn’t expected to see much of a boost from the format given waning interest in 3D. Optimistic B.O. pundits have the film topping out at $21 million through Sunday.”
In fact, Final Destination 5 grossed over $24 million. That was, however, the lowest opening-weekend gross of the franchise. It made about 75% of its gross from 3D screenings, which occupied 80% of locations. That’s better than most 3D films of the summer in proportion of income to screens, but still not great. Its comparatively good performance in 3D suggests that genres like horror still tend to draw the spectators most interested in 3D. Final Destination 5 came in third after two non-3D films, Rise of the Planet of the Apes and The Help, both of which did much better than expected.
The weekend’s other 3D film, Glee the 3D Concert Movie, did so badly that the trades didn’t bother to report its percentages of 3D screens in proportion to income. Its box-office gross put it at #11 on the chart, earning less than $3000 per screen.
The following weekend, August 19-21, saw Rise of the Planet of the Apes and The Help switch slots on the chart, with The Help becoming the first film since January to rise from a #2 opening to the #1 rank—a position it held this past weekend as well, experiencing a low 28% drop despite East Coast theatre closings due to the hurricane.
That same weekend saw three 3D films do lackluster business. Of those, Spy Kids: All the Time in the World did the best, coming in at number 3. About 44% of its income came from 3D, which fits into the 45% level typical of 3D films this summer. Interestingly, though, only 41% of the locations where the film was shown had it in 3D. Variety’s report on Saturday remarked, “The summer’s new norm is to make about 45% of grosses off 3D screens, though that figure could be even lower this weekend with so many pics vying for 3D play and so many of ‘Spy Kids’ engagements opting for 2D.”
There are two implications here. First, if fewer theaters show a film in 3D, the ones that do will make more money, since those moviegoers interested in seeing a film in 3D will converge on that smaller number of theaters. There apparently are not enough such moviegoers to justify having 60% or more of theaters showing 3D. Second, given that four 3D films were debuting that same weekend, theater owners opted to show the film aimed at young children in 2D. We know that there have been complaints that children don’t like wearing the glasses and that parents don’t like shelling out extra fees to take a whole family to a 3D screening. The strategy worked, which again suggests that genres aimed at teenagers might provide the home for 3D, if it survives long-term.
Don’t worry, that includes the whole family. (Just kidding! It’s actually a ticket to last year’s “OnHollywood” trade summit, where 3D was discussed.)
But the teenage-targeting assumption didn’t work out well for the two other 3D debuts of that weekend. Conan the Barbarian showed in 3D in 71% of its locations, but only 61% of its gross came from those locations. The figures were almost identical for Fright Night. Perhaps the two films split the teenage audience, to the detriment of both. Glee fell off 69.4% in its second weekend, to an average of less than $1000 per screen.
The weekend of August 19-21 saw six 3D films in the top 11. (I list 11 rather than 10 because the 11th was the summer’s most successful film and a 3D item, Harry Potter and the Deathly Hallows Part 2.) The 11 were, in order (3D films in bold): The Help; The Rise of the Planet of the Apes; Spy Kids: All the Time in the World; Conan the Barbarian; The Smurfs; Fright Night; Final Destination 5; 30 Minutes or Less; One Day; Crazy, Stupid, Love; and Harry Potter. Of those six films, only two, Harry Potter and The Smurfs, made it to number one—for only one week each, remarkably.
Still doing well abroad
The big Hollywood studios continue to defend 3D as a financial strategy, since films made with the process continue to clean up in most foreign territories. Even though the percentage of 3D box-office income has fallen to a fairly consistent 45% (apart from the occasional genre film), it still provides about 60-70% of the international gross. (Unfortunately percentages of theaters showing 3D films aren’t given in such reports.)
Variety’s Andrew Stewart helps explain how some foreign markets encourage 3D viewing:
To some degree, the divergence can be chalked up to a matter of preference — some cultures just like 3D more than others for reasons that can’t be quantified, and big-budget f/x spectacles continue to draw big auds overseas — but there are also some subtle differences in local pricing models that provide insight to studios and exhibitors eager to see 3D pay off on its promise of enhanced B.O. takings.
Some notable factors: Many international markets temper 3D upcharges with discount play periods. China has half-price Tuesdays. In Germany, “Cinema Day” brings a steep midweek price drop to matinees. And some territories even charge less for 3D pics that have shorter running times. In many countries, premium ticket prices for 3D are further mitigated because moviegoers are encouraged to buy their own reusable glasses.
[…]
Some Japanese exhibs ease 3D ticket prices by charging less to those who bring their own glasses. Dolby controls most of the Japanese 3D market, and in March, the company started offering reusable 3D glasses for $12 per pair. In Europe, RealD sells its reusable glasses at concession stands or the ticket window for about E1, saving auds the repeated expense.
But if theaters attract customers by giving discounts or waiving fees for those who bring their own glasses, how long can the high proportionate income from 3D hold up? Sales of glasses benefit the technology companies, not the theater or studios, and eventually the market will be largely saturated.
So far 3D is holding up well in most foreign markets, but there is one exception. In Spain, where the 3D premium averages a whopping 37%, Transformers earned 49% of its national gross from 3D, Pirates of the Caribbean 41%, and The Smurfs 39%. Variety blames the sag on 22% unemployment and “rampant piracy.” But unemployment and piracy aren’t unique to Spain by any means.
And foreign markets got into 3D exhibition a bit later than North America did. There’s nothing to say that ticket premiums and the decline in the novelty value of 3D won’t start affecting international exhibition eventually.
A certain lack of confidence
The August 12 edition of The Hollywood Reporter revealed that RealD’s “stock has plunged 60 percent since reaching a 52-week high in June as U.S. audiences seem to tire of the format.” Now that’s serious. Two weeks later, in the August 26 edition, a smiling Michael Lewis, the firm’s CEO (below), was given a two-page spread with an interview where he explained why he thought Wall Street was overreacting. (These references are to the print edition; online they’re behind a pay wall.)
Clearly, it was an overreaction. We had record earnings. We’re a relatively new company, and as time goes on we’ll prove the model. It doesn’t really matter if a film does 40 percent or 50 percent; we just believe this is a transformative event like the Internet and the personal computer. All visual displays are going to get better, and we’re really well positioned. Over time, Wall Street will figure that out.
That’s a remarkable claim. Many of us might say, “I don’t know how I got along before computers” or “before the Internet.” How many people would really say “I can’t imagine what we did before 3D came along”? This is hardly a transformative event on a scale even vaguely close to those two technologies. I can easily get along without seeing a film in 3D, but I would never go back to an era when endnotes didn’t rearrange themselves automatically when you moved or added a reference in your text. Think, too, how profoundly computers and Internet have affected the world financially, and then compare that with the impact of 3D.
Lewis also seems disingenuous when he claims that whether a film does 40% or 50% of its business in 3D “doesn’t really matter.” It certainly matters to the local multiplex owner who sees more people going into an auditorium showing a movie in 2D than another auditorium showing it in 3D. It matters to the distributor who gets a cut of the take and to the studio that gets the remainder–and had to pay extra to begin with to make the film in 3D.
He may be right, though, that Wall Street overreacted. The interview includes some impressive figures. RealD controls roughly 85% market share of the domestic 3D box office. (Apart from selling its projection systems, special screens, and glasses to theaters, RealD gets a licensing fee averaging fifty cents for every ticket sold.) Within the U.S., it has 10,300 screens in 2,500 locations; abroad, the number is 7,200 screens in 2,300 locations. The firm’s 2011 fiscal-year revenue was $246.1 million, up 64% from the previous year. Its fiscal-year 2011 gross profit was $67.7 million, up 633%. This is flashy–though such growth came during the post-Avatar era when theaters which had missed out on the film’s bonanza were buying 3D equipment at a good clip, and more 3D films were in the pipeline. (Lewis says 2011 will see forty 3D films released.) If theater conversion is nearing saturation point and 2D screenings are outdrawing 3D ones, though, this summer may mark the end of the expansion for companies like RealD.
Lewis doesn’t exactly win me over either with his notions of what to do with 3D. He’d like to convert Singin’ in the Rain into 3D. That and The Love Bug. You know, the great classics. Plus he has a rather peculiar idea of Avatar‘s place in film history. Asked what Cameron’s film did for the business of 3D, Lewis responded: “It legitimized it. It was the Citizen Kane of our medium. After Avatar, I finally didn’t have to go into a meeting and explain why this was going to be important for our industry. The numbers spoke for themselves.” No doubt Avatar‘s phenomenal box-office success made exhibitors who had not yet installed 3D equipment keen to do so. But Kane was in fact not a financially successful film. No one could say of it, “After Kane, I didn’t have to go into a meeting and explain why deep focus was going to be important for our industry. The numbers spoke for themselves.” Both films are undoubtedly historically important, but there’s really very little comparable about them.
Auteurs to the rescue?
Speaking of legitimacy, Lewis is looking forward to the releases of Martin Scorsese’s Hugo in November and Ridley Scott’s Prometheus next year. On August 12, the Wall Street Journal ran a long story by Michelle Kung on how a trio of Movie Brats are about to reveal their first 3D films. Hugo is scheduled for November 23, Steven Spielberg’s The Adventures of Tintin for December 23, and Francis Ford Coppola’s Twixt premieres in September at the Toronto Film Festival.
Spielberg’s popularity among a broad range of audiences remains intact, though whether Belgian import Tintin can win American spectators’ hearts remains to be seen. Whether Scorsese and Coppola, beloved of audiences of my generation, will prove the final boost that 3D needs is up for grabs. Coppola seems a particularly unlikely auteur to pin one’s hopes on. Twixt, a low-budget horror film, has only five minutes of 3D footage, and it has yet to find an American distributor. According to Anne Thompson’s blog, the director “first showed the film to distributors in Los Angeles Wednesday night [i.e., August 24]. Unless he gets a rich offer, Coppola will likely four-wall the film himself; he’s looking to sell video rights.” Today’s Variety reports that Pathé has picked up Twixt for “international sales and distribution in France.” That doesn’t seem to settle the question of a U.S. release.
A more likely shot in the arm for 3D would seem to be Peter Jackson’s Hobbit film, being shot even as I type. It should appeal to teenage 3D buffs and just about everyone else. But the first part is not due out until December, 2012. I suspect that the degree to which 3D will penetrate the theatrical market will be known by then.
The article quotes Jeffrey Katzenberg, who years ago claimed that every screen would eventually be converted to 3D, as saying “You now have some of the greatest filmmakers in the world stepping into the format to tell their stories.” Scorsese has gamely stepped up to the plate, commenting that if 3D had been around when he made Mean Streets or Taxi Driver or Raging Bull, “those stories would have fit in perfectly in 3-D.” It’s a bizarre thought, but maybe he’s serious.
Kung provides some interesting figures. It’s difficult to get a sense of how many people are opting to see 3D films in their 2D versions. Usually the comparison is made in terms of box-office gross rather than number of tickets. But the author says that 57% of people who saw the final Harry Potter film this summer opted for 2D, which seems a pretty significant figure. She also notes the falling stocks of RealD and other 3D firms:
“Consumers are pushing back,” says Richard Greenfield, an analyst at brokerage firm BTIG. “They’re tired of 3-D, both from a price perspective and from a physical-comfort perspective.” He adds that consumers have come to a key realization: A bad film in 3-D is still a bad film.”
Kung says that about 30 new 3D films are due for release next year. If Lewis’ figure of 40 for 2011 is accurate, that means a notable drop in planned 3D productions for the short term. Possibly it’s a temporary one, but perhaps studios are beginning to think that the extra returns from their share of those ticket premiums aren’t worth the cost and effort. If 57% of Harry Potter‘s audience opted for 2D, then perhaps an increasing number of theater owners are refusing to book 3D films from the distributors.
That figure of 30 releases doesn’t include the announced 3D conversions of Titanic and the Star Wars series, which may or may not be ready for release next year. The rumors of such conversions for these and other popular items like the Lord of the Rings film have been circulating, but precious little information on how, when, and where these will eventually reach theaters has been forthcoming.
As I’ve said in my previous posts on 3D, I don’t see any reason why the format would necessarily disappear. Once the match of number of 3D screens and number of moviegoers who want to see 3D movies reaches a reasonable balance–which at this point seems to mean a significant number of current 3D screens reverting to 2D–both formats will make money and 3D will continue, especially for blockbusters and teenage-oriented genre films. But the idea that studio and company executives can simply dictate that the entire public should embrace what is, after all, a relatively superficial technology added onto an already stable and successful product seems overweening and implausible. This summer’s movies have seemingly reflected the public’s more realistic attitude.
And now, enough of 3D. Unless something dramatic happens between now and when Hugo comes out, I shall hold off writing on the subject until we see what happens during the holiday season, when the format faces its next big test.
P.S. August 31: The Fandor blog has a post by Alejandro Adams, a filmmaker who manages a multiplex in northern California. He reports that until recently, studios demanded that all 3D films be shown only in 3D, no matter how many screens were available. Adams reports that this summer: “We’d just opened Captain America ‘over/under,’ meaning that we were offering two 2D shows and three 3D shows in a single auditorium. This was the first time any studio had allowed us to restrict the number of 3D shows. When I checked the grosses after opening day, I was alarmed. We sold twice as many tickets for 2D as 3D. As we’d never booked a 2D engagement of any film available in 3D, I’d never seen this disparity up close. The fact that we were permitted to over/under Captain America in 3D and 2D is itself a distressing development—are the studios suddenly willing to admit they didn’t hit the jackpot with the 3D craze? Are they going to start phasing out 3D so soon after we went to the trouble and expense of making our projectors and screens compliant with their demands?”
Adams calls this a “distressing development,” being a fan of 3D, both for his own and his children’s enjoyment. If my hunch turns out to be correct, they will still have the 3D option, but others will have access to 2D screenings.
RealD’s Michael Lewis. Hmm, those glasses do look a bit clunky. (Photo by Peden + Munk)
Despoiling the movies
The Denton Record-Chronicle (28 December 1947).
DB here:
The last line of Otto Preminger’s Daisy Kenyon is “When it comes to modern combat tactics, you’re both babies compared to me.” If you haven’t seen the film, does knowing that ruin it for you? Suppose I went further and identified the character who spoke the line, or the immediate circumstances, or the action leading up to it? Would knowing these things ruin your pleasure? Or would it give you a different sort of pleasure?
Who doesn’t come to Casablanca knowing about “Here’s looking at you, kid,” or “Play it, Sam,” or “Round up the usual suspects”? You likely saw the ending of King Kong in compilation films before you saw the whole movie, yet you probably still watch it with enjoyment. I saw Potemkin’s Odessa Steps sequence many times, on an 8mm reel I bought as a kid, before I saw the whole movie. I still enjoy Potemkin, possibly more than many who see it for the first time. Yet people complain about trailers that tell too much, and critics who give plot twists away. Accordingly, it’s been a convention of fan and Net writing that if you’re going to give away major story information, you alert readers with the word “spoiler.”
Surely people want to know something about a film’s story. Viewers clamored for the most basic information about Super 8. And evidently many moviegoers would feel less disgruntled about The Tree of Life if they had known in advance a little bit more about what they would encounter. It seems we want to know about the story’s basic situation, but not too much about how things develop. Say: bits from the first half-hour or so, up to the beginning of the Second Act (or what Kristin calls the Complicating Action). Beyond that, we want things kept quiet. Above all: Don’t tell the how things turn out in the end.
I’ve been driven to think again about spoilers after Jonah Lehrer reported on an experiment with literary texts. On the whole, readers in the study reported enjoying a short story somewhat more if they knew the ending in advance. Jim Emerson has provided his characteristically stimulating commentary on this finding, and his readers, surely among the most reflective in the online film community, have supplemented his thoughts.
This discussion overlaps with a question I raised a while back on this site. How can we feel suspense if we know a story’s outcome? One standard answer, which would apply to spoilers too, is that even with foreknowledge, we’re interested in how that turn of events comes about. This possibility is invoked by some of Jim’s readers, and it seems plausible, especially if one is a connoisseur of storytelling. How, we ask, does the narrative engineer this or that twist?
My further proposal in the blog entry was that our mind’s intake of narratives is modular in some respects. Part of us reacts as if we were encountering the events fresh, without knowledge of what is coming up. The analogy was to standing on a balcony overhanging a precipice. You know that you cannot fall, but when you imagine yourself falling, you feel a twinge of fear all the same.
The same might be true of consuming a narrative. One of our mental systems, fast but fairly dumb, reacts to things as they come, while secure knowledge hovers more distantly in the background. I suggested as well that the way that something is presented–say, with fast cutting or sweeping music–can override our knowledge and kindle a basic, more visceral response.
Today’s entry tackles the matter of foreknowledge from a different angle. It’s worth remembering that many people who went to the movies in the 1920s through the 1950s willingly subjected themselves to spoilers.
This is where we came in?
Chicago Daily Tribune (4 January 1948).
While the American studios developed their storytelling strategies in the 1920s and 1930s, movie exhibition became a big business. In 1935, eighty million Americans went to the movies every week. The historical high point was 1946-1948, when annual attendance hit 4.7 billion. But how did all those people see the movies? More specifically, did they watch them from start to finish?
We’re so used to showing up at a definite time for a screening that it’s hard to imagine a period when many viewers would simply drop in to what were called “continuous admissions” or “continuous performances.” In major cities, the film programs, complete with newsreels, cartoons, trailers, other shorts, and even a second feature, would run steadily with only brief intermissions. You could drop in any time.
When the houses filled up, prospective viewers would have to wait in line outside or in the lobby until someone left. Then an usher would show the next patron to the empty seat. Meyer Levin’s novel The Old Bunch describes a group of friends waiting forty-five minutes before just getting into the lobby of a Chicago theatre in the 1920s.
Some of the viewers would depart during the main or second feature. Naturally, the patrons admitted in medias res would see the end of a movie before they caught up with the beginning, perhaps some hours later. Hence the phrase, “This is where we came in,” meaning, “Now we’ve seen the whole picture and can leave.”
After Kristin, Janet Staiger, and I wrote The Classical Hollywood Cinema, a few readers asked why we hadn’t talked about continuous admissions. The practice would seem to explain a lot about the redundancy of Hollywood storytelling. Hyperexplicit exposition, the Rule of Three (say everything important thrice), and the habit characters have of reminding us of their relations to each other (“Gee! You’re the swellest sister a guy ever had!”)—all this would seem to be aimed at a viewer who might well have come in halfway through and need orienting to basic plot premises.
We knew about continuous performances, of course, but we didn’t discuss them because we could find no evidence that filmmakers took these conditions into account when designing their stories. In reading Hollywood screenplay manuals, technical journals, and the like, I didn’t find anyone commenting on the exhibition practice. My colleague Lea Jacobs, who has scanned Variety very comprehensively for the 1920s and 1930s, can recall no mentions of it affecting production policies.
When you think about it, screenwriters and directors couldn’t really do much to bring a latecomer up to date. You can’t keep reiterating story premises and recapitulating all that went before, and still move the plot forward. Better to tell the story straightforwardly and assume, as a default, that under ideal circumstances people would see the whole film from scene one onward. The same assumption governs TV writing, despite viewers’ channel surfing and foreplay with the remote.
Still, during the Golden Age of Hollywood a significant population consumed movies knowing how the story turned out before they saw the beginning. Ask people of my generation or older, and you’ll usually hear: “Oh, we went whenever we wanted. We never tried to find the showtimes.” My childhood moviegoing memories are dim, but I recall being dropped off at the Elmwood Theatre by my parents when they went to town. I’d go in during the movie (I do recall The Sad Sack, 1957) and watch until my mother or father fetched me out. It’s very likely that adults drifted in at odd times as well.
There’s harder evidence that some people preferred convenience to coherence. In 1950 Twentieth Century-Fox announced that All About Eve (1950) would be screened only in “scheduled performances.” No one would be seated after the film began. Premiering at Manhattan’s Roxy Theatre, Eve ran for a week under the new policy. It failed. People hadn’t heard about the new rules, showed up late, and weren’t admitted. The results were angry lines outside and empty seats within. The practice was halted and Eve screened in continuous performance. The Hollywood Reporter attributed the failure to “the public’s deeply ingrained habit of going to a movie show at any desired hour, when most convenient or on impulse.”
In other words, many people were encountering what we call spoilers all the time, and it didn’t seem to bother them. So you wonder: Is watching a movie straight through, as we mostly do today, a newer, more “disciplined” mode of consumption?
It’s showtime
Daisy Kenyon.
It’s obvious that the custom of just dropping in didn’t guarantee a nonlinear movie experience. With a double-bill house, even if you dropped in arbitrarily, you would see one feature or the other in a single gulp. And assuming a three-hour program and a 90- or 95-minute A picture, your odds of walking in during the shorts or the B film were about fifty-fifty.
But were people obliged to drop in willy-nilly? Could they have seen the movie straight through if they wanted to?
There’s considerable evidence that parts of the audience did want to see the movies in linear fashion.Consider the early attenders. And many cinemas filled up quickly just before the show started. Coming in when the theatre opened seems a fairly clear indication of wanting a linear experience. True, early attenders would probably have to sit through a newsreel, trailers, and other shorts, but many people enjoyed those too. Further, since double-bill houses screened the A picture first, knowing that custom could guide your decision about when to come in.
Could patrons have gained specific information about when the movies were screening? There’s a widespread belief that theatres didn’t publicize showtimes. But that’s not the case.
First, the box office almost always posted a schedule breaking down the program. Sometimes cardboard clocks with movable hands indicated showtimes. Patrons might see the schedule when they arrived, or while passing the theatre during the day. Knowing the schedule, you didn’t have to go straight in. If you bought your ticket while the feature was running, you could linger in the lobby. Probably some viewers were reluctant to enter if the feature they wanted to see was just ending.
Second, there were newspaper advertisements. This evidence is varied and intriguing, full of unexpected quirks. First, I took a look at late 1940s ads for the Elmwood, my hometown venue. These ads are mostly bare-bones. They list the movies, all double features, with three changes a week (films played Friday-Saturday, Sunday-Monday, and Tuesday-Thursday). The theatre doesn’t supply its phone number, probably because many families in our area didn’t have phones until the late 1950s. Showtimes are seldom mentioned. Doubtless townfolks knew by local custom what the showtimes were, and there was no need to advertise it in newspapers or handbills (which were still around in the 1950s). One September 1949 item specifies opening and closing hours:
Matinees Daily 2:00
Evenings 7:00 to 11:30
Sundays and Holidays Continuous 2:00 to 11:30
Knowing these hours of operation, people who wanted to see the movies straight through could show up at 2:00 or 7:00.
But some ads in other towns get a little more specific. “2 COMPLETE SHOWS 9:30 & 12 MIDNITE,” blares the Colonia of Norwich, New York in 1947. This indicates the starting times for the newsreel, cartoon, and ads, which all preceded the main feature. But since many theatres began their screening at 6:00, the accompanying ad from the Capitol, of Dunkirk, New York in 1948 seems to be saying that after all the shorts and ads, Tycoon hits the screen at 6:25. That movie ran a little over two hours, so there was time for filler leading up to the Happy Laugh Hit (presumably a revival). More unequivocal is the ad for Daisy Kenyon at the very top of this entry, which specifies when the feature starts. Again, the theatre probably opened at 1:00 and brought in the evening crowd at 7:00. That left fifteen minutes or so for pre-show material, including the color cartoon and “Global News”.
In short, some newspaper ads tell us only the theatre’s operating hours, while others specify showtimes. This sort of variation goes far back. The Olean (New York) Evening Herald advertised the Strand Theatre as “showing continuously 1 to 11 daily,” with no showtimes mentioned. On the same page we find specific starting times listed for a rival theatre’s showings of Fairbanks’Mark of Zorro (1921).
For special occasions, the scheduling could be quite exact. If you happened to be in Middletown, New York, on New Year’s Eve of 1947, you could welcome in “Kid 1948” at a gala show starting at 7:00 and ending “some time in 1948.” But not just “some time”: The State’s plan has a military precision.
Daisy Kenyon at 7:00 – 9:29 – 12:01
Comedy “Skooper Dooper” at 8:38 – 11:08
Terrytoon Cartoon “Silver Streak” at 9:12 – 11:42
Community Sing at 9:19 – 11:49
Latest Pathe News at 8:56 – 11:26
The ad goes on:
No seats reserved – No waiting in line. Come any time from 6:30 until 11:20 and see a complete show—Stay as long as you like! Come in one year—Leave the next!
The rival Goshen Theatre likewise provided a detailed schedule of its New Year’s Eve attractions, an astonishing four features plus cartoons. The show, broken into 9 “units,” started at 7:00 and ended at 1:00 in the morning, concluding with an “Exit March.” Why don’t movie theatres have exit marches any more?
Apart from ads specifying showtimes, we can glean other hints that at least some viewers preferred to know when to arrive to catch a film from the beginning. Some newspapers published lists of starting times. The New York Evening Post printed an extensive “Movie Clock” covering over eighty theatres. A Schenectady paper did the same thing under the rubric “Showing Today. What the Theatres Are Advertising.” You can find a similar feature in papers from Portland and Council Bluffs. Movie houses were often a small-town newspaper’s biggest and most reliable advertising source, so many editors were ready to oblige theatre managers.
Movie ads also sometimes included the theatre’s phone number, so people could call to check showtimes. Access to telephones was still spotty then; recall that the infamous Gallup Poll of 1948 misjudged Dewey’s chance for victory, partly by relying on phone surveys. But by 1945 there were about 16 million residential phones for a population of 140 million, so the middle-class people sought by exhibitors, then as now, might well be able to call up the movie house.
That is, in fact, what Daisy Kenyon does at one point in her movie. Having decided to go out with her girlfriend, she checks the phone number of the theatre she wants to visit and starts to call to check on showtimes. (She’s interrupted by a call from the mysterious Peter Lapham.) The scene seems to model one set of urban filmgoing habits.
Historian Douglas Gomery reminds us that there were many different sorts of theatres–first-run and subsequent-run, big downtown houses and neighborhood venues, rural ones, art houses, and so on. I’ve tried to capture some of this variety in my exploratory sample, but there are many fine-grained differences. Moreover, roadshow pictures often played to strict schedules, selling tickets for specific performances, and people adjusted their schedules to that regime for Gone with the Wind and other blockbusters. Perhaps the All About Eve fiasco came from people thinking this new film, in black-and-white and offered at regular admission prices, was not an event film like the usual roadshow attraction.
In all, it’s hard to generalize about viewing patterns. But it seems fair to say that in many circumstances viewers could, if they wanted, avoid seeing a movie’s ending before the beginning.
Which means that, then as now, we find different viewing styles. Today we have the Planners, who Tivo their cable television offerings, and the Grazers, who hop from channel to channel and watch in medias res. (We also have the Gleaners, who sample items at their leisure via the net. But there doesn’t seem to be an equivalent option in classic theatrical film viewing.) Several of Jim Emerson’s cinephile readers point out that they appreciate spoiler alerts in a web review because they want the choice between knowing and not knowing. It seems that in many circumstances movie houses offered 1940s viewers that same option.
Exhibition history is far from my specialty, so I’d welcome information from researchers who’ve studied this question more systematically. In the meantime, I’m grateful to Kristin, Ben Brewster, Lea Jacobs, Vance Kepley, Betty Kepley, John Huntington, and Virginia Wright Wexman for discussion with me. A special thanks to Douglas Gomery, who shared detailed information in emails and phone conversations.
For a comprehensive history, see Douglas Gomery, Shared Pleasures: A History of Movie Presentation in the United States (University of Wisconsin Press, 1992). See also Gregory A. Waller, Moviegoing in America: A Sourcebook in the History of Film Exhibition (Wiley-Blackwell, 2001) and Going to the Movies: Hollywood and the Social Experience of Cinema (University of Exeter Press, 2007), ed. Richard Maltby, Melvyn Stokes, and Robert C. Allen. Allen has mounted a beautiful online archive devoted to moviegoing in North Carolina.
A useful older source, though not focused on the 1940s, is Frank H. Ricketson, Jr., The Management of Motion Picture Theatres (McGraw-Hill, 1938). Ricketson advocates three hours as a maximum program time.
The motion picture theatre has a constant drop-in trade, and the patron who catches the feature after it has started does not want to sit through a seemingly endless program to see the part that he has missed. The tendency today is to present shows that are too long (p. 121).
It’s possible that as an employee of Fox Theatres, Ricketson was pushing the then-common industry view that double features were undesirable. Fewer films on the bill allowed more turnover during the day and favored the higher-profit A pictures.
Information about All About Eve‘s “scheduled performance” policy comes from the American Film Institute Catalog. See also “Business on ‘Eve’ at Roxy Jumps After Scheduled Showings Cut,” Boxoffice (28 October 1950), 50, available here. Linda Williams argues that Psycho‘s exhibition policy helped create the custom of consuming a movie straight through. See her “Discipline and Distraction: Psycho, Visual Culture, and Postmodern Cinema,” in “Culture” and the Problem of Disciplines, ed. John Carlos Rowe (Columbia University Press, 1998).
My analogy to standing on a precipice comes from Noël Carroll’s The Philosophy of Horror.
Two final points I couldn’t squeeze in elsewhere. First, to a large extent, spoilers are a function of different sorts of movie talk. In daily conversation, we’re reluctant to tell too much to friends who haven’t yet seen the film. Journalistic film reviewers seek not to reveal the ending, of course, but they’re also obliged to write about many scenes in an oblique way. (“After a string of preposterous coincidences…”) Net writers seem to model their comments on conversation and professional reviews, although some rascals delight in telling innocent readers everything that happens. We might call them spoilersports.
By contrast, academic writing assumes that the reader has seen the film, or is willing to let details be divulged for the sake of some larger point. Occasionally bloggers adhere to this standard. Readers of J. J. Murphy’s blog know that he doesn’t refrain from synposizing a plot to give depth to an analysis. I’ve done the same thing here on many occasions, but sometimes I feel the need to signal spoilers, particularly for current releases or films that depend on big twists. For some reason, I think that older films are fair game for full-blown discussion, even though many of our readers are less likely to have seen Enchantment than Source Code.
Second point, pure digression: In 1947, Richard Hull published Last First, a mystery novel dedicated “to those who habitually read the last chapter first.” The opening chapter does provide the story’s ending, but as you’d expect there’s a trick. The chapter is written so obliquely that you can’t really tell who is doing what to whom. At least I can’t.
P. S. 18 May 2012: Two more items that I’ve run across relevant to the this-is-where-we-came-in problem. First, this dialogue exchange from Ellery Queen’s serial-killer novel of 1949, Cat of Many Tails. The murder victim, one investigator says, “left for a neighborhood movie. Around nine o’clock.” The other asks, “Pretty late?” The reply: “She went just for the main feature.” This suggests that in Manhattan, it wouldn’t be impossible to know when the main feature played for the last time–either from the newspaper, from a phone call, or just from custom.
It seems that indeed late shows of the A picture were common. A 1939 Variety article, “‘Bad’ Scheduling Squawk” (27 December 1939, 5, 47) indicates that often the “No. 1 film” was put on at awkward hours, and viewers objected. “Too often, it is declared, a customer will call the theatre, only to learn the film he or she wants to see goes on at a time that interferes with dinner, or it’s on the last show, so late that getting out would be around midnight or thereabouts. Result, under theory, is that the customer doesn’t go at all.” Again, we find some evidence that the public could find out when a movie played by phoning, and that at least some patrons cared enough to see the picture through from the start. This piece from 1939 suggests that these options were available at least in some towns throughout the 1940s. Presumably, this practice was prominent in theatres not controlled by the studios, since the B picture was a flat-rate rental but the No. 1 feature was a percentage booking. The more tickets you could sell for the B, the bigger the exhibitor’s share of receipts.
P.S. 21 May 2012: The Wisconsin Project never sleeps. Alert Ph. D. researcher Andrea Comiskey sends me 1939 ads from the Olympia in Portsmouth, New Hampshire and the Fox in Billings, Montana. Both lists start times for both features, A and B, with the Fox including the start times for cartoons and newsreels too. The heading is, bluntly, “When to Come Today.” As per the above addendum, the Fox runs the A picture last, and quite late (around 10 PM).
P.P.S. 1 February 2021: Ran across this in John O’Hara’s novel Butterfield 8 (1935):
“What are we up to this afternoon?”
“Oh, whatever you like,” she said.
“I want to see ‘The Public Enemy.'”
“Oh, divine. James Cagney.”
“Oh, you like James Cagney?”
“Adore him.”
“Why?” he said.
“Oh, he’s so attractive. So tough. Why–I just thought of something.”
“What?”
“He’s–I hope you don’t mind this–but he’s a little like you.”
“Uh. Well, I’ll phone and see what time the main picture goes on.”
“Why?”
“Well, I’ve seen it and you haven’t, and I don’t want you to see the ending first.”
“Oh, I don’t mind.”
“I’ll remind you of that after you’ve seen the picture.”
Daisy Kenyon. Daisy and her friend, tracked by Peter and watched by a waiter, have apparently gone to a revival house–and one not playing pictures from Fox, the studio behind Daisy.
Time for a quick one: A miscellany from friends
The Black Book (aka Reign of Terror).
DB here, catching up with books, videos, and events:
David Cairns has written a lively appreciation of William Cameron Menzies for the March/ April issue of The Believer. The essay bristles with rapid-fire aperçus, such as the suggestion that the great, demented Kings Row is something like the Twin Peaks of its day. David is particularly good at plotting the extent to which Menzies dominated the work of his directors. Directors without a visual style of their own, he points out, were easy for Menzies to overwhelm, but those with an already-developed signature could assimilate his contributions, as Hitchcock did in Foreign Correspondent.
In The Black Book (aka Reign of Terror) Menzies found soul mates in two other aggressive pictorialists, Anthony Mann and John Alton, the team becoming “a crazy triangle,” eager to indulge in “thrusting gargoyle faces in fish-eye distortion, clutching shadows, and funky, teetering compositons.” Bob Cummings never looked so bizarre, before or since. I didn’t talk about this wild movie in my online Menzies material here and here because I had such poor illustrations from it. Now things have changed, and a decent, or perhaps rather indecent, sample of the film’s delirium (above) can serve to back David’s point.
David’s “Dreams of a Creative Begetter” is one of several film-related pieces in this issue of The Believer. The issue includes a DVD of the seminal People on Sunday (Menschen am Sonntag, 1930), which gathered the talents of Billy Wilder, Curt Siodmak, Robert Siodmak, Edgar G. Ulmer, Fred Zinnemann, and Rochus Gliese. A helpful introductory essay is at the Believer site.
Speaking of David’s writing, don’t miss his superb shot-by-shot analysis of a key scene in Gilda at his Shadowplay site, an obligatory stop for all cinephiles.
Seldom does a monograph on a single film probe so deeply as Mette Hjort’s new book on Lone Scherfig’s Italian for Beginners. It’s easy to take this movie as Dogme Lite, since compared to the earliest, rather harrowing Dogme efforts, it’s an ingratiating romantic comedy-drama. Mette does justice to this side of Scherfig’s film, but she also shows that it’s an exercise in moral seriousness. Reconstructing the production process, she conducts in-depth analysis of performance and technique. She is sensitive to actors’ moments, such as simply laying down a knife and fork; aware that these gestures are developed through improvisation, she is able to trace how each character is built up through details.
In her books and articles on the Dogme school Mette has shown that its innovations go beyond the vaunted technical “rules.” She always addresses them, of course; here she provides an illuminating typology of ways the rules have been followed or dodged. But she also stresses, as most writers don’t, that Dogme films engage with matters of political importance. For example, she has shown that The Idiots’ controversial display of “spazzing” triggered an important debate about Danish attitudes toward the disabled. In her new book Mette indicates that Scherfig’s efforts to endow her characters with the dignity to be found in everyday life offers viewers a chance “to re-connect with one of their culture’s most powerful moral commitments.” Mette talks about the project in this video.
David Gordon Green directs Your Highness; Justin Lin signs his third Fast & Furious movie. With indie filmmakers eagerly joining the tentpole and franchise business, the whole phenomenon seems due for a rethink. This makes Michael Z. Newman’s Indie: An American Film Culture all the more necessary. Although I can’t be unbiased, because I served as Michael’s advisor on the dissertation that became the book, I think that any reader would find the result a fresh and vigorous exploration of the achievements of the Sundance/ Miramax generation.
Michael starts by looking closely at the audiences and marketing. He suggests that viewers engage with the films through particular viewing habits (e.g., “Characters are emblems”). He then shows how these habits were nourished and refined by distributors, promotion, and film festivals. The next two sections of the book consider what we might take to be the two poles of indie difference from Hollywood: greater realism, and more self-conscious artifice. The central chapters analyze realism in relation to “character-centered” filmmaking in the Indie trend. Michael turns a critical eye on characterization in films as different as Walking and Talking, Lost in Translation, and Welcome to the Dollhouse. The third batch of chapters considers the trend’s other major appeal, the sort of play with style and form we get in the Coens, Tarantino, Nolan, and others.
Michael shows how character-driven realism and gamelike artifice mesh well with the mandates of distribution and reception—how, in effect, “originality” becomes something that can be calculated and branded. The book concludes with thoughts on the evolution of the trend, comparing Happiness with Juno and raising the inevitable question: How artistically independent is independent film? Newman leaves us pondering: “Indie cinema has become Hollywood’s most prominent alternative to itself.”
One of the hallmarks of the Wisconsin program in film studies is its nuanced refusal of the art/ commerce duality that supposedly rules filmmaking. From many angles, researchers here have shown that creative impulses and business mandates mix in complicated ways, and the results are often fascinating. Indie is one example of this sort of research project, and so is another dissertation-become-book, Christopher Sieving’s Soul Searching: Black-Themed Cinema from the March on Washington to the Rise of Blaxploitation. (Again, I was involved, serving on the committee chaired by Tino Balio.)
Chris concentrates on 1960s black-themed films from A Raisin in the Sun onward, because he wants to trace how filmmakers tried out a variety of ways to represent and comment on black life. It was a transitional era, but as he puts it “because of the insights they reveal about the periods that bracket them, transitional periods are among the most fascinating and significant in all of film history.”
For Chris, Gone Are the Days (1963), The Cool World (1964), Uptight (1968), The Landlord (1970), and the unproduced Confessions of Nat Turner provide case studies of alternatives to what became the crime-and-comedy product of blaxploitation. Why did decision-makers believe that black-themed films would sell broadly enough to repay investment? What choices and compromises were necessary to “universalize” material (for white viewers) while also retaining “authentic” blackness? Or was it better simply aim the films at white liberals?
Chris tackles such questions through a painstaking study of the film industry’s efforts to find, or create, an audience for films that took great risks. Written with verve (on the screen handling of the Black Panthers, Chris talks about Hollywood’s “Black Power outage”), Soul Searching revives films that are all but forgotten and shows how their efforts to create one variety of independent cinema failed for particular social and industrial reasons.
Someone I’ve been meaning to spotlight for a while: Frédéric Ambroisine is a multitalented critic, filmmaker, stuntman, and collector based in Paris. One of his careers is making supplements for French DVD releases of Hong Kong films, both classic and current. If you have even a smattering of French, you can follow his supplements with ease. He gets precious interviews with screen legends like Kara Hui Ying-hung and Ku Feng (below), master villain of the great New One-Armed Swordsman.
The videos from Wild Side often include Fred’s featurettes. You can follow Fred’s activities at actionqueens.com and alivenotdead. Much of the material in both places is in English.
Finally, if you’re in Los Angeles this week, why not visit the celebration of Orphan Films playing at UCLA 13 and 14 May? While I was in New York in February, I met NYU’s Dan Streible, moving spirit of the Orphan Films movement. Dan and his colleagues work with archives, collectors, and filmmakers to save films that fall through the cracks, digging up everything from home movies to news clips and experimental cinema. Dan curated a program of orphans at our local festival earlier this spring. At UCLA he will be a guest for screenings and discussions of many orphan titles, including the mysterious Madison Newsreel (Madison, Maine alas, not Wisconsin). Go here for Sean Savage’s discussion of the orphan oddity that has become a cult movie, and here for background on Northeast Historic Film, which found the footage.
PS: Speaking of friends, I should thank the solicitous people who wrote me during my recent illness. I appreciate your get-well notes, and I’m happy to report that I’m on the mend.
“World’s Youngest Acrobat” (Hearst Metrotone/ Fox Movietone 1929). From Orphans 7: A Film Symposium.
Has 3D already failed? The sequel, part 2: RealDsgusted
Kristin here–
For part 1, see here.
Darn those quickie conversions!
In past years, 3D proselytizer Jeffrey Katzenberg, head of Dreamworks Animation, has complained about the slow progress of the conversation of theaters to digital and 3D projection. By September, 2010, faced with a growing backlash against the technology, he was more concerned about the conversion of films shot in 2D to 3D. The 3D Hollywood in Hi Def site reported:
Jeffrey Katzenberg opened the 3D Entertainment Summit with his usual provocative verbal flare [sic], defending 3D successes against the recent growing tide of critics claiming it is already dying — “It seems there are some in Hollywood who are determined to seize defeat from the jaws of victory. Six of the top 10 movies this year are 3D; I guess we have to have 10 of 10.” — and lambasting filmmakers and studios who convert movies to 3D after they are produced in 2D, calling them “downright ugly” and claiming they are endangering the technology that is single-handedly responsible for the industry’s growth in the past year.
On the whole the media were hardly sympathetic, perhaps because Katzenberg has been largely responsible for making 3D–including those 3D-ized films–so profitable. Patrick Goldstein of the Los Angeles Times called his speech a “desperation plea” and gleefully linked to several anti-3D articles, including some of the ones I’ve linked to in this and last week’s entries.
What Katzenberg didn’t point out was that some of the six films in the top ten were the same retrofitted ones that he was attacking: Clash of the Titans and The Last Airbender. Alice in Wonderland was shot in 2D, but planned with the knowledge that it would be converted to 3D. (Gulliver’s Travels had not yet demonstrated that retrofitted 3D doesn’t always make for big domestic BO.)
Yet about a month later, in an interview with the New York Times, the other most influential figure in the push toward 3D, James Cameron, was discussing converting a film released in 1997 and not planned with 3D in mind: Titanic. (He plans to release it for the 100th anniversary of the ship’s 1912 sinking.) For Cameron, conversion is a problem when it is done hastily and carelessly. Of the retrofitting of Clash of the Titans he remarked, “It was just being applied like a layer, purely for profit motive.”
One problem with converting a 2D film to 3D comes from the fact that the process is far from an exact science (or art). Cameron commented on his search for a company to handle Titanic:
These conversions are so painstaking to complete correctly, Mr. Cameron said, because “there’s no magic-wand software solution for this.”
He added: “It really boils down to a human, in the loop, sitting and watching a screen, saying, ‘O.K., this guy is closer than that guy, this table is in front of that chair.’ ”
For his 3-D “Titanic” rerelease, Mr. Cameron said he had approached seven companies about working on the film, testing each by asking it to convert about a minute of movie footage before he chose the best two or three efforts.
“All seven of the vendors came back with a different idea of where they thought things were, spatially,” he said. “So it’s very subjective.”
He also points out that studios will inevitably search their vaults for films to convert.
How does 3D conversion work? An invaluable issue of Screen International, “European 3D Special 2010,” explains in terms reasonably comprehensible to the lay person:
While each company goes about it slightly differently, the requirements are broadly the same: the creation of a second identical version (to obtain a second eye view) and the isolation of foreground from background elements by rotoscoping, adding depth and then painting or animating in the gaps. “When you move an image in this way to create two views, the biggest problem is filling in and cleaning up the area left behind,” says Vision3 post-production supervisor Angus Cameron. (From “Conversion: 2D to 3D,” p. 9)
(This issue, by the way, shows that studios doing conversion are popping up in Europe as well as in the U.S.)
As Cameron’s statements and this description suggest, the process is a painstaking, lengthy one. Many in the industry praised Warner Bros.’ decision not to release Harry Potter and the Deathly Hallows Part l in a 3D conversion. The studio cited insufficient time before the release date as its reason. Cameron remarked, “You can’t do conversion as part of a postproduction process on a big movie, because no one is willing to insert the two or three or four months necessary to do it well.” (Of course, some foes of 3D may have suspected that the real reason for Deathly Hallows I being released only in 2D may have been that WB saw the declining share of the box office going to 3D and decided it just wasn’t worth it.)
Graham Clark, the head of stereography for the Stereo D company, claims that the conversion process can be done well as long as enough time is allotted for it:
“The main thing is this is an artistic process,” he said of conversion. “Composing things in 3D space is every bit as artistic as composing things in 2D space.” […]
“Because there are so many factors that go into deciding how to compose a shot, you need interaction with the producer, director, cinematographer—so you are not, at the eleventh hour changing things,” he said. “Also, visual effects studios are used to handing off [VFX elements] at the eleventh hour. Conversion is new in the film pipeline, and people aren’t used to having to hand stuff off earlier.”
Clark points out some of the ways that conversion could be used to enhance a film. If a 3D camera can’t be fitted into a certain space, a shot can be done in 2D and converted. If after a scene is shot the filmmakers want to shift the spatial relations of elements within it, they can do so—eventually, at any rate, since the techniques for doing that are still being developed. As Clark points out, films shot in 3D usually have some shots that are converted. Even Avatar included some. (See Carolyn Giardina’s “The art of the 3D conversion,” The Hollywood Reporter, October 29, 2010, pp. 6, 87. The same article, retitled “Expert: The Biggest Challenge in 3D Conversion,” is available here for subscribers.)
Given that most effects-heavy films these days face a major crunch to make their release dates and have to employ multiple effects houses to do the job, a quality 3D conversion can only add to the headache. Not to mention more work for the conscientious director and cinematographer who have to sit in on the decision-making to prevent the quality of their work from being diminished.
All in all, it looks as though 3D will not die out completely. But will there come a time when every screen in the world’s major markets will have the capacity to show 3D films? That was Katzenberg and Cameron’s original ideal, or so they said. Others had the same vision. Katzenberg has committed Dreamworks Animation to making only 3D films. Does he plan eventually to eliminate 2D prints altogether? Cameron claimed he would do that with Avatar, but he had to give in on that one.
Maybe Katzenberg and Cameron would object that they didn’t mean that literally every screen would be 3D. Yet advocates for 3D often compare it to sound or color or widescreen, all processes which did fully penetrate theatrical exhibition. In major markets sound took about three years (though places like Japan and Russia still made a few silent films into the mid-1930s). Widescreen took about six years. The most apt comparison is perhaps color, which didn’t become really viable until the mid-1930s; it remained somewhat rare into the 1940s and didn’t really become dominant until the late 1960s. But in our era of fast-moving technology, perhaps three decades from now 3D, at least in its current form, requiring glasses, will be a dead technology.
In my first entry on 3D, I mentioned that not very many producers or directors have been proselytizing for the process nearly as much as Katzenberg and Cameron have. Lucas is converting the Star Wars series, but he doesn’t promote the process with the fervor he once devoted to digital cinematography and projection and Dolby sound. Spielberg’s first 3D film, The Adventures of Tintin: The Secret of the Unicorn, is coming out in December, but he’s not making the round of the trade fairs singing the praises of the process. The same is true of Scorsese and his 3D debut, Hugo Cabret, also coming in December.
Peter Jackson and Guillermo del Toro had originally stated that The Hobbit would be 2D, so as to keep a unified look alongside the Lord of the Rings trilogy. But when Warner Bros. finally greenlit the film in October of last year, the press release included the news that the two parts will be shot in 3D. Peter Jackson is a big booster of the Red brand digital cameras (used on The Lovely Bones and District 9), and he enthused briefly in the Red press release about using the new Epic 3D model for The Hobbit. His Weta Digital facility did most of the effects for Avatar. Still, he’s not out on the stump, urging theaters to convert and warning filmmakers not to retrofit their films, and many fans wonder whether Warner Bros. left him any choice in the matter of using 3D. (Vague statements have been made about the trilogy being released in 3D eventually, but there’s no firm news about that.)
Of course, assuming 3D is here to stay, there will always be bad conversions because there are bad instances of anything. There are shoddy-looking 2D movies and always have been. Still, the studios didn’t charge extra for them. There are and will be movies originally shot in 3D that are bad. People will have to pay extra for them, too, at least in the near future. Somehow, paying that premium 3D price seems to make people more indignant about bad movies than paying the regular price does. Studios are not likely to heed Katzenberg’s plea that they not crank out cheap 3D-izations. If such sloppy jobs as Clash of the Titans continue to come out and sour people on paying premiums, the studios may have to lower those premiums until they just cover the extra costs of production and of the glasses. If 3D ceases to generate any significant extra profit, will the studios bother with it?
Or will they take the more sensible approach that I mentioned at the beginning of the first part of this entry, settling for multiplexes converting two or three screens for 3D capacity and showing either special-event films like Avatar or cheap genre films like Piranha 3D? Part of that approach would include continuing to make 2D prints of films. There are quite a few viewers who would prefer that option.
At least one studio chief agrees. Last summer Home Media Magazine‘s article on Toy Story 3 reported: “Disney CEO Bob Iger, in a recent financial call, cautioned flooding the market in 3D releases, opting instead that earmarked titles in the format should be done strategically, and not as an afterthought.”
Before moving on to vociferous 3D opponents, I’ll mention a couple of intriguing, possibly significant things that I’ve noticed that may indicate a short life (or possibly a marginalized long life) for 3D.
First, on January 10, the Academy of Motion Picture Arts and Sciences announced its scientific and technical awards. (Those are the ones that are given out at a separate ceremony and are given a blink-and-you’ll-miss-it acknowledgment during the Oscar ceremony.) These awards are often given for developments that occurred years earlier. On the other hand, major innovations tend to get honored fairly soon. The two technical awards given for special-effects programs for The Lord of the Rings were given in 2004, the same year that The Return of the King swept the Oscars.
This year’s awards include none relating to 3D. (For Variety subscribers, the complete list is here; so far they don’t seem to be listed on the Academy’s website.) Instead, they relate to such inventions as a new winch for flying heavy props like cars, a new suspended-camera mount, systems for queuing special effects for rendering, a method for facial-expression capture, and an innovative way of using bounce lighting in computer animation. Maybe it’s not significant, but it may give a clue as to the professional motion-picture technicians’ view of 3D.
Second, this past summer David and I were able to attend a trade demonstration at a local theater. The Technicolor firm had innovated a 3D add-on lens for 35mm projectors. Technicolor had seven Hollywood studios signed on, agreeing to provide analog 3D prints formatted in the system. (13 of the 19 films released in 3D in 2010, beginning with How to Train Your Dragon, were available on 35mm 3D prints.) The main appeal of the system was that distributors don’t buy it; they rent it by the year. The special silver screen needed for the technology would cost around $4000 to $6000 to install (and could be used for some digital 3D systems, including RealD), and the lens would be rented at $2000 per 3D film exhibited, with a maximum of $12,000 per year. In contrast, a digital 3D conversion costs at least $75,000 per house.
Some small-town exhibitors from the surrounding area were obviously intrigued. They couldn’t afford to convert to digital/3D, but this offered a cheaper option. Nobody mentioned it during the demo, but the other obvious implication seemed to be, if you just rent your equipment, you won’t lose out if the 3D craze fizzles out. The firm anticipated having over 500 systems installed in the U.S. by the end of 2010. (For a case of a theater in Decatur, Illinois that canceled its deal with Technicolor, see here; the management failed to understand that one has to charge higher admission for 3D tickets because the print rental fees and 3D system cost more, and the projectionist keeps referring to the 3D lens as a “camera.” On the whole, one can’t feel that in this case the Technicolor system itself was to blame. The 25 equipped screens out of the 150 in the Bow Tie Cinemas chain in California presumably have fared better.)
[Added later the same day: Skip Huston, who run Huston’s Avon Theater 3 in Decatur, tells me that the reporter was the one who called the lens a “camera.” (Knowing what it is to be misquoted by a reporter, I can well believe it.) The owners tried to avoid raising ticket prices for their customers, but that just doesn’t work with 3D. Mr. Huston’s theater is a mom-and-pop establishment competing with two Carmike multiplexes. Those wishing to avoid 3D have the option of 100% 2D at the Avon.]
Naysayers galore
The more I see of the process, the more I think of it as a way to charge extra for a dim picture.
Roger’s remark sums up the two beefs people have with 3D. Not surprisingly, when 3D was a novelty and only major films had it, people were willing to pay extra. Now that any multiplex will be likely to have one or two screens devoted to 3D movies at any given time, the premium has begun to seem onerous. And yes, the glasses do cut out a noticeable part of the light coming from the screen.
According to a report by PricewaterhouseCoopers (quoted in The Hollywood Reporter), “a $5 premium per ticket is too much to expect audiences to pay for 3D. That survey indicated that 77% of Americans will not pay a premium of more than $4.” In terms of the industry’s attitude, the report adds, “Many people are over-excited by it. The danger is that industry players risk killing a golden goose by overselling and, in some cases, overpricing the 3D experience—and by providing too much mediocre content that doesn’t do justice to the technology.”
Putting aside the high price, there are those who actively dislike the process. Others admit that there are a few films that justify the use of 3D but that most films using the process released so far have been attempts on the parts of the studio to jack up the ticket prices. If these people are entertainment journalists, they use the forum of their reviews or columns to air their complaints. If they are ticket-buying audience members, they search out the 2D screens or stay home. Some of them blog about their complaints, others write letters to the editor, and others carp about 3D around the water cooler.
Roger Ebert probably has the highest profile of the anti-3D naysayers, as least among the general public. In an article in Newsweek (May 10), he laid out his objections:
3-D is a waste of a perfectly good dimension. Hollywood’s current crazy stampede toward it is suicidal. It adds nothing essential to the moviegoing experience. For some, it is an annoying distraction. For others, it creates nausea and headaches. It is driven largely to sell expensive projection equipment and add a $5 to $7.50 surcharge on already expensive movie tickets. Its image is noticeably darker than standard 2-D. It is unsuitable for grown-up films of any seriousness. It limits the freedom of directors to make films as they choose. For moviegoers in the PG-13 and R ranges, it only rarely provides an experience worth paying a premium for.
Roger goes through each of these reasons in more detail. He writes with conviction, and the studios would be wrong to think that he stands alone. I wonder how many other websites have linked to the online version of the essay. I see it quoted and linked a lot, even eight months after it appeared.
Movie City News critic David Poland, also far from being a fan of 3-D, recently posted an entry called “Will 2011 Be A 3D Car Wreck?” He assesses many of the roughly 30 3D films announced for this year. As he points out, similar films will be competing with each other during the key release seasons, as with Scorsese’s Hugo Cabret, the third in the “Chipmunks” franchise, and Spielberg’s Tintin movie, which are coming out within a short period. He concludes:
But the problem remains… 3D is a tool, not an answer. The problem that I expect next December, for instance, will be a parade of high quality films of a similar tone all piled up in on month. Same with the load of animation in November. And whichever films pay the price – and some films will – it won’t be 3D’s fault, but rather, overloading the marketplace. The franchises are franchises and the product that isn’t franchise will need to be sold smartly and heavily… just as in a world without any 3D at all.
This is an interesting variant on the view of 3D as a symptom of the film industry’s problems. Often popular commentaries link 3D mainly to the loss of audiences to TV, video games, and other new media sources of entertainment. But Poland sees the problem as more related to the increasing dependence on franchises and big event films. When other methods of luring patrons into theaters fails (Johnny Depp and Angelina Jolie together for the first time!), 3D remains a lure–except when it doesn’t, as with Gulliver’s Travels.
These days Entertainment Weekly seems to be mounting a campaign against 3D. Lisa Schwarzbaum makes no bones about her increasing disenchantment with the format. About a quarter of the prose in her December 15 review of The Chronicles of Narnia:Voyage of the Dawn Treader (C rating) is devoted to it:
And that includes the option of watching The Voyage of the Dawn Treader in undistinguished, unnecessary 3-D. I’m more and more frustrated these days by movies that sell the 3-D movie experience as a kind of turbo-charged event, yet the greatest extra we see through plastic movie-theater goggles is the ”dimensionality” of a sword or a boot or the imaginary fur on a CGI mouse. I’m confounded by the fact that, aside from the Pevensie siblings and their nicely obnoxious cousin, absolutely everything and everyone aboard the Dawn Treader looks one-dimensional, no matter how closely I peer through special specs.
It’s not just that one film, either. Schwarzbaum called Tangled (B rating) “Disney’s new (yet not quite novel), musical (yet not quite memorable), 3-D (yet so what) animated retelling of the Grimm brothers’ Rapunzel.” Of The Green Hornet (C-), she remarked, “In a last-minute tweak, the production has also been meaninglessly 3-d-ified–never mind that there’s nothing whatsoever 3-D-ish going on. Maybe those clumsy 3-D glasses are meant to let moviegoers mimic the superhero mask-wearing experience? At any rate, they let moviegoers pay more for a ticket.”
OK, she’s one critic. But note EW‘s back-page “Bullseye,” which shows what one or more people on the staff think of as recent hits and misses in the sphere of popular culture. For the week of November 11, , there was an arrow fairly close to the center with the caption: “Good news for 2012: Batman gets a title (The Dark Knight Rises). Better news for 2012: He won’t be rising in 3-D.” For the year-end Bullseye from the undated last issue of 2010, an arrow on the outer rim had a distinctly unsympathetic caption (see above). The January 21 issue places an arrow near the outer ring, labeled “All that talk of making The Great Gatsby in 3-D.”
Lest anyone think that EW has some hidden agenda in knocking 3D, we should note that the magazine belongs to Time Warner, whose Warner Bros. studio is deeply invested in the success of the format.
There’s also a great deal of anecdotal material about how parents are tired of paying multiple 3D surcharges when taking a whole family—and tired of finding that the kids won’t wear the glasses through the whole show. Dorothy Pomerantz is one parent with a soapbox from which to state her case, in the form of her “The Biz Blog” for Forbes. On July 13 she wrote:
We went to an 11 a.m. showing (for matinee prices) of Despicable Me and it cost us $41 for a family of four. If we had decided to see the film in 3-D, it would have cost us $55 for tickets alone. In my mind, that’s too much money.
For one thing, my kids are scared of the 3-D effects and wiggle so much in their seats it’s hard to tell if they’re seeing the image clearly at all (and my daughter has a very hard time wearing the glasses over her normal glasses for 90 minutes at a time). I find the glasses sit very uncomfortably on my face and that the movie image is often dim. For some reason my husband doesn’t see the 3-D well and ends up with a horrible headache.
People seem to think that children’s animation is ideal for 3D—but if a lot of young children don’t like the glasses or can’t keep them on, maybe that’s not true. (The image above right is not a warning against such problems but a promotional item for watching 3D Blu-ray on PlayStation 3. Apparently children will be seen and be heard.)
Apart from journalists, ticket-buyers are complaining. Back to EW, where the January 14 edition’s letters page (p. 10) had this from Courtney Holcomb of Grand Prairie, Texas:
I’ve read many articles discussing the trend that Avatar started … yet most of them miss a simple point. The film was available in both 3-D and standard formats. The customer had to decide “Do I want to see it in 3-D or not?” More recent 3-D movies have changed the question to “Is it worth it to see the movie in 3-D?” Many of the ones on the “Bad!” end of your “Ranking 3-D Movies” chart might have done better if the standard version had been available as well.
Actually the chart (see left) was by quality, not income, but Ms Holcomb’s point could apply to box-office hits and disasters alike. People who had no access to 2D versions of any film on the list might have decided to go. A friend of mine told me he didn’t see The Voyage of the Dawn Treader, despite wanting to, because it was only showing in 3D.
On the same letters page, Stephen Wohlleb of Sayville, New York, wrote:
While studio execs scurry to push out any film they can in 3-D, they must keep in mind that 3-D should be used to enhance the story, not replace it. The “other Avatar,” The Last Airbender, was so poorly received because story still comes first; 3-D does not a film make.
I have not ventured too far into the depths of chat rooms and comments on the internet for the purpose of writing this blog, but of course, there one can find vociferous pro and con statements on 3D.
I have a friend with vision problems and frequent headaches, and she actually finds the 3D glasses improve her viewing of films. That doesn’t seem to be common, though. Mostly the headaches and the kids-having-trouble-with-glasses complaints seem to be shared by many.
Industry commentators don’t seem to mention the novelty effect of 3D much any more. Surely they never really thought that audiences will be dazzled forever. I think we reached the ho-hum point some time last year. I’ve mentioned that people began to resent the $3+ price hikes and to pick and choose more carefully among 3D releases, wanting the movie to be good enough to warrant paying more. But others perhaps decided 3D in general wasn’t worth it and that they would rather see a film the old fashioned way, seeing a flat image undimmed by glasses.
For me it was Toy Story 3. In 2009, David and I saw Up in 3D and enjoyed it. But we enjoyed it because it was another great Pixar film. As I said in my 2009 entry, I have remembered the film in 2D. We went to Toy Story 3 in 2D and enjoyed it. I have yet to see a film in both 3D and 2D to make a comparison, but my suspicion is that I would usually prefer the 2D version. I suppose the basic problem is that if the 3D is used for flashy depth effects with things flying out at the audience, it becomes too distracting and obtrusive. But if it’s used simply to make, say, jungle plants look closer to the viewer than Carl and Russell, then it’s unobtrusive—and hence not very interesting. Given that we have other mental tools besides binocular vision for grasping the spatial relations in an image, the jungle plants look closer in 2D as well.
A final thought on disaffected audiences. Currently there is a sector of the moviegoing public that loves 3D, will pay extra to see almost anything in 3D, and hopes the process expands. That part of the public is probably as big as it’s going to get. (Yes, new kids will grow up, but others will mature out of their adolescent obsessions with such things.) In the U.S. at any rate, right now there aren’t a lot of people suddenly discovering the joys of this wonderful new format. (It’s really just getting going in the major Asian markets.) But the proportion of the getting fed up by the process’ drawbacks—its higher cost, the growing numbers of mediocre and bad films in 3D, the glasses—is probably growing.
Just in time for inclusion in this entry, Roger has posted a new article, “Why 3D doesn’t work and never will. Case closed.” It includes a letter from Walter Murch, who is about as well-respected an expert on film technology as you could find. The letter explains how 3D systems work in ways that are contrary to the ways that our eyes and brains actually function. He deals with strobing, the convergence/focus issue (“So 3D films require us to focus at one distance and converge at another.” That’s where people’s headaches come from in watching 3D movies.) Murch concludes: “So: dark, small, stroby, headache inducing, alienating. And expensive. The question is: how long will it take people to realize and get fed up?”
Perhaps not very long. I was expecting that in the wake of last week’s post I would receive indignant email and get flamed on message boards. So far I have seen no indignation. One thread on imdb that linked to the entry led to about ten comments, all expressing dislike of or indifference to 3D. Of course, that entry was on the “advantages of 3D” (such as they are) for the industry. Maybe this one will rouse more ire.
A 3D film even a naysayer can love
There’s one 3D film that even 3D disparagers eagerly want to see: Werner Herzog’s Cave of Forgotten Dreams. It’s the one where Herzog got exclusive access to film in the Chauvet cave, which contains one of the largest and oldest sets of prehistoric paintings. I would love to see the cave, but it isn’t open to the public. So naturally I would love to see Herzog’s film. (He’s not exactly a bad filmmaker, either, whatever the topic). It seems the perfect use for 3D: showing people exciting places they will never get to see on their own. I could imagine a similar film being made in the tomb of Sety I in the Valley of the Kings, a very deep tomb full of paintings considered among the best that survive from ancient Egypt. It will almost certainly never be open to the public either.
IFC acquired the film at the Toronto International Film Festival in September. They don’t seem to be trying to publicize it very much. No announcement on their site of when it’s going to be released, and the Google link to the official trailer comes up with a “Page not found.” I had to go to The Documentary Blog to find out that the release date is March 25, but the author had no information about how many theaters would get it in 3D. I should think IFC would make more of a big deal about this film as a real “event” movie. Maybe they will, closer to the release date. With operas and sporting events playing in multiplexes, I would think that there’s a considerable audience for 3D films that bring special events to a far-flung audience. Every kid whose imagine was kindled by learning about prehistoric cave paintings in school, every art lover, plus every cinephile, would attend Cave of Forgotten Dreams if it came to a theater near them.